My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Mega Minion Wizard Bowler Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Heal Spirit Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Skeleton Army
Giant Snowball
Skeleton Barrel Mega Minion Skeleton Army
Zap
Skeleton Barrel Skeleton Army
Barbarian Barrel
Skeleton Barrel Heal Spirit Wizard Skeleton Army
The Log
Skeleton Barrel Heal Spirit Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Barrel Heal Spirit Skeleton Army
Royal Delivery
Skeleton Barrel Heal Spirit Mega Minion Wizard Skeleton Army Bowler
Fireball
Skeleton Barrel Mega Minion Wizard Skeleton Army Bowler
Poison
Skeleton Barrel Mega Minion Wizard Skeleton Army
Lightning
Mega Minion Wizard Bowler
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Bowler Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Heal Spirit Mega Minion Rage Skeleton Army Bowler Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Rage Skeleton Barrel Mega Minion Skeleton Army Wizard Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Rage Skeleton Barrel Mega Minion

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Heal Spirit Bowler
Heal Spirit
Skeleton Barrel Mega Minion Wizard Bowler
Mega Minion
Heal Spirit Bowler Electro Giant
Wizard
Heal Spirit Rage
Rage
Wizard
Skeleton Army
Bowler
Skeleton Barrel Heal Spirit Mega Minion
Electro Giant
Mega Minion

Defense Synergies 0 4

Skeleton Barrel
Mega Minion
Heal Spirit
Mega Minion
Skeleton Barrel Wizard Skeleton Army
Wizard
Mega Minion Skeleton Army
Rage
Skeleton Army
Mega Minion Wizard
Bowler
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Skeleton Barrel Mega Minion Wizard
Skeleton Army Mega Minion
Skeleton Army Bowler Mega Minion
Skeleton Army Mega Minion Bowler
Skeleton Army Bowler
Skeleton Army Bowler Mega Minion
Mega Minion Wizard
Bowler Skeleton Barrel Electro Giant
Skeleton Army
Skeleton Army Bowler
Skeleton Army Mega Minion Wizard Bowler Electro Giant
Mega Minion Wizard
Skeleton Army Bowler Wizard
Wizard Skeleton Army Bowler Mega Minion
Skeleton Army
Skeleton Army Bowler Electro Giant
Wizard Skeleton Army Bowler
Mega Minion Wizard Skeleton Army Bowler
Wizard Mega Minion Bowler
Wizard Skeleton Army Bowler Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Bowler Electro Giant
Skeleton Barrel Mega Minion Wizard Bowler
Skeleton Army Bowler
Skeleton Army Bowler
Skeleton Army Bowler
Wizard Electro Giant Skeleton Barrel
Skeleton Army Mega Minion Bowler
Skeleton Army
Mega Minion Skeleton Army
Mega Minion Skeleton Army
Mega Minion Bowler
Skeleton Army Bowler Electro Giant
Skeleton Army Bowler Wizard
Wizard Skeleton Army Bowler Electro Giant
Skeleton Army Electro Giant Mega Minion Bowler
Bowler Mega Minion Wizard Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Skeleton Barrel Bowler
Skeleton Barrel
Skeleton Barrel
Wizard Bowler
Wizard Electro Giant Skeleton Barrel Mega Minion
Wizard Bowler
Skeleton Barrel Wizard Bowler
Skeleton Barrel Wizard
Bowler
Skeleton Barrel Wizard Bowler
Wizard
Skeleton Barrel Bowler
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Wizard Bowler
Skeleton Barrel Wizard Bowler
Skeleton Barrel Mega Minion Wizard Bowler
Skeleton Barrel Wizard Bowler Electro Giant
Bowler
Wizard
Bowler
Skeleton Barrel
Electro Giant Wizard Bowler
Mega Minion
Skeleton Barrel Wizard Bowler
Skeleton Barrel Wizard Bowler
Skeleton Barrel
Wizard Electro Giant
Skeleton Barrel Mega Minion Wizard Electro Giant
Mega Minion Bowler
Wizard
Wizard Bowler
Skeleton Barrel Skeleton Army
Mega Minion Wizard
Mega Minion Wizard Bowler
Skeleton Barrel Wizard Bowler
Electro Giant
Mega Minion
Electro Giant Bowler
Skeleton Barrel Bowler Electro Giant

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