My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army Sparky
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army
Zap
Inferno Tower Goblin Barrel Skeleton Army Sparky
Barbarian Barrel
Inferno Tower Goblin Barrel Skeleton Army Electro Wizard Sparky
The Log
Mini P.E.K.K.A Hog Rider Goblin Barrel Skeleton Army Sparky
Earthquake
Hog Rider Inferno Tower Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Mini P.E.K.K.A Hog Rider Goblin Barrel Skeleton Army Electro Wizard Sparky
Fireball
Hog Rider Inferno Tower Goblin Barrel Skeleton Army Electro Wizard Sparky
Poison
Inferno Tower Skeleton Army Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Inferno Tower Electro Wizard Sparky
Rocket
Hog Rider Inferno Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Skeleton Army Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Mini P.E.K.K.A Hog Rider Electro Wizard Inferno Tower Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Mini P.E.K.K.A Hog Rider

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Sparky Hog Rider Electro Wizard Mega Knight
Hog Rider
Mini P.E.K.K.A Goblin Barrel Electro Wizard Mega Knight
Inferno Tower
Goblin Barrel
Hog Rider Skeleton Army Sparky Mega Knight
Skeleton Army
Goblin Barrel Sparky
Electro Wizard
Mini P.E.K.K.A Hog Rider Sparky Mega Knight
Sparky
Mini P.E.K.K.A Goblin Barrel Skeleton Army Electro Wizard
Mega Knight
Mini P.E.K.K.A Hog Rider Goblin Barrel Electro Wizard

Defense Synergies 3 5

Mini P.E.K.K.A
Electro Wizard Skeleton Army
Hog Rider
Inferno Tower
Skeleton Army Electro Wizard Mega Knight
Goblin Barrel
Skeleton Army
Inferno Tower Mini P.E.K.K.A Electro Wizard Sparky
Electro Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Mega Knight
Sparky
Skeleton Army
Mega Knight
Inferno Tower Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Electro Wizard Sparky
Mini P.E.K.K.A Inferno Tower Skeleton Army Sparky Electro Wizard Mega Knight
Mini P.E.K.K.A Inferno Tower Skeleton Army Sparky Mega Knight Electro Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Sparky Electro Wizard Mega Knight
Mini P.E.K.K.A Skeleton Army Sparky Mega Knight
Skeleton Army Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Inferno Tower Electro Wizard Sparky Mega Knight
Mini P.E.K.K.A Inferno Tower Sparky Skeleton Army
Skeleton Army Mini P.E.K.K.A Inferno Tower Electro Wizard Sparky Mega Knight
Skeleton Army Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Sparky Mega Knight Electro Wizard
Skeleton Army Sparky Mega Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Sparky Electro Wizard Mega Knight
Inferno Tower Skeleton Army Mini P.E.K.K.A Electro Wizard Sparky Mega Knight
Sparky Mega Knight Mini P.E.K.K.A Inferno Tower Skeleton Army Electro Wizard
Mega Knight Skeleton Army Electro Wizard
Electro Wizard Mega Knight
Mini P.E.K.K.A Sparky Inferno Tower Electro Wizard
Skeleton Army Mega Knight Mini P.E.K.K.A Electro Wizard Sparky
Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Inferno Tower Electro Wizard Sparky
Electro Wizard Mini P.E.K.K.A Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Inferno Tower Electro Wizard Sparky
Mini P.E.K.K.A Skeleton Army Mega Knight Inferno Tower Electro Wizard Sparky
Inferno Tower Mini P.E.K.K.A Skeleton Army Sparky Mega Knight
Electro Wizard
Mini P.E.K.K.A Skeleton Army Sparky Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower Mega Knight Skeleton Army Sparky
Electro Wizard Mega Knight Mini P.E.K.K.A Inferno Tower Skeleton Army Sparky
Inferno Tower Skeleton Army Sparky
Mega Knight Mini P.E.K.K.A Inferno Tower Sparky
Skeleton Army Mega Knight Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Inferno Tower Sparky
Skeleton Army Sparky Mega Knight
Inferno Tower Skeleton Army Electro Wizard Sparky Mini P.E.K.K.A
Mega Knight Mini P.E.K.K.A Inferno Tower Electro Wizard Sparky
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Electro Wizard
Sparky
Sparky
Sparky Mega Knight
Sparky
Mini P.E.K.K.A Electro Wizard Sparky
Electro Wizard Sparky
Sparky
Sparky
Sparky
Sparky Mega Knight
Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Electro Wizard Sparky Mega Knight
Mega Knight
Sparky Mega Knight
Sparky
Sparky Mega Knight
Electro Wizard Sparky
Sparky Mega Knight
Sparky
Electro Wizard Sparky
Electro Wizard
Mini P.E.K.K.A Sparky
Sparky Mega Knight
Electro Wizard Sparky
Sparky Mega Knight
Sparky
Electro Wizard Skeleton Army
Electro Wizard
Mini P.E.K.K.A Electro Wizard Sparky Mega Knight
Sparky
Sparky Mega Knight
Electro Wizard Sparky
Electro Wizard
Electro Wizard Sparky Mega Knight
Sparky
Sparky Mega Knight

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