My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon Balloon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Baby Dragon Balloon Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Balloon Skeleton King
Giant Snowball
Goblin Gang Goblin Barrel Baby Dragon Balloon Skeleton King
Zap
Goblin Gang Goblin Barrel Balloon Skeleton King
Barbarian Barrel
Knight Goblin Gang Wizard Goblin Barrel Skeleton King
The Log
Goblin Gang Goblin Barrel Skeleton King
Earthquake
Goblin Gang Goblin Barrel Skeleton King
Arrows
Goblin Gang Goblin Barrel Skeleton King
Royal Delivery
Knight Goblin Gang Wizard Goblin Barrel Baby Dragon Balloon Skeleton King
Fireball
Goblin Gang Wizard Goblin Barrel Baby Dragon Balloon Skeleton King
Poison
Goblin Gang Wizard Balloon Skeleton King
Lightning
Knight Wizard Baby Dragon Balloon Skeleton King
Rocket
Wizard Balloon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Goblin Barrel Baby Dragon Skeleton King Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Goblin Barrel

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Goblin Barrel Baby Dragon Balloon Wizard The Log
Goblin Gang
Knight Goblin Barrel Baby Dragon Balloon Skeleton King
Wizard
Knight Balloon
Goblin Barrel
Knight Goblin Gang Baby Dragon Balloon Skeleton King
Baby Dragon
Knight Goblin Gang Goblin Barrel Balloon
Balloon
Knight Goblin Gang Wizard Goblin Barrel Baby Dragon The Log
The Log
Knight Balloon
Skeleton King
Goblin Gang Goblin Barrel

Defense Synergies 1 8

Knight
Goblin Gang Wizard Baby Dragon The Log
Goblin Gang
Knight The Log
Wizard
Knight The Log Skeleton King
Goblin Barrel
Baby Dragon
Knight The Log Skeleton King
Balloon
The Log
Knight Goblin Gang Wizard Baby Dragon
Skeleton King
Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Baby Dragon The Log
Knight Goblin Gang The Log
Goblin Gang Knight
Knight Goblin Gang Skeleton King
The Log
Goblin Gang The Log Baby Dragon
Goblin Gang Wizard Baby Dragon
Baby Dragon The Log
Goblin Gang Skeleton King
Knight Goblin Gang
Goblin Gang Knight Wizard Baby Dragon The Log Skeleton King
Goblin Gang Wizard Baby Dragon
Knight Goblin Gang Wizard The Log
Wizard Goblin Gang Baby Dragon The Log Skeleton King
Knight Goblin Gang Skeleton King
Goblin Gang The Log
Wizard Knight Goblin Gang
Knight Goblin Gang Wizard Baby Dragon The Log
Wizard Baby Dragon The Log Knight
Goblin Gang Wizard Knight Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Knight Goblin Gang Wizard Baby Dragon The Log
Goblin Gang Knight The Log
Goblin Gang Knight The Log
Knight Goblin Gang
Wizard Goblin Gang Baby Dragon
Goblin Gang Knight
Knight
Knight Baby Dragon The Log
Goblin Gang
Knight
The Log
Knight Goblin Gang Wizard Skeleton King
Wizard Baby Dragon
Goblin Gang Knight Baby Dragon The Log Skeleton King
Wizard Baby Dragon The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Knight The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon
Wizard Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Wizard
Goblin Gang
Knight Wizard The Log
Wizard Baby Dragon
Knight Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Wizard Baby Dragon
Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard Baby Dragon
Wizard
Wizard The Log
Wizard The Log
Goblin Gang
Wizard Baby Dragon
The Log
Knight Goblin Gang Wizard Baby Dragon
The Log Wizard Baby Dragon Skeleton King
Goblin Gang Baby Dragon The Log Skeleton King
Baby Dragon The Log
Wizard

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