My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Electro Dragon Electro Giant Royal Ghost Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Electro Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Electro Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits Electro Dragon
Zap
Barbarian Barrel
Knight Royal Recruits Royal Ghost
The Log
Royal Recruits
Earthquake
Arrows
Royal Recruits
Royal Delivery
Knight Royal Recruits Electro Dragon Royal Ghost
Fireball
Electro Dragon
Poison
Royal Recruits Electro Dragon
Lightning
Knight Electro Dragon Monk
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Electro Dragon Electro Giant Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Electro Giant Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Earthquake Royal Ghost Electro Dragon Monk Lightning Royal Recruits Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Earthquake Royal Ghost Electro Dragon

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Earthquake Electro Dragon
Royal Recruits
Electro Dragon Royal Ghost
Earthquake
Knight Electro Giant
Electro Dragon
Knight Royal Recruits
Lightning
Electro Giant
Electro Giant
Lightning Earthquake
Royal Ghost
Royal Recruits Monk
Monk
Royal Ghost

Defense Synergies 1 1

Knight
Electro Dragon Earthquake
Royal Recruits
Earthquake
Knight
Electro Dragon
Knight
Lightning
Electro Giant
Royal Ghost
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Lightning Knight Royal Recruits Electro Dragon
Knight Royal Recruits Electro Dragon Monk
Knight Royal Recruits Electro Dragon Lightning
Royal Recruits Knight Electro Dragon Monk
Lightning Royal Recruits Earthquake Monk
Earthquake Electro Dragon Royal Ghost
Lightning Electro Dragon
Earthquake Lightning Royal Recruits Electro Dragon Electro Giant Monk
Royal Recruits
Knight Royal Recruits Royal Ghost
Knight Royal Recruits Earthquake Electro Dragon Electro Giant Royal Ghost
Electro Dragon
Royal Recruits Knight Earthquake Electro Dragon Lightning
Royal Recruits Earthquake Electro Dragon Royal Ghost
Royal Recruits Knight
Monk Royal Recruits Lightning Electro Giant
Knight Royal Recruits Electro Dragon
Knight Royal Recruits Electro Dragon Royal Ghost
Earthquake Knight Royal Recruits Electro Dragon Royal Ghost
Royal Recruits
Royal Recruits Royal Ghost Knight Earthquake Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Electro Giant Royal Ghost
Knight Electro Dragon Lightning Royal Ghost Monk
Royal Recruits Knight Electro Dragon Lightning
Royal Recruits Lightning Knight Monk
Royal Recruits Knight
Electro Giant Electro Dragon Monk
Royal Recruits Knight Lightning
Knight Royal Recruits
Royal Recruits Electro Dragon Lightning Knight Monk
Royal Recruits
Knight Royal Recruits Electro Dragon
Royal Recruits Lightning Monk Electro Giant
Royal Recruits Lightning Knight
Royal Recruits Electro Dragon Electro Giant
Royal Recruits Electro Dragon Electro Giant Knight Lightning Monk
Royal Recruits Earthquake Electro Dragon Electro Giant Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Lightning Knight Royal Recruits Electro Dragon Royal Ghost Monk
Monk Electro Dragon Royal Ghost
Earthquake Lightning Electro Dragon
Earthquake Lightning Knight Royal Recruits
Earthquake
Electro Giant Electro Dragon Monk
Earthquake
Earthquake Electro Dragon Lightning
Monk Electro Dragon Lightning
Lightning Electro Dragon
Lightning Monk Knight Royal Recruits Earthquake Electro Dragon
Lightning Monk Electro Dragon
Earthquake Lightning Knight
Earthquake Lightning Electro Dragon Monk
Earthquake Lightning
Earthquake Lightning Electro Dragon
Earthquake Lightning Royal Recruits Electro Dragon
Lightning Monk Earthquake
Lightning
Lightning Earthquake Electro Dragon Monk
Lightning Earthquake Electro Dragon Electro Giant Monk
Lightning Earthquake Monk
Lightning
Lightning Monk
Earthquake Lightning Royal Recruits Electro Dragon Monk
Earthquake Electro Giant Electro Dragon
Earthquake Electro Dragon Lightning Royal Ghost Monk
Lightning Electro Dragon Monk
Lightning
Lightning Electro Dragon Electro Giant
Electro Dragon Lightning Electro Giant
Lightning
Lightning Earthquake Electro Dragon
Lightning Electro Dragon Monk
Earthquake Lightning Monk
Earthquake Lightning Royal Recruits Electro Dragon
Lightning Electro Dragon Monk
Lightning Knight Electro Dragon
Earthquake Electro Dragon Lightning
Lightning Monk Electro Giant
Royal Recruits Electro Dragon
Electro Dragon Electro Giant Royal Recruits Lightning
Electro Dragon Lightning
Electro Dragon Lightning Royal Recruits Electro Giant Royal Ghost Monk
Lightning Electro Dragon Monk

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