My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Valkyrie Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Skeleton Barrel Dart Goblin Valkyrie Hog Rider Wall Breakers Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Hog Rider Wall Breakers
Giant Snowball
Goblin Gang Skeleton Barrel Dart Goblin Hog Rider Wall Breakers
Zap
Goblin Gang Skeleton Barrel Dart Goblin Wall Breakers
Barbarian Barrel
Knight Goblin Gang Skeleton Barrel Dart Goblin Valkyrie Wall Breakers Magic Archer
The Log
Goblin Gang Skeleton Barrel Dart Goblin Hog Rider Wall Breakers
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Skeleton Barrel Dart Goblin Wall Breakers
Royal Delivery
Knight Goblin Gang Skeleton Barrel Dart Goblin Valkyrie Hog Rider Wall Breakers Magic Archer
Fireball
Goblin Gang Skeleton Barrel Dart Goblin Hog Rider Wall Breakers Magic Archer
Poison
Goblin Gang Skeleton Barrel Dart Goblin Magic Archer
Lightning
Knight Valkyrie Magic Archer
Rocket
Valkyrie Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Knight Goblin Gang Skeleton Barrel Dart Goblin Valkyrie Hog Rider Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Knight Goblin Gang Skeleton Barrel

Attack Synergies 8 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Skeleton Barrel Dart Goblin Hog Rider Wall Breakers Magic Archer
Goblin Gang
Knight Hog Rider Skeleton Barrel Dart Goblin Valkyrie
Skeleton Barrel
Knight Goblin Gang Dart Goblin Valkyrie Hog Rider Wall Breakers Magic Archer
Dart Goblin
Knight Valkyrie Goblin Gang Skeleton Barrel Hog Rider Wall Breakers
Valkyrie
Dart Goblin Hog Rider Goblin Gang Skeleton Barrel Wall Breakers Magic Archer
Hog Rider
Knight Goblin Gang Valkyrie Skeleton Barrel Dart Goblin Magic Archer
Wall Breakers
Knight Skeleton Barrel Dart Goblin Valkyrie
Magic Archer
Knight Skeleton Barrel Valkyrie Hog Rider

Defense Synergies 3 7

Knight
Goblin Gang Dart Goblin Magic Archer
Goblin Gang
Knight Dart Goblin Valkyrie Magic Archer
Skeleton Barrel
Dart Goblin
Dart Goblin
Knight Goblin Gang Skeleton Barrel Valkyrie Magic Archer
Valkyrie
Goblin Gang Dart Goblin Magic Archer
Hog Rider
Wall Breakers
Magic Archer
Knight Goblin Gang Dart Goblin Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Dart Goblin Valkyrie Magic Archer
Knight Goblin Gang Dart Goblin Valkyrie
Goblin Gang Knight Dart Goblin Valkyrie
Knight Goblin Gang Dart Goblin Valkyrie
Valkyrie
Goblin Gang Dart Goblin Valkyrie Magic Archer
Dart Goblin Goblin Gang Magic Archer
Skeleton Barrel Dart Goblin Valkyrie Magic Archer
Goblin Gang
Knight Goblin Gang Dart Goblin Valkyrie
Goblin Gang Dart Goblin Valkyrie Knight Magic Archer
Goblin Gang Dart Goblin Magic Archer
Knight Goblin Gang Valkyrie
Valkyrie Goblin Gang Dart Goblin Magic Archer
Knight Goblin Gang
Goblin Gang
Knight Goblin Gang Valkyrie
Knight Goblin Gang Dart Goblin Valkyrie Magic Archer
Valkyrie Knight Dart Goblin Magic Archer
Dart Goblin
Goblin Gang Valkyrie Knight Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie
Knight Goblin Gang Skeleton Barrel Valkyrie Magic Archer
Goblin Gang Knight Valkyrie
Goblin Gang Valkyrie Knight
Knight Goblin Gang Valkyrie
Goblin Gang Skeleton Barrel Dart Goblin Magic Archer
Goblin Gang Knight Dart Goblin Valkyrie
Knight Valkyrie
Knight Valkyrie Magic Archer
Goblin Gang Dart Goblin
Knight Dart Goblin Valkyrie
Valkyrie
Knight Goblin Gang Valkyrie
Dart Goblin Valkyrie Magic Archer
Goblin Gang Knight Dart Goblin Valkyrie Magic Archer
Valkyrie Dart Goblin Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Knight Dart Goblin Valkyrie
Skeleton Barrel Dart Goblin Magic Archer
Skeleton Barrel Dart Goblin Magic Archer
Knight Skeleton Barrel Dart Goblin Valkyrie
Valkyrie Magic Archer
Skeleton Barrel Dart Goblin Magic Archer
Dart Goblin Magic Archer
Skeleton Barrel Dart Goblin Magic Archer
Skeleton Barrel Dart Goblin
Goblin Gang
Knight Skeleton Barrel Dart Goblin Valkyrie Magic Archer
Dart Goblin Magic Archer
Knight Skeleton Barrel Dart Goblin Magic Archer
Skeleton Barrel Dart Goblin Magic Archer
Skeleton Barrel Dart Goblin Magic Archer
Skeleton Barrel Dart Goblin Magic Archer
Magic Archer Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin Magic Archer
Skeleton Barrel Dart Goblin Valkyrie Magic Archer
Magic Archer
Skeleton Barrel
Valkyrie Magic Archer
Skeleton Barrel Dart Goblin Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel Dart Goblin Magic Archer
Dart Goblin Magic Archer
Skeleton Barrel Dart Goblin
Dart Goblin Magic Archer
Magic Archer
Magic Archer
Skeleton Barrel Goblin Gang Dart Goblin Magic Archer
Dart Goblin Magic Archer
Knight Goblin Gang Dart Goblin Valkyrie Magic Archer
Skeleton Barrel Dart Goblin Magic Archer
Dart Goblin
Goblin Gang Dart Goblin Magic Archer
Dart Goblin Magic Archer
Skeleton Barrel Dart Goblin Magic Archer
Dart Goblin

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