My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Wizard X-Bow P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie X-Bow P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army X-Bow
Barbarian Barrel
Knight Firecracker Valkyrie Wizard Skeleton Army X-Bow Electro Wizard
The Log
Firecracker Skeleton Army X-Bow
Earthquake
Firecracker Skeleton Army X-Bow
Arrows
Firecracker Skeleton Army
Royal Delivery
Knight Firecracker Valkyrie Wizard Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Firecracker Wizard Skeleton Army X-Bow Electro Wizard
Poison
Firecracker Wizard Skeleton Army X-Bow Electro Wizard
Lightning
Knight Valkyrie Wizard X-Bow Electro Wizard
Rocket
Valkyrie Wizard X-Bow

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Skeleton Army Valkyrie Electro Wizard Wizard X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Skeleton Army Valkyrie

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker X-Bow Wizard Electro Wizard
Firecracker
Knight Valkyrie X-Bow P.E.K.K.A
Valkyrie
Firecracker Wizard X-Bow P.E.K.K.A Electro Wizard
Wizard
Knight Valkyrie P.E.K.K.A
Skeleton Army
X-Bow
X-Bow
Knight Firecracker Valkyrie Skeleton Army
P.E.K.K.A
Electro Wizard Firecracker Valkyrie Wizard
Electro Wizard
P.E.K.K.A Knight Valkyrie

Defense Synergies 4 17

Knight
Firecracker X-Bow Electro Wizard Wizard Skeleton Army
Firecracker
Knight Valkyrie Skeleton Army X-Bow P.E.K.K.A Electro Wizard
Valkyrie
Firecracker Wizard X-Bow P.E.K.K.A Electro Wizard
Wizard
Knight Valkyrie Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army
Knight Firecracker Wizard X-Bow Electro Wizard
X-Bow
Knight Firecracker Valkyrie Skeleton Army Electro Wizard
P.E.K.K.A
Firecracker Valkyrie Wizard Electro Wizard
Electro Wizard
Knight Firecracker Valkyrie Wizard Skeleton Army X-Bow P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Wizard X-Bow Electro Wizard
Skeleton Army P.E.K.K.A Knight Firecracker Valkyrie X-Bow Electro Wizard
Skeleton Army P.E.K.K.A Knight Valkyrie Electro Wizard
Skeleton Army P.E.K.K.A Knight Firecracker Valkyrie Electro Wizard
Firecracker Valkyrie Skeleton Army X-Bow P.E.K.K.A
Skeleton Army Firecracker Valkyrie X-Bow Electro Wizard
Electro Wizard Firecracker Wizard X-Bow
Valkyrie X-Bow P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army X-Bow
Knight Skeleton Army Firecracker Valkyrie Electro Wizard
Valkyrie Skeleton Army Electro Wizard Knight Firecracker Wizard X-Bow
Firecracker Wizard Electro Wizard
Skeleton Army P.E.K.K.A Knight Valkyrie Wizard X-Bow Electro Wizard
Valkyrie Wizard Skeleton Army Firecracker X-Bow P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Knight X-Bow Electro Wizard
Skeleton Army X-Bow P.E.K.K.A Electro Wizard
Wizard Knight Firecracker Valkyrie Skeleton Army X-Bow P.E.K.K.A Electro Wizard
Valkyrie Knight Firecracker Wizard Skeleton Army X-Bow Electro Wizard
Valkyrie Wizard Knight Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Wizard Skeleton Army Knight Firecracker P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army X-Bow P.E.K.K.A Electro Wizard
Electro Wizard Knight Firecracker Valkyrie Wizard X-Bow
Skeleton Army P.E.K.K.A Knight Valkyrie Electro Wizard
Valkyrie Skeleton Army P.E.K.K.A Knight X-Bow Electro Wizard
P.E.K.K.A Knight Valkyrie Skeleton Army
Firecracker Wizard Electro Wizard
Skeleton Army P.E.K.K.A Knight Valkyrie Electro Wizard
P.E.K.K.A Knight Valkyrie Skeleton Army
P.E.K.K.A Electro Wizard Knight Firecracker Valkyrie Skeleton Army X-Bow
P.E.K.K.A Skeleton Army
P.E.K.K.A Knight Valkyrie
Skeleton Army P.E.K.K.A Valkyrie Electro Wizard
Skeleton Army P.E.K.K.A Knight Valkyrie Wizard
Wizard Firecracker Valkyrie Skeleton Army
Skeleton Army Electro Wizard Knight Firecracker Valkyrie X-Bow P.E.K.K.A
Valkyrie Firecracker Wizard P.E.K.K.A Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie X-Bow
Firecracker X-Bow Electro Wizard
X-Bow
Knight Firecracker Valkyrie
Wizard Firecracker Valkyrie
Firecracker Wizard
Firecracker Wizard
X-Bow Firecracker Wizard
Firecracker Wizard X-Bow
X-Bow Electro Wizard
Firecracker Knight Valkyrie Wizard X-Bow Electro Wizard
Firecracker Wizard
Knight Firecracker
Firecracker X-Bow
Firecracker X-Bow
X-Bow Firecracker Wizard
Firecracker Wizard X-Bow
Firecracker Wizard X-Bow Electro Wizard
Firecracker Valkyrie Wizard X-Bow
X-Bow
Wizard
X-Bow
X-Bow
Firecracker Valkyrie Wizard
Firecracker X-Bow Wizard Electro Wizard
Wizard X-Bow
Firecracker X-Bow
Firecracker Wizard X-Bow Electro Wizard
Electro Wizard Firecracker Wizard
Wizard X-Bow
Firecracker Electro Wizard
P.E.K.K.A
Firecracker Wizard
Electro Wizard Skeleton Army X-Bow
Firecracker Wizard Electro Wizard
Knight Firecracker Valkyrie Wizard Electro Wizard
Firecracker Wizard
Firecracker P.E.K.K.A
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker X-Bow Electro Wizard
P.E.K.K.A
Firecracker Wizard

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