My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Valkyrie Baby Dragon Dark Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince
Giant Snowball
Guards Baby Dragon Princess
Zap
Guards Dark Prince Princess
Barbarian Barrel
Knight Tesla Valkyrie Guards Dark Prince Princess
The Log
Mini P.E.K.K.A Guards Dark Prince Princess
Earthquake
Tesla Guards
Arrows
Guards Princess
Royal Delivery
Knight Mini P.E.K.K.A Valkyrie Guards Baby Dragon Dark Prince Princess
Fireball
Tesla Baby Dragon Princess
Poison
Guards Princess
Lightning
Knight Tesla Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Guards Baby Dragon Dark Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Guards Princess Tesla Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Guards Princess Tesla

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Princess
Tesla
Mini P.E.K.K.A
Valkyrie Baby Dragon Dark Prince Princess
Valkyrie
Mini P.E.K.K.A Baby Dragon Dark Prince
Guards
Baby Dragon
Knight Mini P.E.K.K.A Valkyrie Dark Prince
Dark Prince
Mini P.E.K.K.A Valkyrie Baby Dragon Princess
Princess
Knight Mini P.E.K.K.A Dark Prince

Defense Synergies 2 18

Knight
Tesla Princess Mini P.E.K.K.A Baby Dragon
Tesla
Knight Mini P.E.K.K.A Valkyrie Guards Baby Dragon Dark Prince Princess
Mini P.E.K.K.A
Knight Tesla Valkyrie Guards Baby Dragon Princess
Valkyrie
Tesla Mini P.E.K.K.A Baby Dragon Princess
Guards
Tesla Mini P.E.K.K.A Baby Dragon Princess
Baby Dragon
Knight Tesla Mini P.E.K.K.A Valkyrie Guards Dark Prince
Dark Prince
Tesla Baby Dragon Princess
Princess
Knight Tesla Mini P.E.K.K.A Valkyrie Guards Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Valkyrie Baby Dragon
Mini P.E.K.K.A Knight Tesla Valkyrie Dark Prince
Tesla Mini P.E.K.K.A Knight Valkyrie Dark Prince
Tesla Mini P.E.K.K.A Knight Valkyrie Guards Dark Prince
Mini P.E.K.K.A Valkyrie Dark Prince Princess
Tesla Valkyrie Guards Baby Dragon Dark Prince
Tesla Baby Dragon Princess
Tesla Valkyrie Baby Dragon
Tesla Mini P.E.K.K.A Princess
Knight Guards Tesla Mini P.E.K.K.A Valkyrie Dark Prince
Valkyrie Guards Knight Tesla Baby Dragon Dark Prince Princess
Tesla Baby Dragon Princess
Tesla Mini P.E.K.K.A Knight Valkyrie Guards Dark Prince
Valkyrie Tesla Mini P.E.K.K.A Guards Baby Dragon Dark Prince Princess
Mini P.E.K.K.A Knight Tesla
Tesla Mini P.E.K.K.A
Tesla Knight Mini P.E.K.K.A Valkyrie Dark Prince
Tesla Valkyrie Knight Guards Baby Dragon Dark Prince
Valkyrie Baby Dragon Knight Tesla Guards Dark Prince Princess
Mini P.E.K.K.A Tesla
Valkyrie Dark Prince Knight Tesla Mini P.E.K.K.A Guards Baby Dragon
Tesla Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Guards Tesla Dark Prince
Knight Tesla Mini P.E.K.K.A Valkyrie Baby Dragon
Guards Knight Mini P.E.K.K.A Valkyrie Dark Prince
Mini P.E.K.K.A Valkyrie Guards Dark Prince Knight Tesla
Knight Tesla Mini P.E.K.K.A Valkyrie Guards Dark Prince
Tesla Baby Dragon Princess
Mini P.E.K.K.A Guards Dark Prince Knight Tesla Valkyrie
Mini P.E.K.K.A Knight Tesla Valkyrie Dark Prince
Knight Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince
Tesla Guards
Knight Tesla Mini P.E.K.K.A Valkyrie Guards Dark Prince
Valkyrie Guards Dark Prince
Mini P.E.K.K.A Dark Prince Knight Tesla Valkyrie Guards
Tesla Valkyrie Baby Dragon Princess
Tesla Guards Knight Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince
Valkyrie Tesla Mini P.E.K.K.A Baby Dragon Dark Prince Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Valkyrie Guards Baby Dragon
Baby Dragon Princess
Baby Dragon
Knight Valkyrie Guards Dark Prince
Valkyrie Baby Dragon Dark Prince
Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Princess
Mini P.E.K.K.A Guards
Knight Valkyrie Dark Prince Princess
Baby Dragon Princess
Knight Baby Dragon Princess
Baby Dragon Princess
Princess Baby Dragon
Baby Dragon Princess
Baby Dragon Princess
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Dark Prince Princess
Valkyrie Baby Dragon Princess
Baby Dragon
Princess
Baby Dragon
Valkyrie Baby Dragon Dark Prince Princess
Baby Dragon Princess
Baby Dragon Princess
Baby Dragon
Baby Dragon Princess
Guards
Mini P.E.K.K.A
Princess
Princess
Guards Dark Prince Princess
Baby Dragon Princess
Knight Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince Princess
Baby Dragon Princess
Dark Prince
Guards Baby Dragon Princess
Princess
Baby Dragon Dark Prince Princess

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