My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Rune Giant Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
Firecracker Sparky
Barbarian Barrel
Knight Firecracker Wizard Sparky
The Log
Firecracker Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Wizard Sparky
Fireball
Firecracker Wizard Sparky
Poison
Firecracker Wizard Sparky
Lightning
Knight Wizard Sparky Goblinstein
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Tornado Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Freeze Rune Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Tornado Freeze Rune Giant Wizard Goblinstein Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Tornado Freeze

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Wizard Sparky
Firecracker
Knight Tornado Rune Giant Sparky
Wizard
Tornado Knight Sparky
Tornado
Wizard Sparky Firecracker Freeze
Freeze
Tornado
Rune Giant
Firecracker
Sparky
Tornado Knight Firecracker Wizard
Goblinstein

Defense Synergies 3 7

Knight
Firecracker Wizard Tornado Sparky
Firecracker
Knight Tornado
Wizard
Tornado Knight Freeze
Tornado
Wizard Sparky Knight Firecracker Sparky
Freeze
Wizard Sparky
Rune Giant
Sparky
Tornado Knight Tornado Freeze
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard Sparky
Sparky Knight Firecracker
Tornado Sparky Knight Freeze
Sparky Knight Firecracker
Firecracker Tornado Sparky
Tornado Freeze Firecracker
Tornado Firecracker Wizard Freeze
Sparky
Sparky Tornado
Knight Tornado Firecracker Sparky
Knight Firecracker Wizard Tornado Freeze
Firecracker Wizard Tornado
Sparky Knight Wizard Freeze
Wizard Sparky Firecracker Tornado Freeze
Sparky Knight
Tornado Freeze Sparky
Wizard Sparky Knight Firecracker Tornado
Knight Firecracker Wizard Tornado
Wizard Tornado Freeze Knight Firecracker
Sparky Tornado
Wizard Knight Firecracker Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Sparky
Knight Firecracker Wizard
Knight Sparky
Knight Tornado Sparky
Knight Sparky
Firecracker Wizard Tornado Freeze
Sparky Knight
Knight Sparky
Freeze Knight Firecracker Tornado Sparky
Sparky
Knight Sparky
Tornado
Knight Wizard Sparky
Wizard Firecracker Sparky
Sparky Knight Firecracker Tornado Freeze
Firecracker Wizard Freeze Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Freeze Sparky
Firecracker Tornado
Sparky
Knight Firecracker Freeze Sparky
Wizard Firecracker Sparky
Firecracker Wizard Tornado Freeze
Firecracker Wizard Tornado Sparky
Firecracker Wizard Tornado Freeze
Firecracker Wizard Tornado
Tornado Sparky
Firecracker Knight Wizard Tornado Sparky
Firecracker Wizard Tornado
Knight Firecracker Sparky
Firecracker Freeze
Firecracker Sparky
Firecracker Wizard Sparky
Firecracker Wizard Sparky
Tornado Freeze Sparky
Sparky
Firecracker Wizard Sparky
Firecracker Wizard Tornado
Sparky
Wizard Tornado
Tornado Sparky
Firecracker Tornado Freeze Wizard Sparky
Firecracker Wizard Tornado Sparky
Wizard Tornado Sparky
Firecracker Tornado Sparky
Firecracker Wizard Tornado Sparky
Firecracker Wizard Freeze
Sparky
Wizard Sparky
Firecracker Freeze Sparky
Sparky
Firecracker Wizard Sparky
Freeze
Firecracker Wizard Tornado
Freeze
Knight Firecracker Wizard Sparky
Firecracker Wizard
Tornado Sparky
Firecracker Sparky
Firecracker Tornado Freeze Sparky
Firecracker Tornado
Firecracker Tornado Freeze Sparky
Sparky
Firecracker Wizard Sparky

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