My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Elixir Golem Executioner P.E.K.K.A Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton King
Giant Snowball
Skeleton King
Zap
Skeleton King
Barbarian Barrel
Knight Tesla Elixir Golem Executioner Electro Wizard Skeleton King
The Log
Elixir Golem Skeleton King
Earthquake
Tesla Elixir Golem Skeleton King
Arrows
Skeleton King
Royal Delivery
Knight Elixir Golem Executioner P.E.K.K.A Electro Wizard Skeleton King
Fireball
Tesla Elixir Golem Executioner Electro Wizard Skeleton King
Poison
Elixir Golem Executioner Electro Wizard Skeleton King
Lightning
Knight Tesla Executioner Electro Wizard Skeleton King
Rocket
Executioner Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Rage Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Elixir Golem Tesla Electro Wizard Skeleton King Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Elixir Golem Tesla

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Executioner Electro Wizard
Tesla
Elixir Golem
Rage Executioner
Rage
Elixir Golem Electro Wizard
Executioner
Knight Elixir Golem P.E.K.K.A
P.E.K.K.A
Electro Wizard Executioner
Electro Wizard
P.E.K.K.A Knight Rage
Skeleton King

Defense Synergies 3 2

Knight
Tesla Executioner Electro Wizard
Tesla
Knight Electro Wizard
Elixir Golem
Rage
Executioner
Knight
P.E.K.K.A
Electro Wizard
Electro Wizard
Knight Tesla P.E.K.K.A
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Executioner Electro Wizard
P.E.K.K.A Knight Tesla Executioner Electro Wizard
Tesla P.E.K.K.A Knight Executioner Electro Wizard
Tesla P.E.K.K.A Knight Electro Wizard Skeleton King
P.E.K.K.A
Tesla Executioner Electro Wizard
Tesla Electro Wizard Executioner
Tesla P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Skeleton King
Knight Tesla Electro Wizard
Executioner Electro Wizard Knight Tesla Skeleton King
Tesla Executioner Electro Wizard
Tesla P.E.K.K.A Knight Electro Wizard
Executioner Tesla P.E.K.K.A Electro Wizard Skeleton King
P.E.K.K.A Knight Tesla Electro Wizard Skeleton King
Tesla P.E.K.K.A Electro Wizard
Tesla Knight Executioner P.E.K.K.A Electro Wizard
Tesla Knight Executioner Electro Wizard
Executioner Knight Tesla Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Knight Tesla Executioner P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla P.E.K.K.A Electro Wizard
Electro Wizard Knight Tesla Executioner
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Tesla Electro Wizard
P.E.K.K.A Knight Tesla Executioner
Executioner Tesla Electro Wizard
P.E.K.K.A Knight Tesla Electro Wizard
P.E.K.K.A Knight Tesla
P.E.K.K.A Electro Wizard Knight
P.E.K.K.A Tesla
P.E.K.K.A Knight Tesla
P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Tesla Executioner Skeleton King
Tesla Executioner
Tesla Electro Wizard Knight Executioner P.E.K.K.A Skeleton King
Executioner Tesla P.E.K.K.A Electro Wizard Skeleton King
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Executioner Electro Wizard
Knight
Executioner
Executioner
Executioner
Executioner
Electro Wizard
Knight Electro Wizard
Executioner
Knight Executioner
Executioner
Executioner
Executioner Electro Wizard
Executioner
Executioner Electro Wizard
Executioner Electro Wizard
Electro Wizard
Electro Wizard
P.E.K.K.A
Electro Wizard
Executioner Electro Wizard
Knight Executioner Electro Wizard
Executioner Skeleton King
Executioner P.E.K.K.A
Electro Wizard Skeleton King
Executioner Electro Wizard
Executioner Electro Wizard
P.E.K.K.A

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