My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Flying Machine Dark Prince P.E.K.K.A Electro Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Flying Machine Hog Rider Dark Prince P.E.K.K.A Electro Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Flying Machine Hog Rider Princess
Zap
Flying Machine Dark Prince Princess
Barbarian Barrel
Knight Valkyrie Dark Prince Princess
The Log
Hog Rider Dark Prince Princess
Earthquake
Hog Rider
Arrows
Flying Machine Princess
Royal Delivery
Knight Valkyrie Flying Machine Hog Rider Dark Prince P.E.K.K.A Princess
Fireball
Flying Machine Hog Rider Princess
Poison
Flying Machine Princess
Lightning
Knight Valkyrie Dark Prince
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Dark Prince Electro Giant Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Dark Prince P.E.K.K.A Electro Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Princess Valkyrie Flying Machine Hog Rider Dark Prince P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Princess Valkyrie Flying Machine

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Princess Flying Machine
Valkyrie
Hog Rider Flying Machine Dark Prince P.E.K.K.A
Flying Machine
Knight Valkyrie Hog Rider Dark Prince P.E.K.K.A
Hog Rider
Knight Valkyrie Flying Machine Dark Prince Princess
Dark Prince
Electro Giant Valkyrie Flying Machine Hog Rider Princess
P.E.K.K.A
Valkyrie Flying Machine Princess
Electro Giant
Dark Prince
Princess
Knight Hog Rider Dark Prince P.E.K.K.A

Defense Synergies 1 8

Knight
Princess Flying Machine
Valkyrie
Flying Machine P.E.K.K.A Princess
Flying Machine
Knight Valkyrie Dark Prince P.E.K.K.A
Hog Rider
Dark Prince
Flying Machine Princess
P.E.K.K.A
Valkyrie Flying Machine Princess
Electro Giant
Princess
Knight Valkyrie Dark Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Flying Machine
P.E.K.K.A Knight Valkyrie Flying Machine Dark Prince
P.E.K.K.A Knight Valkyrie Dark Prince
P.E.K.K.A Knight Valkyrie Dark Prince
Valkyrie Dark Prince P.E.K.K.A Princess
Valkyrie Flying Machine Dark Prince
Flying Machine Princess
Valkyrie Flying Machine P.E.K.K.A Electro Giant
P.E.K.K.A Princess
Knight Valkyrie Dark Prince
Valkyrie Knight Flying Machine Dark Prince Electro Giant Princess
Flying Machine Princess
P.E.K.K.A Knight Valkyrie Flying Machine Dark Prince
Valkyrie Dark Prince P.E.K.K.A Princess
P.E.K.K.A Knight
P.E.K.K.A Electro Giant
Knight Valkyrie Dark Prince P.E.K.K.A
Knight Valkyrie Flying Machine Dark Prince
Valkyrie Knight Flying Machine Dark Prince Princess
P.E.K.K.A
Valkyrie Dark Prince Knight Flying Machine P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Dark Prince P.E.K.K.A Electro Giant
Knight Valkyrie Flying Machine
P.E.K.K.A Knight Valkyrie Dark Prince
Valkyrie Dark Prince P.E.K.K.A Knight
P.E.K.K.A Knight Valkyrie Dark Prince
Electro Giant Flying Machine Princess
Dark Prince P.E.K.K.A Knight Valkyrie Flying Machine
P.E.K.K.A Knight Valkyrie Dark Prince
P.E.K.K.A Knight Valkyrie Flying Machine Dark Prince
P.E.K.K.A
P.E.K.K.A Knight Valkyrie Flying Machine Dark Prince
P.E.K.K.A Valkyrie Dark Prince Electro Giant
Dark Prince P.E.K.K.A Knight Valkyrie
Valkyrie Flying Machine Electro Giant Princess
Electro Giant Knight Valkyrie Flying Machine Dark Prince P.E.K.K.A
Valkyrie Flying Machine Dark Prince P.E.K.K.A Electro Giant Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Valkyrie Flying Machine
Flying Machine Princess
Flying Machine
Knight Valkyrie Flying Machine Dark Prince
Valkyrie Dark Prince
Electro Giant Flying Machine Princess
Flying Machine Princess
Flying Machine Princess
Flying Machine
Knight Valkyrie Flying Machine Dark Prince Princess
Flying Machine Princess
Flying Machine Knight Princess
Flying Machine Princess
Princess Flying Machine
Flying Machine Princess
Flying Machine Princess
Flying Machine Dark Prince Princess
Valkyrie Flying Machine Electro Giant Princess
Princess
Flying Machine
Electro Giant Valkyrie Dark Prince Princess
Flying Machine Princess
Flying Machine Princess
Flying Machine Electro Giant Princess
Flying Machine Electro Giant
Princess
P.E.K.K.A
Princess
Flying Machine Dark Prince Princess
Flying Machine Princess
Knight Valkyrie Flying Machine Dark Prince Princess
Flying Machine Princess
Electro Giant
Flying Machine Dark Prince P.E.K.K.A
Electro Giant Flying Machine Princess
Flying Machine Princess
Flying Machine Dark Prince Electro Giant Princess

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