My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Firecracker Royal Giant Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Royal Giant Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Giant Hog Rider
Giant Snowball
Skeleton Barrel Hog Rider
Zap
Skeleton Barrel Firecracker Royal Giant Inferno Tower
Barbarian Barrel
Knight Skeleton Barrel Firecracker Inferno Tower Executioner
The Log
Skeleton Barrel Firecracker Royal Giant Hog Rider
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Skeleton Barrel Firecracker
Royal Delivery
Knight Skeleton Barrel Firecracker Hog Rider Executioner
Fireball
Skeleton Barrel Firecracker Hog Rider Inferno Tower Executioner
Poison
Skeleton Barrel Firecracker Inferno Tower Executioner
Lightning
Knight Inferno Tower Executioner
Rocket
Hog Rider Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Inferno Tower Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Barrel Firecracker Hog Rider Inferno Tower Executioner Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Skeleton Barrel Firecracker Hog Rider

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Barrel Firecracker Hog Rider Executioner
Skeleton Barrel
Knight Firecracker Royal Giant Hog Rider Mega Knight
Firecracker
Knight Skeleton Barrel Royal Giant Hog Rider Mega Knight
Royal Giant
Skeleton Barrel Firecracker Hog Rider Executioner
Hog Rider
Knight Firecracker Skeleton Barrel Royal Giant Executioner Mega Knight
Inferno Tower
Executioner
Knight Royal Giant Hog Rider Mega Knight
Mega Knight
Skeleton Barrel Firecracker Hog Rider Executioner

Defense Synergies 3 5

Knight
Firecracker Inferno Tower Executioner
Skeleton Barrel
Mega Knight
Firecracker
Knight Inferno Tower Mega Knight
Royal Giant
Hog Rider
Inferno Tower
Knight Firecracker Mega Knight
Executioner
Knight Mega Knight
Mega Knight
Skeleton Barrel Firecracker Inferno Tower Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Firecracker Inferno Tower Executioner
Inferno Tower Knight Firecracker Executioner Mega Knight
Inferno Tower Mega Knight Knight Executioner
Inferno Tower Knight Firecracker Mega Knight
Firecracker Mega Knight
Firecracker Executioner Mega Knight
Inferno Tower Firecracker Executioner
Skeleton Barrel Inferno Tower Mega Knight
Inferno Tower
Knight Firecracker Inferno Tower Mega Knight
Executioner Knight Firecracker Mega Knight
Inferno Tower Executioner Firecracker
Inferno Tower Mega Knight Knight
Executioner Mega Knight Firecracker
Inferno Tower Knight Mega Knight
Inferno Tower Mega Knight
Mega Knight Knight Firecracker Inferno Tower Executioner
Mega Knight Knight Firecracker Executioner
Executioner Knight Firecracker Mega Knight
Inferno Tower
Mega Knight Knight Firecracker Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Inferno Tower
Knight Skeleton Barrel Firecracker Executioner Mega Knight
Mega Knight Knight Inferno Tower
Mega Knight Knight Inferno Tower
Inferno Tower Knight Executioner Mega Knight
Firecracker Executioner Skeleton Barrel
Knight Inferno Tower
Inferno Tower Mega Knight Knight
Mega Knight Knight Firecracker Inferno Tower
Inferno Tower
Mega Knight Knight Inferno Tower
Mega Knight
Mega Knight Knight Inferno Tower Executioner
Firecracker Executioner Mega Knight
Inferno Tower Knight Firecracker Executioner
Executioner Mega Knight Firecracker Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Firecracker
Firecracker Skeleton Barrel Executioner
Skeleton Barrel
Knight Skeleton Barrel Firecracker
Executioner Firecracker Mega Knight
Firecracker Executioner Skeleton Barrel
Firecracker Executioner
Skeleton Barrel Firecracker Executioner
Skeleton Barrel Firecracker
Firecracker Knight Skeleton Barrel
Firecracker Executioner
Knight Skeleton Barrel Firecracker Executioner
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Executioner
Skeleton Barrel Firecracker Executioner Mega Knight
Skeleton Barrel Firecracker Executioner Mega Knight
Skeleton Barrel Firecracker Mega Knight
Mega Knight
Skeleton Barrel
Firecracker Executioner Mega Knight
Firecracker Skeleton Barrel Executioner
Skeleton Barrel Mega Knight
Skeleton Barrel Firecracker
Firecracker Executioner
Skeleton Barrel Firecracker
Mega Knight
Firecracker
Mega Knight
Firecracker
Skeleton Barrel
Firecracker Executioner
Knight Firecracker Executioner Mega Knight
Skeleton Barrel Firecracker Executioner
Firecracker Executioner Mega Knight
Firecracker
Firecracker Executioner
Skeleton Barrel Firecracker Executioner Mega Knight

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