My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Dark Prince Royal Ghost Sparky Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Royal Ghost Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Sparky
Giant Snowball
Goblin Hut
Zap
Goblin Hut Dark Prince Sparky
Barbarian Barrel
Goblin Hut Dark Prince Royal Ghost Sparky
The Log
Mini P.E.K.K.A Goblin Hut Dark Prince Sparky
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Mini P.E.K.K.A Goblin Hut Dark Prince Royal Ghost Sparky
Fireball
Goblin Hut Sparky
Poison
Goblin Hut Sparky
Lightning
Mini P.E.K.K.A Goblin Hut Dark Prince Sparky Archer Queen
Rocket
Goblin Hut Sparky Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince Royal Ghost Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Royal Ghost Mini P.E.K.K.A Dark Prince Goblin Hut Archer Queen Lightning Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Berserker Royal Ghost Mini P.E.K.K.A Dark Prince

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Mini P.E.K.K.A
Sparky Goblin Hut Dark Prince Lightning
Goblin Hut
Mini P.E.K.K.A Dark Prince Royal Ghost
Dark Prince
Mini P.E.K.K.A Goblin Hut Lightning Royal Ghost Sparky
Lightning
Mini P.E.K.K.A Dark Prince
Royal Ghost
Goblin Hut Dark Prince
Sparky
Mini P.E.K.K.A Dark Prince Archer Queen
Archer Queen
Sparky

Defense Synergies 0 6

Berserker
Mini P.E.K.K.A
Goblin Hut Royal Ghost
Goblin Hut
Mini P.E.K.K.A Dark Prince Royal Ghost
Dark Prince
Goblin Hut Royal Ghost Archer Queen
Lightning
Royal Ghost
Mini P.E.K.K.A Goblin Hut Dark Prince
Sparky
Archer Queen
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Hut Sparky
Mini P.E.K.K.A Sparky Goblin Hut Dark Prince
Mini P.E.K.K.A Goblin Hut Sparky Dark Prince Lightning
Mini P.E.K.K.A Goblin Hut Sparky Dark Prince
Lightning Mini P.E.K.K.A Dark Prince Sparky
Dark Prince Royal Ghost
Lightning Goblin Hut
Lightning Sparky
Mini P.E.K.K.A Sparky Goblin Hut Archer Queen
Mini P.E.K.K.A Dark Prince Royal Ghost Sparky
Berserker Goblin Hut Dark Prince Royal Ghost
Goblin Hut
Mini P.E.K.K.A Goblin Hut Sparky Dark Prince Lightning
Sparky Mini P.E.K.K.A Goblin Hut Dark Prince Royal Ghost
Mini P.E.K.K.A Sparky Goblin Hut
Mini P.E.K.K.A Goblin Hut Lightning Sparky
Sparky Mini P.E.K.K.A Goblin Hut Dark Prince
Goblin Hut Dark Prince Royal Ghost
Goblin Hut Dark Prince Royal Ghost
Mini P.E.K.K.A Sparky Goblin Hut
Dark Prince Royal Ghost Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Sparky Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblin Hut Dark Prince Royal Ghost Sparky
Mini P.E.K.K.A Lightning Royal Ghost
Mini P.E.K.K.A Goblin Hut Dark Prince Lightning Sparky
Mini P.E.K.K.A Dark Prince Lightning Sparky
Mini P.E.K.K.A Goblin Hut Dark Prince Sparky
Goblin Hut
Mini P.E.K.K.A Dark Prince Sparky Goblin Hut Lightning
Mini P.E.K.K.A Dark Prince Sparky
Lightning Mini P.E.K.K.A Goblin Hut Dark Prince Sparky
Goblin Hut Sparky
Mini P.E.K.K.A Goblin Hut Dark Prince Sparky
Lightning Dark Prince Archer Queen
Mini P.E.K.K.A Dark Prince Lightning Sparky
Sparky
Goblin Hut Sparky Mini P.E.K.K.A Dark Prince Lightning Archer Queen
Mini P.E.K.K.A Goblin Hut Dark Prince Royal Ghost Sparky Archer Queen
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Ghost Sparky
Royal Ghost
Lightning Goblin Hut Sparky
Lightning Dark Prince Sparky
Dark Prince Sparky
Sparky
Lightning
Lightning
Lightning Mini P.E.K.K.A Sparky
Lightning Dark Prince Sparky
Lightning Archer Queen
Lightning Goblin Hut Sparky
Lightning
Lightning Goblin Hut Sparky
Lightning Goblin Hut Sparky
Lightning Goblin Hut Sparky
Lightning Sparky
Mini P.E.K.K.A Lightning Sparky
Lightning Mini P.E.K.K.A Dark Prince Sparky
Lightning
Lightning Sparky
Lightning
Lightning Sparky
Lightning
Dark Prince Sparky
Lightning Royal Ghost Sparky
Lightning Sparky
Lightning Sparky
Lightning Sparky
Lightning Goblin Hut
Lightning Mini P.E.K.K.A Sparky
Lightning Sparky
Lightning Sparky
Sparky
Lightning Sparky
Lightning Goblin Hut Dark Prince
Lightning Archer Queen
Lightning Mini P.E.K.K.A Dark Prince Sparky
Lightning
Lightning Sparky Archer Queen
Dark Prince Sparky Archer Queen
Lightning Sparky Archer Queen
Lightning Archer Queen
Lightning Dark Prince Royal Ghost Sparky Archer Queen
Sparky
Lightning Sparky

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