My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Ice Wizard Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Fisherman
Giant Snowball
Goblin Barrel Fisherman
Zap
Inferno Tower Goblin Barrel Fisherman
Barbarian Barrel
Knight Valkyrie Inferno Tower Wizard Goblin Barrel Ice Wizard
The Log
Goblin Barrel Fisherman
Earthquake
Inferno Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Valkyrie Wizard Goblin Barrel Ice Wizard Fisherman
Fireball
Inferno Tower Wizard Goblin Barrel Ice Wizard Fisherman
Poison
Inferno Tower Wizard Ice Wizard Fisherman
Lightning
Knight Valkyrie Inferno Tower Wizard Ice Wizard Fisherman
Rocket
Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Inferno Tower Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Ice Wizard Fisherman Valkyrie Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Barrel Ice Wizard Fisherman

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Wizard Ice Wizard
Valkyrie
Goblin Barrel Wizard Fisherman
Inferno Tower
Wizard
Knight Valkyrie Mega Knight
Goblin Barrel
Knight Valkyrie Ice Wizard Mega Knight
Ice Wizard
Knight Goblin Barrel Fisherman
Fisherman
Valkyrie Ice Wizard Mega Knight
Mega Knight
Wizard Goblin Barrel Fisherman

Defense Synergies 2 14

Knight
Inferno Tower Ice Wizard Wizard Fisherman
Valkyrie
Inferno Tower Wizard Ice Wizard Fisherman
Inferno Tower
Knight Valkyrie Ice Wizard Fisherman Mega Knight
Wizard
Knight Valkyrie Ice Wizard Mega Knight
Goblin Barrel
Ice Wizard
Knight Valkyrie Inferno Tower Wizard Fisherman Mega Knight
Fisherman
Knight Valkyrie Inferno Tower Ice Wizard Mega Knight
Mega Knight
Inferno Tower Wizard Ice Wizard Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Inferno Tower Wizard
Inferno Tower Knight Valkyrie Ice Wizard Fisherman Mega Knight
Inferno Tower Fisherman Mega Knight Knight Valkyrie Ice Wizard
Inferno Tower Knight Valkyrie Ice Wizard Fisherman Mega Knight
Valkyrie Mega Knight
Valkyrie Ice Wizard Mega Knight
Inferno Tower Wizard Ice Wizard
Valkyrie Inferno Tower Mega Knight
Inferno Tower Ice Wizard Fisherman
Knight Valkyrie Inferno Tower Ice Wizard Fisherman Mega Knight
Valkyrie Ice Wizard Knight Wizard Fisherman Mega Knight
Inferno Tower Wizard Ice Wizard
Inferno Tower Mega Knight Knight Valkyrie Wizard Ice Wizard
Valkyrie Wizard Mega Knight
Inferno Tower Knight Mega Knight
Inferno Tower Fisherman Mega Knight
Wizard Mega Knight Knight Valkyrie Inferno Tower Fisherman
Valkyrie Mega Knight Knight Wizard Ice Wizard Fisherman
Valkyrie Wizard Knight Ice Wizard Fisherman Mega Knight
Inferno Tower Fisherman
Valkyrie Wizard Mega Knight Knight Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Inferno Tower Fisherman
Knight Valkyrie Wizard Fisherman Mega Knight
Mega Knight Knight Valkyrie Inferno Tower Fisherman
Valkyrie Mega Knight Knight Inferno Tower Fisherman
Inferno Tower Knight Valkyrie Fisherman Mega Knight
Wizard Ice Wizard
Knight Valkyrie Inferno Tower Ice Wizard
Inferno Tower Mega Knight Knight Valkyrie Fisherman
Mega Knight Knight Valkyrie Inferno Tower
Inferno Tower
Mega Knight Knight Valkyrie Inferno Tower
Mega Knight Valkyrie
Mega Knight Knight Valkyrie Inferno Tower Wizard
Wizard Valkyrie Mega Knight
Inferno Tower Knight Valkyrie Fisherman
Valkyrie Mega Knight Inferno Tower Wizard Ice Wizard
Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Ice Wizard Fisherman
Knight Valkyrie
Wizard Valkyrie Mega Knight
Wizard Ice Wizard
Wizard
Wizard Ice Wizard
Wizard Fisherman
Fisherman
Knight Valkyrie Wizard Fisherman
Wizard
Knight Fisherman
Fisherman
Fisherman
Wizard
Wizard Mega Knight
Fisherman
Wizard Fisherman Mega Knight
Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Fisherman
Valkyrie Wizard Ice Wizard Mega Knight
Fisherman
Wizard Ice Wizard Fisherman
Wizard Fisherman Mega Knight
Fisherman
Wizard Ice Wizard
Wizard
Wizard Mega Knight
Mega Knight
Wizard
Wizard Ice Wizard
Knight Valkyrie Wizard Mega Knight
Wizard
Mega Knight
Mega Knight
Wizard Mega Knight

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