My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Zappies Balloon Fisherman Mother Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Fisherman
Giant Snowball
Tombstone Zappies Balloon Fisherman Little Prince
Zap
Tombstone Zappies Balloon Fisherman Little Prince
Barbarian Barrel
Knight Tombstone Zappies Little Prince
The Log
Tombstone Zappies Fisherman Little Prince
Earthquake
Tombstone Zappies
Arrows
Tombstone Zappies Little Prince
Royal Delivery
Knight Zappies Balloon Fisherman Mother Witch Little Prince
Fireball
Tombstone Zappies Balloon Fisherman Mother Witch Little Prince
Poison
Tombstone Zappies Balloon Fisherman Mother Witch Little Prince
Lightning
Knight Tombstone Balloon Fisherman Mother Witch Little Prince
Rocket
Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Tombstone Fisherman Little Prince Zappies Mother Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Tombstone Fisherman

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Zappies The Log Mother Witch Little Prince
Tombstone
Zappies
Knight Balloon
Balloon
Knight Zappies The Log Fisherman Little Prince
The Log
Knight Balloon Fisherman Little Prince
Fisherman
Balloon The Log
Mother Witch
Knight
Little Prince
Knight Balloon The Log

Defense Synergies 1 13

Knight
Little Prince Zappies The Log Fisherman Mother Witch
Tombstone
Zappies Mother Witch
Zappies
Knight Tombstone The Log Fisherman Mother Witch
Balloon
The Log
Knight Zappies Fisherman Mother Witch Little Prince
Fisherman
Knight Zappies The Log Mother Witch
Mother Witch
Knight Tombstone Zappies The Log Fisherman
Little Prince
Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Zappies The Log
Knight Tombstone Zappies The Log Fisherman
Fisherman Knight Tombstone Zappies
Knight Tombstone Zappies Fisherman
Tombstone The Log
The Log Zappies Mother Witch
Tombstone Zappies Little Prince
The Log
Zappies Tombstone Fisherman
Knight Zappies Fisherman Little Prince
Mother Witch Knight Tombstone Zappies The Log Fisherman
Zappies
Tombstone Knight Zappies The Log
Tombstone Zappies The Log
Knight Tombstone Zappies
Zappies The Log Fisherman
Knight Tombstone Zappies Fisherman
Tombstone Knight Zappies The Log Fisherman Little Prince
The Log Knight Tombstone Zappies Fisherman Mother Witch Little Prince
Zappies Fisherman
Knight Zappies The Log Fisherman Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Zappies Fisherman
Knight The Log Fisherman
Tombstone Zappies Knight The Log Fisherman
Knight Zappies The Log Fisherman
Knight Tombstone Zappies Fisherman
Mother Witch Zappies
Knight Tombstone Zappies
Knight Zappies Fisherman
Knight Tombstone Zappies The Log
Tombstone Zappies
Knight Tombstone Zappies
The Log
Knight Tombstone Zappies
Zappies
Tombstone Zappies Knight The Log Fisherman Little Prince
Zappies The Log Mother Witch
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Fisherman
The Log
Knight The Log
The Log
Mother Witch
The Log
The Log
The Log Fisherman
Fisherman
Knight The Log Fisherman
Knight The Log Fisherman
Fisherman
The Log Fisherman
The Log
The Log
Fisherman
The Log Fisherman
The Log Mother Witch Little Prince
The Log
The Log Fisherman
The Log
The Log Mother Witch Little Prince
Fisherman
The Log Fisherman
The Log Fisherman
The Log Fisherman
Mother Witch Little Prince
Zappies
The Log
Zappies
The Log
Tombstone Zappies
Zappies
The Log
Knight
The Log
Zappies The Log
Zappies
The Log Little Prince

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