My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard Witch Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Knight Tesla Wizard Witch Electro Wizard
The Log
Witch
Earthquake
Tesla Witch
Arrows
Witch
Royal Delivery
Knight Wizard Witch Electro Wizard
Fireball
Tesla Wizard Witch Electro Wizard
Poison
Wizard Witch Electro Wizard
Lightning
Knight Tesla Wizard Witch Electro Wizard
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Tesla Fireball Electro Wizard Wizard Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Tesla Fireball

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Wizard Witch The Log Electro Wizard
Tesla
Fireball
Knight The Log Electro Wizard
Wizard
Knight
Witch
Knight
Electro Giant
The Log
Knight Fireball
Electro Wizard
Knight Fireball

Defense Synergies 4 13

Knight
Tesla Electro Wizard Fireball Wizard Witch The Log
Tesla
Knight The Log Fireball Wizard Electro Wizard
Fireball
The Log Knight Tesla Electro Wizard
Wizard
Knight Tesla The Log Electro Wizard
Witch
Knight The Log Electro Wizard
Electro Giant
The Log
Tesla Fireball Knight Wizard Witch Electro Wizard
Electro Wizard
Knight Tesla Fireball Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Wizard The Log Electro Wizard
Knight Tesla Witch The Log Electro Wizard
Tesla Witch Knight Electro Wizard
Tesla Witch Knight Electro Wizard
Fireball The Log
Fireball The Log Tesla Electro Wizard
Tesla Electro Wizard Fireball Wizard Witch
Tesla Fireball Electro Giant The Log Electro Wizard
Tesla Witch
Knight Tesla Electro Wizard
Witch Electro Wizard Knight Tesla Fireball Wizard Electro Giant The Log
Tesla Fireball Wizard Witch Electro Wizard
Tesla Knight Fireball Wizard Witch The Log Electro Wizard
Fireball Wizard Tesla Witch The Log Electro Wizard
Knight Tesla Electro Wizard
Tesla Fireball Electro Giant The Log Electro Wizard
Tesla Wizard Knight Fireball Witch Electro Wizard
Tesla Fireball Knight Wizard Witch The Log Electro Wizard
Wizard Witch The Log Knight Tesla Fireball Electro Wizard
Tesla Electro Wizard
Wizard Knight Tesla Fireball Witch Electro Giant The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Fireball Witch Electro Giant Electro Wizard
Fireball Electro Wizard Knight Tesla Wizard The Log
Knight Witch The Log Electro Wizard
Knight Tesla Fireball The Log Electro Wizard
Knight Tesla Witch
Fireball Wizard Electro Giant Tesla Witch Electro Wizard
Knight Tesla Fireball Witch Electro Wizard
Knight Tesla
Electro Wizard Knight Fireball Witch The Log
Witch Tesla
Knight Tesla Witch
Fireball Electro Giant The Log Electro Wizard
Knight Tesla Fireball Wizard Witch
Wizard Tesla Fireball Witch Electro Giant
Tesla Witch Electro Giant Electro Wizard Knight Fireball The Log
Tesla Fireball Wizard Witch Electro Giant The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log Electro Wizard
Fireball The Log
Knight Fireball The Log
Fireball Wizard The Log
Fireball Wizard Electro Giant Witch
Wizard Witch The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball Electro Wizard
Knight Fireball Wizard The Log Electro Wizard
Fireball Wizard
Knight Fireball The Log
Fireball
Fireball The Log
Fireball Wizard Witch The Log
Fireball Wizard The Log
Fireball
Fireball Wizard The Log Electro Wizard
Fireball Wizard Witch Electro Giant The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
Electro Giant The Log Fireball Wizard Witch
Witch
Fireball The Log Wizard Witch Electro Wizard
Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard Witch Electro Giant Electro Wizard
Electro Wizard Fireball Wizard Witch Electro Giant
Fireball
Fireball Wizard The Log
Fireball Electro Wizard
Fireball Wizard The Log
Electro Wizard Fireball Witch
Fireball Wizard Witch Electro Wizard
The Log Fireball
Fireball Knight Wizard Electro Wizard
The Log Fireball Wizard
Fireball Electro Giant
Electro Giant Fireball Witch The Log Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Electro Giant The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: