My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Dark Prince Inferno Dragon Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Dart Goblin Dark Prince Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Dark Prince Inferno Dragon
Giant Snowball
Bats Dart Goblin Inferno Dragon Lumberjack
Zap
Bats Dart Goblin Dark Prince Inferno Dragon
Barbarian Barrel
Knight Elite Barbarians Dart Goblin Dark Prince Magic Archer Lumberjack
The Log
Elite Barbarians Dart Goblin Dark Prince Lumberjack
Earthquake
Arrows
Bats Dart Goblin
Royal Delivery
Bats Knight Elite Barbarians Dart Goblin Dark Prince Inferno Dragon Magic Archer Lumberjack
Fireball
Elite Barbarians Dart Goblin Inferno Dragon Magic Archer Lumberjack
Poison
Bats Dart Goblin Magic Archer
Lightning
Knight Elite Barbarians Dark Prince Inferno Dragon Magic Archer Lumberjack
Rocket
Elite Barbarians Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Dark Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Dart Goblin Dark Prince Inferno Dragon Magic Archer Lumberjack Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Dart Goblin Dark Prince

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Elite Barbarians Dark Prince Inferno Dragon Lumberjack
Knight
Bats Dart Goblin Elite Barbarians Magic Archer Lumberjack
Elite Barbarians
Bats Knight Dart Goblin Lumberjack
Dart Goblin
Knight Elite Barbarians Dark Prince
Dark Prince
Bats Dart Goblin Magic Archer Lumberjack
Inferno Dragon
Bats
Magic Archer
Knight Dark Prince Lumberjack
Lumberjack
Bats Knight Elite Barbarians Dark Prince Magic Archer

Defense Synergies 4 12

Bats
Knight Dart Goblin Dark Prince Inferno Dragon Lumberjack
Knight
Bats Dart Goblin Magic Archer Lumberjack
Elite Barbarians
Dark Prince Dart Goblin
Dart Goblin
Knight Bats Elite Barbarians Dark Prince Inferno Dragon Magic Archer Lumberjack
Dark Prince
Elite Barbarians Bats Dart Goblin Magic Archer
Inferno Dragon
Bats Dart Goblin
Magic Archer
Knight Dart Goblin Dark Prince Lumberjack
Lumberjack
Bats Knight Dart Goblin Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Magic Archer
Elite Barbarians Inferno Dragon Lumberjack Bats Knight Dart Goblin Dark Prince
Lumberjack Bats Knight Elite Barbarians Dart Goblin Dark Prince Inferno Dragon
Elite Barbarians Inferno Dragon Lumberjack Bats Knight Dart Goblin Dark Prince
Elite Barbarians Dark Prince Lumberjack
Bats Dart Goblin Dark Prince Magic Archer Lumberjack
Bats Dart Goblin Inferno Dragon Magic Archer
Dart Goblin Magic Archer
Inferno Dragon Elite Barbarians Lumberjack
Knight Elite Barbarians Dart Goblin Dark Prince Lumberjack
Bats Dart Goblin Knight Dark Prince Magic Archer Lumberjack
Inferno Dragon Bats Dart Goblin Magic Archer
Lumberjack Bats Knight Elite Barbarians Dark Prince
Bats Dart Goblin Dark Prince Magic Archer Lumberjack
Elite Barbarians Inferno Dragon Knight Lumberjack
Elite Barbarians Inferno Dragon Lumberjack
Bats Knight Elite Barbarians Dark Prince Lumberjack
Bats Knight Elite Barbarians Dart Goblin Dark Prince Magic Archer Lumberjack
Bats Knight Dart Goblin Dark Prince Inferno Dragon Magic Archer Lumberjack
Elite Barbarians Dart Goblin Inferno Dragon Lumberjack
Dark Prince Bats Knight Elite Barbarians Dart Goblin Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Elite Barbarians Dark Prince
Knight Elite Barbarians Inferno Dragon Magic Archer Lumberjack
Lumberjack Bats Knight Elite Barbarians Dark Prince
Dark Prince Lumberjack Bats Knight Elite Barbarians
Knight Elite Barbarians Dark Prince Inferno Dragon Lumberjack
Bats Dart Goblin Magic Archer
Dark Prince Bats Knight Elite Barbarians Dart Goblin Lumberjack
Knight Elite Barbarians Dark Prince Inferno Dragon Lumberjack
Bats Knight Elite Barbarians Dark Prince Inferno Dragon Magic Archer
Dart Goblin Inferno Dragon
Inferno Dragon Bats Knight Elite Barbarians Dart Goblin Dark Prince Lumberjack
Elite Barbarians Dark Prince
Elite Barbarians Dark Prince Knight Lumberjack
Dart Goblin Magic Archer
Elite Barbarians Bats Knight Dart Goblin Dark Prince Inferno Dragon Magic Archer Lumberjack
Bats Elite Barbarians Dart Goblin Dark Prince Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Dart Goblin
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Knight Dart Goblin Dark Prince
Dark Prince Magic Archer
Bats Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin
Bats Elite Barbarians Lumberjack
Knight Dart Goblin Dark Prince Magic Archer
Dart Goblin Magic Archer
Knight Elite Barbarians Dart Goblin Magic Archer
Dart Goblin Magic Archer
Elite Barbarians Dart Goblin Magic Archer
Dart Goblin Magic Archer
Magic Archer Dart Goblin
Bats
Dart Goblin Dark Prince Magic Archer
Dart Goblin Magic Archer
Magic Archer
Dark Prince Magic Archer
Inferno Dragon
Dart Goblin Magic Archer
Magic Archer
Dart Goblin Magic Archer
Elite Barbarians Bats Dart Goblin Magic Archer
Bats Dart Goblin
Elite Barbarians
Dart Goblin Magic Archer
Magic Archer
Magic Archer
Bats Dart Goblin Dark Prince Magic Archer
Dart Goblin Magic Archer
Knight Dart Goblin Dark Prince Magic Archer Lumberjack
Dart Goblin Magic Archer
Elite Barbarians Dart Goblin Dark Prince
Bats Elite Barbarians Dart Goblin Magic Archer
Bats Dart Goblin Magic Archer
Dart Goblin Dark Prince Magic Archer
Inferno Dragon
Dart Goblin

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