My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Skeleton Army Prince
Giant Snowball
Hog Rider Guards Skeleton Army Baby Dragon Witch
Zap
Guards Skeleton Army Witch Prince
Barbarian Barrel
Bomb Tower Guards Skeleton Army Witch
The Log
Mini P.E.K.K.A Hog Rider Guards Skeleton Army Witch Prince
Earthquake
Bomb Tower Hog Rider Guards Skeleton Army Witch
Arrows
Guards Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Hog Rider Guards Skeleton Army Baby Dragon Witch Prince
Fireball
Bomb Tower Hog Rider Skeleton Army Baby Dragon Witch
Poison
Bomb Tower Guards Skeleton Army Witch
Lightning
Mini P.E.K.K.A Bomb Tower Baby Dragon Witch Prince
Rocket
Bomb Tower Hog Rider Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Skeleton Army Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Skeleton Army Mini P.E.K.K.A Bomb Tower Hog Rider Baby Dragon Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Skeleton Army Mini P.E.K.K.A Bomb Tower

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Hog Rider Baby Dragon
Bomb Tower
Hog Rider
Mini P.E.K.K.A Guards Baby Dragon Witch Prince
Guards
Hog Rider
Skeleton Army
Baby Dragon
Mini P.E.K.K.A Hog Rider Witch Prince
Witch
Hog Rider Baby Dragon Prince
Prince
Hog Rider Baby Dragon Witch

Defense Synergies 0 15

Mini P.E.K.K.A
Bomb Tower Guards Skeleton Army Baby Dragon Witch
Bomb Tower
Mini P.E.K.K.A Skeleton Army Baby Dragon
Hog Rider
Guards
Mini P.E.K.K.A Skeleton Army Baby Dragon Witch Prince
Skeleton Army
Mini P.E.K.K.A Bomb Tower Guards Prince
Baby Dragon
Mini P.E.K.K.A Bomb Tower Guards Witch Prince
Witch
Mini P.E.K.K.A Guards Baby Dragon Prince
Prince
Guards Skeleton Army Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Mini P.E.K.K.A Bomb Tower Skeleton Army Witch Prince
Mini P.E.K.K.A Bomb Tower Skeleton Army Witch Prince
Mini P.E.K.K.A Bomb Tower Skeleton Army Witch Prince Guards
Mini P.E.K.K.A Bomb Tower Skeleton Army Prince
Skeleton Army Bomb Tower Guards Baby Dragon
Bomb Tower Baby Dragon Witch
Bomb Tower Baby Dragon
Mini P.E.K.K.A Witch Bomb Tower Skeleton Army Prince
Guards Skeleton Army Mini P.E.K.K.A Prince
Guards Skeleton Army Witch Bomb Tower Baby Dragon
Baby Dragon Witch
Mini P.E.K.K.A Bomb Tower Skeleton Army Prince Guards Witch
Bomb Tower Skeleton Army Mini P.E.K.K.A Guards Baby Dragon Witch Prince
Mini P.E.K.K.A Skeleton Army Bomb Tower Prince
Bomb Tower Skeleton Army Mini P.E.K.K.A Prince
Bomb Tower Mini P.E.K.K.A Skeleton Army Witch Prince
Bomb Tower Guards Skeleton Army Baby Dragon Witch Prince
Bomb Tower Baby Dragon Witch Guards
Mini P.E.K.K.A Bomb Tower Prince
Skeleton Army Mini P.E.K.K.A Bomb Tower Guards Baby Dragon Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Skeleton Army Witch Prince
Mini P.E.K.K.A Bomb Tower Baby Dragon Prince
Guards Skeleton Army Mini P.E.K.K.A Bomb Tower Witch Prince
Mini P.E.K.K.A Guards Skeleton Army Prince
Mini P.E.K.K.A Guards Skeleton Army Witch Prince
Bomb Tower Baby Dragon Witch
Mini P.E.K.K.A Guards Skeleton Army Prince Bomb Tower Witch
Mini P.E.K.K.A Bomb Tower Skeleton Army Prince
Mini P.E.K.K.A Bomb Tower Skeleton Army Baby Dragon Witch Prince
Witch Guards Skeleton Army
Mini P.E.K.K.A Bomb Tower Guards Witch Prince
Skeleton Army Guards Prince
Mini P.E.K.K.A Skeleton Army Prince Bomb Tower Guards Witch
Bomb Tower Skeleton Army Baby Dragon Witch
Guards Skeleton Army Witch Mini P.E.K.K.A Bomb Tower Baby Dragon Prince
Mini P.E.K.K.A Bomb Tower Baby Dragon Witch
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon
Baby Dragon
Baby Dragon
Guards Prince
Baby Dragon
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Mini P.E.K.K.A Guards Prince
Prince
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Prince
Baby Dragon Witch
Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Prince
Baby Dragon Witch
Baby Dragon Prince
Prince
Baby Dragon
Baby Dragon Witch
Witch
Baby Dragon Witch
Baby Dragon Witch Prince
Baby Dragon
Baby Dragon Witch
Guards Witch
Mini P.E.K.K.A
Prince
Guards Skeleton Army Witch Prince
Baby Dragon Witch
Mini P.E.K.K.A Baby Dragon Prince
Baby Dragon
Prince
Guards Baby Dragon Witch
Witch
Baby Dragon Witch Prince
Prince

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