My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Suspicious Bush Valkyrie Zappies Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Wall Breakers Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Dark Prince Prince
Giant Snowball
Zappies Wall Breakers
Zap
Zappies Wall Breakers Dark Prince Prince
Barbarian Barrel
Knight Tesla Valkyrie Zappies Wall Breakers Dark Prince
The Log
Suspicious Bush Zappies Wall Breakers Dark Prince Prince
Earthquake
Tesla Zappies
Arrows
Suspicious Bush Zappies Wall Breakers
Royal Delivery
Knight Valkyrie Zappies Wall Breakers Dark Prince Prince
Fireball
Tesla Suspicious Bush Zappies Wall Breakers
Poison
Suspicious Bush Zappies
Lightning
Knight Tesla Valkyrie Dark Prince Prince
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Suspicious Bush Valkyrie Dark Prince Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Wall Breakers Knight Tesla Valkyrie Zappies Dark Prince Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush Wall Breakers Knight Tesla

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wall Breakers Zappies Prince
Tesla
Suspicious Bush
Valkyrie
Wall Breakers Prince Zappies Dark Prince
Zappies
Knight Valkyrie Wall Breakers Dark Prince Prince
Wall Breakers
Knight Valkyrie Zappies
Dark Prince
Prince Valkyrie Zappies
Prince
Valkyrie Dark Prince Knight Zappies

Defense Synergies 1 9

Knight
Tesla Zappies
Tesla
Knight Valkyrie Zappies Dark Prince Prince
Suspicious Bush
Valkyrie
Tesla Zappies Prince
Zappies
Knight Tesla Valkyrie Prince
Wall Breakers
Dark Prince
Tesla Prince
Prince
Tesla Valkyrie Zappies Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Valkyrie Zappies
Knight Tesla Valkyrie Zappies Dark Prince Prince
Tesla Prince Knight Valkyrie Zappies Dark Prince
Tesla Prince Knight Valkyrie Zappies Dark Prince
Valkyrie Dark Prince Prince
Tesla Valkyrie Zappies Dark Prince
Tesla Zappies
Tesla Valkyrie
Tesla Zappies Prince
Knight Tesla Valkyrie Zappies Dark Prince Prince
Valkyrie Knight Tesla Zappies Dark Prince
Tesla Zappies
Tesla Prince Knight Valkyrie Zappies Dark Prince
Valkyrie Tesla Zappies Dark Prince Prince
Knight Tesla Zappies Prince
Tesla Zappies Prince
Tesla Knight Valkyrie Zappies Dark Prince Prince
Tesla Valkyrie Knight Zappies Dark Prince Prince
Valkyrie Knight Tesla Zappies Dark Prince
Tesla Zappies Prince
Valkyrie Dark Prince Knight Tesla Zappies Prince
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Tesla Zappies Dark Prince Prince
Knight Tesla Valkyrie Prince
Zappies Knight Valkyrie Dark Prince Prince
Valkyrie Dark Prince Prince Knight Tesla Zappies
Knight Tesla Valkyrie Zappies Dark Prince Prince
Tesla Zappies
Dark Prince Prince Knight Tesla Valkyrie Zappies
Knight Tesla Valkyrie Zappies Dark Prince Prince
Knight Valkyrie Zappies Dark Prince Prince
Tesla Zappies
Knight Tesla Valkyrie Zappies Dark Prince Prince
Valkyrie Dark Prince Prince
Dark Prince Prince Knight Tesla Valkyrie Zappies
Tesla Valkyrie Zappies
Tesla Zappies Knight Valkyrie Dark Prince Prince
Valkyrie Tesla Zappies Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Knight Valkyrie Dark Prince Prince
Valkyrie Dark Prince
Prince
Knight Valkyrie Dark Prince Prince
Knight
Prince
Dark Prince Prince
Valkyrie
Prince
Prince
Valkyrie Dark Prince
Prince
Zappies
Zappies
Prince
Zappies Dark Prince Prince
Zappies
Knight Valkyrie Dark Prince Prince
Dark Prince Prince
Zappies
Zappies
Dark Prince Prince
Prince

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