My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Goblin Cage Balloon Cannon Cart Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Mortar Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mortar Balloon Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Mortar Balloon Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Balloon Cannon Cart
Giant Snowball
Skeleton Barrel Balloon
Zap
Skeleton Barrel Mortar Balloon Cannon Cart
Barbarian Barrel
Knight Skeleton Barrel Mortar Goblin Cage Cannon Cart Ice Wizard
The Log
Skeleton Barrel Goblin Cage Cannon Cart
Earthquake
Mortar Goblin Cage
Arrows
Skeleton Barrel
Royal Delivery
Knight Skeleton Barrel Goblin Cage Balloon Cannon Cart Ice Wizard
Fireball
Skeleton Barrel Mortar Goblin Cage Balloon Cannon Cart Ice Wizard
Poison
Skeleton Barrel Mortar Goblin Cage Balloon Ice Wizard
Lightning
Knight Mortar Goblin Cage Balloon Cannon Cart Ice Wizard
Rocket
Mortar Balloon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Mortar Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Royal Delivery Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Barrel Royal Delivery Ice Wizard Mortar Goblin Cage Balloon Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Skeleton Barrel Royal Delivery Ice Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Barrel Mortar Balloon Cannon Cart Ice Wizard
Skeleton Barrel
Knight Mortar Goblin Cage Balloon Cannon Cart
Royal Delivery
Mortar
Knight Skeleton Barrel
Goblin Cage
Skeleton Barrel Balloon Cannon Cart
Balloon
Knight Skeleton Barrel Goblin Cage Ice Wizard
Cannon Cart
Knight Skeleton Barrel Goblin Cage
Ice Wizard
Knight Balloon

Defense Synergies 2 12

Knight
Royal Delivery Ice Wizard Mortar Goblin Cage Cannon Cart
Skeleton Barrel
Royal Delivery
Royal Delivery
Knight Skeleton Barrel Mortar Goblin Cage Cannon Cart Ice Wizard
Mortar
Knight Royal Delivery Ice Wizard
Goblin Cage
Knight Royal Delivery Cannon Cart Ice Wizard
Balloon
Cannon Cart
Knight Royal Delivery Goblin Cage Ice Wizard
Ice Wizard
Knight Royal Delivery Mortar Goblin Cage Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Skeleton Barrel Mortar Goblin Cage
Knight Royal Delivery Mortar Goblin Cage Cannon Cart Ice Wizard
Mortar Goblin Cage Knight Royal Delivery Cannon Cart Ice Wizard
Goblin Cage Knight Mortar Cannon Cart Ice Wizard
Royal Delivery Goblin Cage
Royal Delivery Cannon Cart Ice Wizard
Royal Delivery Mortar Goblin Cage Ice Wizard
Skeleton Barrel Goblin Cage Cannon Cart
Mortar Goblin Cage Ice Wizard
Knight Royal Delivery Cannon Cart Ice Wizard
Ice Wizard Knight Royal Delivery Cannon Cart
Royal Delivery Ice Wizard
Mortar Goblin Cage Knight Royal Delivery Cannon Cart Ice Wizard
Royal Delivery Mortar Goblin Cage Cannon Cart
Knight Mortar Goblin Cage Cannon Cart
Royal Delivery Mortar Goblin Cage
Knight Royal Delivery Mortar Goblin Cage Cannon Cart
Royal Delivery Mortar Goblin Cage Knight Cannon Cart Ice Wizard
Royal Delivery Mortar Goblin Cage Knight Cannon Cart Ice Wizard
Mortar Goblin Cage Cannon Cart
Knight Royal Delivery Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Delivery Goblin Cage Cannon Cart
Royal Delivery Knight Skeleton Barrel Mortar Cannon Cart
Royal Delivery Knight Goblin Cage Cannon Cart
Knight Royal Delivery Goblin Cage Cannon Cart
Knight Royal Delivery Goblin Cage Cannon Cart
Royal Delivery Skeleton Barrel Ice Wizard
Royal Delivery Knight Goblin Cage Cannon Cart Ice Wizard
Knight Royal Delivery Goblin Cage Cannon Cart
Royal Delivery Goblin Cage Knight Mortar Cannon Cart
Royal Delivery Goblin Cage
Knight Goblin Cage Cannon Cart
Royal Delivery Goblin Cage
Royal Delivery Cannon Cart Knight Goblin Cage
Goblin Cage Cannon Cart
Knight Royal Delivery Mortar Goblin Cage Cannon Cart
Royal Delivery Goblin Cage Cannon Cart Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Mortar
Mortar Skeleton Barrel Ice Wizard
Skeleton Barrel Cannon Cart
Cannon Cart Knight Skeleton Barrel
Mortar
Skeleton Barrel Ice Wizard
Mortar
Skeleton Barrel Ice Wizard
Skeleton Barrel Mortar
Knight Skeleton Barrel Mortar Cannon Cart
Knight Skeleton Barrel Mortar Cannon Cart
Skeleton Barrel Mortar Cannon Cart
Skeleton Barrel Mortar Cannon Cart
Skeleton Barrel Mortar Cannon Cart
Skeleton Barrel Mortar Cannon Cart
Mortar
Skeleton Barrel Mortar
Skeleton Barrel Mortar
Skeleton Barrel Mortar Cannon Cart
Mortar Ice Wizard
Mortar Skeleton Barrel Ice Wizard
Skeleton Barrel Mortar
Skeleton Barrel Mortar
Ice Wizard
Skeleton Barrel
Mortar
Skeleton Barrel Cannon Cart
Ice Wizard
Knight Cannon Cart
Skeleton Barrel Mortar
Cannon Cart
Skeleton Barrel Mortar Cannon Cart

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: