My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Dragons Royal Giant Battle Ram Giant Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Royal Giant Mini P.E.K.K.A Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram Giant
Giant Snowball
Skeleton Dragons Barbarians Battle Ram Goblin Hut
Zap
Royal Giant Battle Ram Goblin Hut
Barbarian Barrel
Knight Barbarians Battle Ram Goblin Hut
The Log
Barbarians Royal Giant Mini P.E.K.K.A Battle Ram Goblin Hut
Earthquake
Barbarians Goblin Hut
Arrows
Skeleton Dragons Goblin Hut
Royal Delivery
Knight Skeleton Dragons Barbarians Mini P.E.K.K.A Battle Ram Goblin Hut
Fireball
Skeleton Dragons Barbarians Battle Ram Goblin Hut
Poison
Skeleton Dragons Barbarians Goblin Hut
Lightning
Knight Skeleton Dragons Mini P.E.K.K.A Battle Ram Goblin Hut
Rocket
Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Dragons Mini P.E.K.K.A Battle Ram Barbarians Giant Goblin Hut Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Skeleton Dragons Mini P.E.K.K.A Battle Ram

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Dragons Battle Ram Goblin Hut
Skeleton Dragons
Knight Royal Giant Mini P.E.K.K.A Giant Goblin Hut
Barbarians
Royal Giant
Skeleton Dragons Goblin Hut
Mini P.E.K.K.A
Giant Skeleton Dragons Goblin Hut
Battle Ram
Knight Goblin Hut
Giant
Mini P.E.K.K.A Skeleton Dragons Goblin Hut
Goblin Hut
Knight Skeleton Dragons Royal Giant Mini P.E.K.K.A Battle Ram Giant

Defense Synergies 1 6

Knight
Skeleton Dragons Mini P.E.K.K.A Goblin Hut
Skeleton Dragons
Knight Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians
Skeleton Dragons
Royal Giant
Mini P.E.K.K.A
Knight Skeleton Dragons Goblin Hut
Battle Ram
Giant
Goblin Hut
Knight Skeleton Dragons Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Dragons Goblin Hut
Barbarians Mini P.E.K.K.A Knight Skeleton Dragons Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Knight Skeleton Dragons
Barbarians Mini P.E.K.K.A Goblin Hut Knight Skeleton Dragons
Barbarians Mini P.E.K.K.A
Skeleton Dragons
Skeleton Dragons Goblin Hut
Skeleton Dragons Barbarians
Barbarians Mini P.E.K.K.A Goblin Hut
Knight Barbarians Mini P.E.K.K.A
Skeleton Dragons Barbarians Knight Goblin Hut
Skeleton Dragons Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Knight Skeleton Dragons
Skeleton Dragons Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A Knight Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Knight Skeleton Dragons Mini P.E.K.K.A Goblin Hut
Knight Skeleton Dragons Barbarians Goblin Hut
Knight Skeleton Dragons Barbarians Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut
Skeleton Dragons Knight Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Goblin Hut
Knight Skeleton Dragons Mini P.E.K.K.A
Barbarians Knight Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Knight Barbarians
Barbarians Knight Mini P.E.K.K.A Goblin Hut
Skeleton Dragons Goblin Hut
Mini P.E.K.K.A Knight Barbarians Goblin Hut
Mini P.E.K.K.A Knight Barbarians
Knight Skeleton Dragons Barbarians Mini P.E.K.K.A Goblin Hut
Skeleton Dragons Barbarians Goblin Hut
Knight Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians
Barbarians Mini P.E.K.K.A Knight
Skeleton Dragons Barbarians
Barbarians Goblin Hut Knight Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons Barbarians Mini P.E.K.K.A Goblin Hut
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Goblin Hut
Knight Skeleton Dragons Barbarians
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Mini P.E.K.K.A
Knight Skeleton Dragons
Skeleton Dragons
Knight Skeleton Dragons Goblin Hut
Skeleton Dragons
Skeleton Dragons Goblin Hut
Skeleton Dragons Goblin Hut
Skeleton Dragons Goblin Hut
Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Barbarians
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Goblin Hut
Mini P.E.K.K.A
Skeleton Dragons
Skeleton Dragons
Barbarians Goblin Hut
Skeleton Dragons
Knight Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons

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