My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Goblin Barrel Guards Witch
Zap
Goblin Barrel Guards Witch
Barbarian Barrel
Knight Wizard Goblin Barrel Guards Witch Electro Wizard
The Log
Goblin Barrel Guards Witch
Earthquake
Goblin Barrel Guards Witch
Arrows
Goblin Barrel Guards Witch
Royal Delivery
Knight Wizard Goblin Barrel Guards Witch Electro Wizard
Fireball
Wizard Goblin Barrel Witch Electro Wizard
Poison
Wizard Guards Witch Electro Wizard
Lightning
Knight Wizard Witch Electro Wizard
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Goblin Barrel Guards Electro Wizard Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Knight Goblin Barrel Guards

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Wizard Barbarian Barrel Witch Electro Wizard
Wizard
Knight Mega Knight
Barbarian Barrel
Knight Goblin Barrel Mega Knight
Goblin Barrel
Knight Barbarian Barrel Guards Mega Knight
Guards
Goblin Barrel
Witch
Knight Mega Knight
Electro Wizard
Knight Mega Knight
Mega Knight
Wizard Barbarian Barrel Goblin Barrel Witch Electro Wizard

Defense Synergies 1 16

Knight
Electro Wizard Wizard Barbarian Barrel Witch
Wizard
Knight Barbarian Barrel Guards Electro Wizard Mega Knight
Barbarian Barrel
Knight Wizard Guards Witch Electro Wizard Mega Knight
Goblin Barrel
Guards
Wizard Barbarian Barrel Witch Electro Wizard
Witch
Knight Barbarian Barrel Guards Electro Wizard Mega Knight
Electro Wizard
Knight Wizard Barbarian Barrel Guards Witch Mega Knight
Mega Knight
Wizard Barbarian Barrel Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Barbarian Barrel Electro Wizard
Knight Witch Electro Wizard Mega Knight
Witch Mega Knight Knight Electro Wizard
Witch Knight Guards Electro Wizard Mega Knight
Barbarian Barrel Mega Knight
Barbarian Barrel Guards Electro Wizard Mega Knight
Electro Wizard Wizard Witch
Barbarian Barrel Electro Wizard Mega Knight
Witch
Knight Guards Barbarian Barrel Electro Wizard Mega Knight
Guards Witch Electro Wizard Knight Wizard Barbarian Barrel Mega Knight
Wizard Witch Electro Wizard
Mega Knight Knight Wizard Guards Witch Electro Wizard
Wizard Mega Knight Barbarian Barrel Guards Witch Electro Wizard
Knight Electro Wizard Mega Knight
Electro Wizard Mega Knight
Wizard Mega Knight Knight Witch Electro Wizard
Mega Knight Knight Wizard Barbarian Barrel Guards Witch Electro Wizard
Wizard Barbarian Barrel Witch Knight Guards Electro Wizard Mega Knight
Electro Wizard
Wizard Mega Knight Knight Barbarian Barrel Guards Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Barbarian Barrel Witch Electro Wizard
Electro Wizard Knight Wizard Barbarian Barrel Mega Knight
Guards Mega Knight Knight Witch Electro Wizard
Guards Mega Knight Knight Barbarian Barrel Electro Wizard
Knight Guards Witch Mega Knight
Wizard Witch Electro Wizard
Guards Knight Witch Electro Wizard
Mega Knight Knight
Electro Wizard Mega Knight Knight Barbarian Barrel Witch
Witch Guards
Mega Knight Knight Guards Witch
Mega Knight Guards Electro Wizard
Mega Knight Knight Wizard Guards Witch
Wizard Witch Mega Knight
Guards Witch Electro Wizard Knight Barbarian Barrel
Mega Knight Wizard Barbarian Barrel Witch Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel Guards
Barbarian Barrel Electro Wizard
Barbarian Barrel
Knight Barbarian Barrel Guards
Wizard Barbarian Barrel Mega Knight
Wizard Witch
Wizard Witch
Wizard Barbarian Barrel
Wizard
Guards Electro Wizard
Knight Wizard Barbarian Barrel Electro Wizard
Wizard
Knight Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel Witch
Wizard Barbarian Barrel Mega Knight
Barbarian Barrel
Wizard Barbarian Barrel Electro Wizard Mega Knight
Wizard Barbarian Barrel Witch Mega Knight
Mega Knight
Wizard
Barbarian Barrel
Wizard Barbarian Barrel Witch Mega Knight
Witch
Wizard Barbarian Barrel Witch Electro Wizard
Wizard Witch Mega Knight
Barbarian Barrel
Wizard Witch Electro Wizard
Electro Wizard Wizard Guards Witch
Wizard Mega Knight
Electro Wizard
Mega Knight
Wizard
Electro Wizard Barbarian Barrel Guards Witch
Wizard Witch Electro Wizard
Barbarian Barrel
Knight Wizard Electro Wizard Mega Knight
Wizard
Mega Knight
Guards Witch Electro Wizard
Witch Electro Wizard
Barbarian Barrel Witch Electro Wizard Mega Knight
Wizard Mega Knight

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