My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Princess Electro Wizard Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Princess Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon
Giant Snowball
Guards Witch Princess Inferno Dragon Lumberjack
Zap
Guards Witch Princess Inferno Dragon
Barbarian Barrel
Guards Witch Princess Electro Wizard Lumberjack
The Log
Mini P.E.K.K.A Guards Witch Princess Lumberjack
Earthquake
Guards Witch
Arrows
Guards Witch Princess
Royal Delivery
Mini P.E.K.K.A Guards Witch Princess Electro Wizard Inferno Dragon Lumberjack
Fireball
Witch Princess Electro Wizard Inferno Dragon Lumberjack
Poison
Guards Witch Princess Electro Wizard
Lightning
Mini P.E.K.K.A Witch Electro Wizard Inferno Dragon Lumberjack
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Princess Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Princess Mini P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Princess Mini P.E.K.K.A Electro Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Princess Electro Wizard Lumberjack Mega Knight
Guards
Lumberjack
Witch
Lumberjack Mega Knight
Princess
Mini P.E.K.K.A Mega Knight
Electro Wizard
Mini P.E.K.K.A Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Mini P.E.K.K.A Guards Witch Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Mini P.E.K.K.A Witch Princess Electro Wizard Lumberjack

Defense Synergies 1 15

Mini P.E.K.K.A
Electro Wizard Guards Witch Princess
Guards
Mini P.E.K.K.A Witch Princess Electro Wizard Lumberjack
Witch
Mini P.E.K.K.A Guards Electro Wizard Lumberjack Mega Knight
Princess
Mini P.E.K.K.A Guards Mega Knight
Electro Wizard
Mini P.E.K.K.A Guards Witch Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Lumberjack
Guards Witch Electro Wizard
Mega Knight
Witch Princess Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Mini P.E.K.K.A Inferno Dragon Lumberjack Witch Electro Wizard Mega Knight
Mini P.E.K.K.A Witch Lumberjack Mega Knight Electro Wizard Inferno Dragon
Mini P.E.K.K.A Witch Inferno Dragon Lumberjack Guards Electro Wizard Mega Knight
Mini P.E.K.K.A Princess Lumberjack Mega Knight
Guards Electro Wizard Lumberjack Mega Knight
Electro Wizard Inferno Dragon Witch Princess
Electro Wizard Mega Knight
Mini P.E.K.K.A Witch Inferno Dragon Princess Lumberjack
Guards Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Guards Witch Electro Wizard Princess Lumberjack Mega Knight
Inferno Dragon Witch Princess Electro Wizard
Mini P.E.K.K.A Lumberjack Mega Knight Guards Witch Electro Wizard
Mega Knight Mini P.E.K.K.A Guards Witch Princess Electro Wizard Lumberjack
Mini P.E.K.K.A Inferno Dragon Electro Wizard Lumberjack Mega Knight
Mini P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack Mega Knight
Mega Knight Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Mega Knight Guards Witch Electro Wizard Lumberjack
Witch Guards Princess Electro Wizard Inferno Dragon Lumberjack Mega Knight
Mini P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Mega Knight Mini P.E.K.K.A Guards Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Lumberjack Mega Knight Witch Electro Wizard
Electro Wizard Mini P.E.K.K.A Inferno Dragon Lumberjack Mega Knight
Guards Lumberjack Mega Knight Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Guards Lumberjack Mega Knight Electro Wizard
Mini P.E.K.K.A Guards Witch Inferno Dragon Lumberjack Mega Knight
Witch Princess Electro Wizard
Mini P.E.K.K.A Guards Witch Electro Wizard Lumberjack
Mini P.E.K.K.A Mega Knight Inferno Dragon Lumberjack
Electro Wizard Mega Knight Mini P.E.K.K.A Witch Inferno Dragon
Witch Guards Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Guards Witch Lumberjack
Mega Knight Guards Electro Wizard
Mini P.E.K.K.A Mega Knight Guards Witch Lumberjack
Witch Princess Mega Knight
Guards Witch Electro Wizard Mini P.E.K.K.A Inferno Dragon Lumberjack
Mega Knight Mini P.E.K.K.A Witch Princess Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards
Princess Electro Wizard
Guards
Mega Knight
Witch Princess
Witch Princess
Princess
Mini P.E.K.K.A Guards Electro Wizard Lumberjack
Princess Electro Wizard
Princess
Princess
Princess
Princess
Witch Princess
Princess Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Princess Electro Wizard Mega Knight
Witch Princess Mega Knight
Mega Knight
Princess
Witch Princess Mega Knight
Witch Inferno Dragon
Witch Princess Electro Wizard
Witch Princess Mega Knight
Witch Princess Electro Wizard
Electro Wizard Guards Witch
Mini P.E.K.K.A
Mega Knight
Princess Electro Wizard
Mega Knight
Princess
Electro Wizard Guards Witch Princess
Witch Princess Electro Wizard
Mini P.E.K.K.A Princess Electro Wizard Lumberjack Mega Knight
Princess
Mega Knight
Guards Witch Princess Electro Wizard
Witch Princess Electro Wizard
Witch Princess Electro Wizard Mega Knight
Inferno Dragon
Mega Knight

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