My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Fisherman Magic Archer Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Fisherman
Giant Snowball
Goblin Curse Fisherman
Zap
Firecracker Goblin Curse Fisherman
Barbarian Barrel
Firecracker Goblin Curse Magic Archer
The Log
Firecracker Goblin Curse Fisherman
Earthquake
Firecracker
Arrows
Firecracker Goblin Curse
Royal Delivery
Firecracker Fisherman Magic Archer
Fireball
Firecracker Fisherman Magic Archer
Poison
Firecracker Goblin Curse Fisherman Magic Archer
Lightning
Fisherman Magic Archer Monk
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Goblin Curse Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse The Log Firecracker Royal Delivery Fisherman Magic Archer Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblin Curse The Log Firecracker Royal Delivery

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Fisherman Mega Knight Monk
Royal Delivery
Goblin Curse
The Log Magic Archer
The Log
Goblin Curse Fisherman Magic Archer Mega Knight
Fisherman
Firecracker The Log Mega Knight
Magic Archer
Goblin Curse The Log Mega Knight
Mega Knight
Firecracker The Log Fisherman Magic Archer
Monk
Firecracker

Defense Synergies 1 13

Firecracker
The Log Royal Delivery Fisherman Mega Knight
Royal Delivery
Firecracker The Log Magic Archer Mega Knight
Goblin Curse
The Log
Firecracker Royal Delivery Fisherman Magic Archer Mega Knight
Fisherman
Firecracker The Log Magic Archer Mega Knight Monk
Magic Archer
Royal Delivery The Log Fisherman Mega Knight
Mega Knight
Firecracker Royal Delivery The Log Fisherman Magic Archer
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Magic Archer
Firecracker Royal Delivery Goblin Curse The Log Fisherman Mega Knight Monk
Fisherman Mega Knight Royal Delivery Goblin Curse
Firecracker Goblin Curse Fisherman Mega Knight Monk
Firecracker Royal Delivery The Log Mega Knight Monk
Royal Delivery The Log Firecracker Magic Archer Mega Knight
Firecracker Royal Delivery Goblin Curse Magic Archer
The Log Magic Archer Mega Knight Monk
Goblin Curse Fisherman
Firecracker Royal Delivery Fisherman Mega Knight
Goblin Curse Firecracker Royal Delivery The Log Fisherman Magic Archer Mega Knight
Firecracker Royal Delivery Goblin Curse Magic Archer
Mega Knight Royal Delivery Goblin Curse The Log
Mega Knight Firecracker Royal Delivery Goblin Curse The Log Magic Archer
Goblin Curse Mega Knight
Monk Royal Delivery Goblin Curse The Log Fisherman Mega Knight
Mega Knight Firecracker Royal Delivery Fisherman
Royal Delivery Mega Knight Firecracker The Log Fisherman Magic Archer
Royal Delivery The Log Firecracker Goblin Curse Fisherman Magic Archer Mega Knight
Goblin Curse Fisherman
Mega Knight Firecracker Royal Delivery Goblin Curse The Log Fisherman
Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Delivery Fisherman
Royal Delivery Firecracker The Log Fisherman Magic Archer Mega Knight Monk
Royal Delivery Mega Knight The Log Fisherman
Mega Knight Royal Delivery The Log Fisherman Monk
Royal Delivery Goblin Curse Fisherman Mega Knight
Firecracker Royal Delivery Goblin Curse Magic Archer Monk
Royal Delivery
Mega Knight Royal Delivery Goblin Curse Fisherman
Royal Delivery Mega Knight Firecracker The Log Magic Archer Monk
Royal Delivery Goblin Curse
Mega Knight
Mega Knight Monk Royal Delivery The Log
Royal Delivery Mega Knight Goblin Curse
Firecracker Goblin Curse Magic Archer Mega Knight
Firecracker Royal Delivery The Log Fisherman Magic Archer Monk
Mega Knight Firecracker Royal Delivery Goblin Curse The Log Magic Archer
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker The Log Monk
Firecracker Monk Goblin Curse The Log Fisherman Magic Archer
The Log Magic Archer
Firecracker The Log
Firecracker Goblin Curse The Log Magic Archer Mega Knight
Firecracker Goblin Curse Magic Archer Monk
Firecracker The Log Magic Archer
The Log Firecracker Goblin Curse Magic Archer
The Log Monk Firecracker Fisherman
Fisherman
Firecracker Monk The Log Fisherman Magic Archer
Monk Firecracker Goblin Curse Magic Archer
Firecracker The Log Fisherman Magic Archer
Firecracker Fisherman Magic Archer Monk
Firecracker The Log Fisherman Magic Archer
Firecracker The Log Magic Archer
Magic Archer Firecracker The Log Mega Knight
Monk
Fisherman
Firecracker The Log Fisherman Magic Archer Mega Knight Monk
Firecracker Goblin Curse The Log Magic Archer Mega Knight Monk
The Log Magic Archer Mega Knight Monk
The Log Fisherman Monk
The Log Monk
Firecracker Goblin Curse The Log Magic Archer Mega Knight
Fisherman
Firecracker The Log Fisherman Magic Archer Monk
The Log Fisherman Magic Archer Mega Knight Monk
Firecracker Goblin Curse The Log Fisherman Magic Archer
Firecracker Goblin Curse Magic Archer
Firecracker
The Log Magic Archer Mega Knight
Firecracker Magic Archer Monk
Mega Knight
Firecracker Goblin Curse The Log Magic Archer Monk
Magic Archer
Firecracker Goblin Curse Magic Archer Monk
The Log
Firecracker Magic Archer Mega Knight
The Log Firecracker Magic Archer
Monk
Firecracker Mega Knight
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer Mega Knight Monk
Firecracker Mega Knight Monk
Fisherman

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: