My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Bandit Electro Wizard Magic Archer Sparky Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Bandit Magic Archer Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard Magic Archer Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Sparky Mighty Miner
Giant Snowball
Mighty Miner
Zap
Bandit Sparky Mighty Miner
Barbarian Barrel
Royal Ghost Bandit Electro Wizard Magic Archer Sparky
The Log
Bandit Sparky
Earthquake
Arrows
Royal Delivery
Royal Ghost Bandit Electro Wizard Magic Archer Sparky
Fireball
Bandit Electro Wizard Magic Archer Sparky Mighty Miner
Poison
Electro Wizard Magic Archer Sparky
Lightning
Bandit Electro Wizard Magic Archer Sparky Mighty Miner
Rocket
Magic Archer Sparky Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Royal Ghost Magic Archer Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Sparky Mega Knight Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Royal Ghost Bandit Electro Wizard Magic Archer Mighty Miner Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Royal Ghost Bandit Electro Wizard

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

The Log
Bandit Magic Archer Sparky Mega Knight
Royal Ghost
Bandit Electro Wizard Magic Archer Mega Knight
Bandit
The Log Royal Ghost Electro Wizard Magic Archer Mega Knight
Electro Wizard
Royal Ghost Bandit Magic Archer Sparky Mega Knight
Magic Archer
The Log Royal Ghost Bandit Electro Wizard Mega Knight
Sparky
The Log Electro Wizard
Mega Knight
The Log Royal Ghost Bandit Electro Wizard Magic Archer
Mighty Miner

Defense Synergies 0 14

The Log
Royal Ghost Bandit Electro Wizard Magic Archer Sparky Mega Knight
Royal Ghost
The Log Electro Wizard Mega Knight
Bandit
The Log Electro Wizard Magic Archer Mega Knight
Electro Wizard
The Log Royal Ghost Bandit Magic Archer Mega Knight
Magic Archer
The Log Bandit Electro Wizard Mega Knight
Sparky
The Log
Mega Knight
The Log Royal Ghost Bandit Electro Wizard Magic Archer
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Magic Archer Sparky
Sparky The Log Bandit Electro Wizard Mega Knight
Sparky Mega Knight Bandit Electro Wizard
Sparky Bandit Electro Wizard Mega Knight
The Log Sparky Mega Knight
The Log Royal Ghost Bandit Electro Wizard Magic Archer Mega Knight
Electro Wizard Magic Archer
The Log Bandit Electro Wizard Magic Archer Sparky Mega Knight
Sparky Mighty Miner
Royal Ghost Bandit Electro Wizard Sparky Mega Knight
Electro Wizard The Log Royal Ghost Bandit Magic Archer Mega Knight
Electro Wizard Magic Archer
Sparky Mega Knight The Log Bandit Electro Wizard
Sparky Mega Knight The Log Royal Ghost Electro Wizard Magic Archer
Sparky Bandit Electro Wizard Mega Knight
The Log Bandit Electro Wizard Sparky Mega Knight
Sparky Mega Knight Electro Wizard
Mega Knight The Log Royal Ghost Bandit Electro Wizard Magic Archer
The Log Royal Ghost Bandit Electro Wizard Magic Archer Mega Knight
Sparky Electro Wizard
Royal Ghost Mega Knight The Log Bandit Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Ghost Bandit Electro Wizard Sparky
Bandit Electro Wizard The Log Royal Ghost Magic Archer Mega Knight
Bandit Mega Knight The Log Electro Wizard Sparky
Mega Knight The Log Bandit Electro Wizard Sparky
Bandit Sparky Mega Knight Mighty Miner
Electro Wizard Magic Archer
Sparky Bandit Electro Wizard
Mega Knight Mighty Miner Sparky
Electro Wizard Mega Knight The Log Bandit Magic Archer Sparky
Sparky
Mega Knight Sparky
Mega Knight The Log Electro Wizard
Mega Knight Bandit Sparky
Magic Archer Sparky Mega Knight
Electro Wizard Sparky The Log Magic Archer Mighty Miner
Mega Knight The Log Royal Ghost Electro Wizard Magic Archer Sparky Mighty Miner
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log Royal Ghost Bandit Sparky
The Log Royal Ghost Bandit Electro Wizard Magic Archer
The Log Bandit Magic Archer Sparky
The Log Sparky
The Log Magic Archer Sparky Mega Knight
Magic Archer
The Log Magic Archer Sparky
The Log Magic Archer
The Log Bandit
Electro Wizard Sparky
The Log Bandit Electro Wizard Magic Archer Sparky
Magic Archer
The Log Bandit Magic Archer Sparky
Bandit Magic Archer
The Log Magic Archer Sparky
The Log Bandit Magic Archer Sparky
Magic Archer The Log Bandit Sparky Mega Knight
Sparky
Sparky
The Log Bandit Electro Wizard Magic Archer Sparky Mega Knight
The Log Magic Archer Mega Knight
The Log Magic Archer Sparky Mega Knight
The Log Sparky
The Log
The Log Magic Archer Sparky Mega Knight
The Log Royal Ghost Bandit Electro Wizard Magic Archer Sparky
The Log Bandit Magic Archer Sparky Mega Knight
The Log Bandit Magic Archer Sparky
Electro Wizard Magic Archer Sparky
Electro Wizard
Sparky
The Log Bandit Magic Archer Sparky Mega Knight
Electro Wizard Magic Archer Sparky
Mighty Miner Sparky Mega Knight
The Log Magic Archer Sparky
Electro Wizard Bandit Magic Archer
Electro Wizard Magic Archer
The Log
Electro Wizard Magic Archer Sparky Mega Knight
The Log Magic Archer
Sparky
Sparky Mega Knight
The Log Electro Wizard Magic Archer Sparky
Electro Wizard Magic Archer
The Log Royal Ghost Bandit Electro Wizard Magic Archer Sparky Mega Knight
Sparky
Sparky Mega Knight

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