My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Minion Horde Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Tesla Electro Wizard Ram Rider Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Minion Horde Ram Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Minion Horde Ram Rider Skeleton King
Giant Snowball
Bats Skeleton Barrel Minion Horde Ram Rider Skeleton King
Zap
Bats Skeleton Barrel Minion Horde Ram Rider Skeleton King
Barbarian Barrel
Knight Skeleton Barrel Tesla Electro Wizard Skeleton King
The Log
Skeleton Barrel Ram Rider Skeleton King
Earthquake
Tesla Skeleton King
Arrows
Bats Skeleton Barrel Minion Horde Skeleton King
Royal Delivery
Bats Knight Skeleton Barrel Minion Horde Electro Wizard Ram Rider Skeleton King
Fireball
Skeleton Barrel Tesla Minion Horde Electro Wizard Ram Rider Skeleton King
Poison
Bats Skeleton Barrel Minion Horde Electro Wizard Skeleton King
Lightning
Knight Tesla Electro Wizard Ram Rider Skeleton King
Rocket
Minion Horde Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Skeleton Barrel Tesla Electro Wizard Skeleton King Minion Horde Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Skeleton Barrel Tesla

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel Ram Rider Skeleton King
Knight
Bats Skeleton Barrel Minion Horde Electro Wizard Ram Rider
Skeleton Barrel
Bats Knight Skeleton King Ram Rider
Tesla
Minion Horde
Knight
Electro Wizard
Knight Ram Rider
Ram Rider
Bats Knight Skeleton Barrel Electro Wizard
Skeleton King
Skeleton Barrel Bats

Defense Synergies 3 6

Bats
Knight Tesla Electro Wizard Skeleton King
Knight
Bats Tesla Electro Wizard Minion Horde
Skeleton Barrel
Tesla
Knight Bats Electro Wizard
Minion Horde
Knight
Electro Wizard
Knight Bats Tesla Ram Rider
Ram Rider
Electro Wizard
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Tesla Minion Horde Electro Wizard Ram Rider
Minion Horde Bats Knight Tesla Electro Wizard Ram Rider
Tesla Minion Horde Ram Rider Bats Knight Electro Wizard
Tesla Minion Horde Bats Knight Electro Wizard Ram Rider Skeleton King
Bats Tesla Electro Wizard
Bats Tesla Minion Horde Electro Wizard Ram Rider
Skeleton Barrel Tesla Electro Wizard Ram Rider
Tesla Minion Horde Skeleton King
Knight Tesla Minion Horde Electro Wizard
Bats Minion Horde Electro Wizard Knight Tesla Ram Rider Skeleton King
Tesla Minion Horde Bats Electro Wizard Ram Rider
Tesla Minion Horde Bats Knight Electro Wizard Ram Rider
Bats Tesla Minion Horde Electro Wizard Skeleton King
Knight Tesla Minion Horde Electro Wizard Ram Rider Skeleton King
Minion Horde Tesla Electro Wizard Ram Rider
Tesla Minion Horde Bats Knight Electro Wizard
Tesla Bats Knight Minion Horde Electro Wizard Ram Rider
Bats Knight Tesla Electro Wizard Ram Rider
Tesla Electro Wizard Ram Rider
Bats Knight Tesla Minion Horde Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Electro Wizard
Electro Wizard Knight Skeleton Barrel Tesla
Bats Knight Minion Horde Electro Wizard Ram Rider
Bats Knight Tesla Minion Horde Electro Wizard Ram Rider
Knight Tesla Minion Horde Ram Rider
Bats Skeleton Barrel Tesla Minion Horde Electro Wizard Ram Rider
Bats Knight Tesla Minion Horde Electro Wizard Ram Rider
Knight Tesla Minion Horde
Minion Horde Electro Wizard Bats Knight
Tesla Minion Horde
Bats Knight Tesla Minion Horde
Electro Wizard
Knight Tesla Minion Horde Ram Rider Skeleton King
Tesla Minion Horde
Tesla Electro Wizard Bats Knight Minion Horde Skeleton King
Bats Tesla Minion Horde Electro Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Minion Horde
Skeleton Barrel Electro Wizard Ram Rider
Skeleton Barrel Minion Horde
Knight Skeleton Barrel
Minion Horde
Bats Skeleton Barrel Minion Horde Ram Rider
Minion Horde
Skeleton Barrel Ram Rider
Skeleton Barrel Ram Rider
Bats Minion Horde Electro Wizard
Knight Skeleton Barrel Minion Horde Electro Wizard Ram Rider
Knight Skeleton Barrel
Skeleton Barrel Minion Horde
Skeleton Barrel
Skeleton Barrel Minion Horde
Skeleton Barrel Minion Horde
Bats Minion Horde
Skeleton Barrel Electro Wizard
Skeleton Barrel
Minion Horde
Skeleton Barrel Minion Horde
Minion Horde
Skeleton Barrel Electro Wizard Ram Rider
Skeleton Barrel Ram Rider
Skeleton Barrel
Bats Minion Horde Electro Wizard
Electro Wizard Bats Skeleton Barrel Minion Horde
Minion Horde
Minion Horde
Minion Horde Electro Wizard
Minion Horde
Skeleton Barrel Minion Horde Electro Wizard Bats
Electro Wizard Ram Rider
Knight Minion Horde Electro Wizard
Skeleton Barrel Skeleton King
Minion Horde
Bats Minion Horde Electro Wizard Skeleton King
Bats Electro Wizard
Skeleton Barrel Electro Wizard

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