My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Battle Ram Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram Skeleton Army
Giant Snowball
Bats Goblin Gang Battle Ram Skeleton Army Baby Dragon
Zap
Bats Goblin Gang Battle Ram Skeleton Army
Barbarian Barrel
Knight Goblin Gang Valkyrie Battle Ram Wizard Skeleton Army
The Log
Goblin Gang Battle Ram Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Bats Goblin Gang Skeleton Army
Royal Delivery
Bats Knight Goblin Gang Valkyrie Battle Ram Wizard Skeleton Army Baby Dragon
Fireball
Goblin Gang Battle Ram Wizard Skeleton Army Baby Dragon
Poison
Bats Goblin Gang Wizard Skeleton Army
Lightning
Knight Valkyrie Battle Ram Wizard Baby Dragon
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Battle Ram Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Goblin Gang Skeleton Army Valkyrie Battle Ram Baby Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Goblin Gang Skeleton Army

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Battle Ram Baby Dragon
Knight
Bats Goblin Gang Battle Ram Baby Dragon Wizard
Goblin Gang
Knight Valkyrie Battle Ram Baby Dragon
Valkyrie
Bats Goblin Gang Battle Ram Wizard Baby Dragon
Battle Ram
Knight Bats Goblin Gang Valkyrie Baby Dragon
Wizard
Knight Valkyrie
Skeleton Army
Baby Dragon
Knight Bats Goblin Gang Valkyrie Battle Ram

Defense Synergies 2 10

Bats
Knight Valkyrie Baby Dragon
Knight
Bats Goblin Gang Wizard Skeleton Army Baby Dragon
Goblin Gang
Knight Valkyrie Skeleton Army
Valkyrie
Bats Goblin Gang Wizard Baby Dragon
Battle Ram
Wizard
Knight Valkyrie Skeleton Army
Skeleton Army
Knight Goblin Gang Wizard
Baby Dragon
Bats Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard Baby Dragon
Skeleton Army Bats Knight Goblin Gang Valkyrie
Goblin Gang Skeleton Army Bats Knight Valkyrie
Skeleton Army Bats Knight Goblin Gang Valkyrie
Valkyrie Skeleton Army
Goblin Gang Skeleton Army Bats Valkyrie Baby Dragon
Bats Goblin Gang Wizard Baby Dragon
Valkyrie Baby Dragon
Goblin Gang Skeleton Army
Knight Goblin Gang Skeleton Army Valkyrie
Bats Goblin Gang Valkyrie Skeleton Army Knight Wizard Baby Dragon
Bats Goblin Gang Wizard Baby Dragon
Skeleton Army Bats Knight Goblin Gang Valkyrie Wizard
Valkyrie Wizard Skeleton Army Bats Goblin Gang Baby Dragon
Skeleton Army Knight Goblin Gang
Skeleton Army Goblin Gang
Wizard Bats Knight Goblin Gang Valkyrie Skeleton Army
Valkyrie Bats Knight Goblin Gang Wizard Skeleton Army Baby Dragon
Valkyrie Wizard Baby Dragon Bats Knight
Goblin Gang Valkyrie Wizard Skeleton Army Bats Knight Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Skeleton Army
Knight Goblin Gang Valkyrie Wizard Baby Dragon
Goblin Gang Skeleton Army Bats Knight Valkyrie
Goblin Gang Valkyrie Skeleton Army Bats Knight
Knight Goblin Gang Valkyrie Skeleton Army
Wizard Bats Goblin Gang Baby Dragon
Goblin Gang Skeleton Army Bats Knight Valkyrie
Knight Valkyrie Skeleton Army
Bats Knight Valkyrie Skeleton Army Baby Dragon
Goblin Gang Skeleton Army
Bats Knight Valkyrie
Skeleton Army Valkyrie
Skeleton Army Knight Goblin Gang Valkyrie Wizard
Wizard Valkyrie Skeleton Army Baby Dragon
Goblin Gang Skeleton Army Bats Knight Valkyrie Baby Dragon
Bats Valkyrie Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Knight Valkyrie
Wizard Valkyrie Baby Dragon
Wizard Bats Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Bats Goblin Gang
Knight Valkyrie Wizard
Wizard Baby Dragon
Knight Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Bats
Wizard Baby Dragon
Valkyrie Wizard Baby Dragon
Baby Dragon
Wizard
Baby Dragon
Valkyrie Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Bats Wizard Baby Dragon
Bats Wizard
Wizard
Wizard
Bats Goblin Gang Skeleton Army
Wizard Baby Dragon
Knight Goblin Gang Valkyrie Wizard Baby Dragon
Wizard Baby Dragon
Bats Goblin Gang Baby Dragon
Bats
Baby Dragon
Wizard

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