My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Suspicious Bush Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone
Giant Snowball
Clone
Zap
Clone
Barbarian Barrel
Knight Tesla Clone Electro Wizard
The Log
Suspicious Bush Clone
Earthquake
Tesla Clone
Arrows
Suspicious Bush Clone
Royal Delivery
Knight Clone Electro Wizard
Fireball
Tesla Suspicious Bush Clone Electro Wizard
Poison
Suspicious Bush Clone Electro Wizard
Lightning
Knight Tesla Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Suspicious Bush Clone Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Suspicious Bush Knight Clone Tesla Fireball Freeze Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Suspicious Bush Knight Clone

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Electro Wizard
Tesla
Suspicious Bush
Fireball
Mirror Knight Freeze Electro Wizard
Mirror
Fireball Freeze
Clone
Electro Wizard
Freeze
Fireball Mirror
Electro Wizard
Knight Fireball Clone

Defense Synergies 4 7

Knight
Tesla Electro Wizard Fireball
Tesla
Knight Mirror Fireball Electro Wizard
Suspicious Bush
Fireball
Mirror Knight Tesla Freeze Electro Wizard
Mirror
Tesla Fireball Electro Wizard
Clone
Freeze
Fireball Electro Wizard
Electro Wizard
Knight Tesla Fireball Mirror Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Electro Wizard
Knight Tesla Electro Wizard
Tesla Knight Freeze Electro Wizard
Tesla Knight Electro Wizard
Fireball
Fireball Freeze Tesla Electro Wizard
Tesla Electro Wizard Fireball Freeze
Tesla Fireball Electro Wizard
Tesla
Knight Tesla Electro Wizard
Electro Wizard Knight Tesla Fireball Freeze
Tesla Fireball Electro Wizard
Tesla Knight Fireball Freeze Electro Wizard
Fireball Tesla Freeze Electro Wizard
Knight Tesla Electro Wizard
Tesla Fireball Freeze Electro Wizard
Tesla Knight Fireball Electro Wizard
Tesla Fireball Knight Electro Wizard
Freeze Knight Tesla Fireball Electro Wizard
Tesla Electro Wizard
Knight Tesla Fireball Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Fireball Electro Wizard
Fireball Electro Wizard Knight Tesla
Knight Electro Wizard
Knight Tesla Fireball Electro Wizard
Knight Tesla
Fireball Tesla Freeze Electro Wizard
Knight Tesla Fireball Electro Wizard
Knight Tesla
Freeze Electro Wizard Knight Fireball
Tesla
Knight Tesla
Fireball Electro Wizard
Knight Tesla Fireball
Tesla Fireball
Tesla Electro Wizard Knight Fireball Freeze
Tesla Fireball Freeze Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Freeze
Fireball Electro Wizard
Fireball
Knight Fireball Freeze
Fireball
Fireball Freeze
Fireball Freeze
Fireball
Fireball Electro Wizard
Knight Fireball Electro Wizard
Fireball
Knight Fireball
Fireball Freeze
Fireball
Fireball
Fireball
Fireball Freeze
Fireball Electro Wizard
Fireball
Fireball
Fireball
Fireball
Freeze Fireball
Fireball Electro Wizard
Fireball
Fireball
Fireball Electro Wizard
Electro Wizard Fireball Freeze
Fireball
Fireball
Fireball Freeze Electro Wizard
Fireball
Electro Wizard Fireball Freeze
Fireball Electro Wizard
Freeze
Fireball
Fireball Knight Electro Wizard
Fireball
Fireball
Fireball Freeze Electro Wizard
Fireball Electro Wizard
Fireball Freeze Electro Wizard
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: