My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Bowler Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton
Giant Snowball
Clone Electro Dragon
Zap
Clone
Barbarian Barrel
Clone Giant Skeleton Magic Archer
The Log
Mini P.E.K.K.A Clone Giant Skeleton
Earthquake
Clone
Arrows
Clone
Royal Delivery
Mini P.E.K.K.A Clone Electro Dragon Bowler Giant Skeleton Magic Archer
Fireball
Clone Electro Dragon Bowler Magic Archer
Poison
Clone Electro Dragon Magic Archer
Lightning
Mini P.E.K.K.A Electro Dragon Bowler Magic Archer
Rocket
Electro Dragon Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Clone Tornado Bowler Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Clone Tornado Mini P.E.K.K.A Magic Archer Electro Dragon Bowler Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Clone Tornado Mini P.E.K.K.A

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Mirror Tornado Bowler Giant Skeleton Magic Archer
Mirror
Mini P.E.K.K.A Tornado Giant Skeleton Magic Archer
Clone
Giant Skeleton Bowler Magic Archer
Tornado
Magic Archer Mini P.E.K.K.A Mirror Electro Dragon Bowler Giant Skeleton
Electro Dragon
Tornado Bowler Giant Skeleton Magic Archer
Bowler
Mini P.E.K.K.A Clone Tornado Electro Dragon Magic Archer
Giant Skeleton
Clone Mini P.E.K.K.A Mirror Tornado Electro Dragon Magic Archer
Magic Archer
Tornado Mini P.E.K.K.A Mirror Clone Electro Dragon Bowler Giant Skeleton

Defense Synergies 3 13

Mini P.E.K.K.A
Mirror Tornado Electro Dragon Bowler Magic Archer
Mirror
Tornado Mini P.E.K.K.A Electro Dragon Bowler Magic Archer
Clone
Tornado
Mirror Bowler Magic Archer Mini P.E.K.K.A Electro Dragon Giant Skeleton
Electro Dragon
Mini P.E.K.K.A Mirror Tornado Bowler Giant Skeleton
Bowler
Tornado Mini P.E.K.K.A Mirror Electro Dragon
Giant Skeleton
Tornado Electro Dragon Magic Archer
Magic Archer
Tornado Mini P.E.K.K.A Mirror Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Electro Dragon Magic Archer
Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Tornado Bowler Electro Dragon Giant Skeleton
Mini P.E.K.K.A Electro Dragon Bowler
Mini P.E.K.K.A Tornado Bowler Giant Skeleton
Tornado Bowler Electro Dragon Magic Archer
Tornado Electro Dragon Magic Archer
Bowler Electro Dragon Giant Skeleton Magic Archer
Mini P.E.K.K.A Tornado
Tornado Mini P.E.K.K.A Bowler Giant Skeleton
Tornado Electro Dragon Bowler Giant Skeleton Magic Archer
Tornado Electro Dragon Magic Archer
Mini P.E.K.K.A Bowler Electro Dragon Giant Skeleton
Bowler Mini P.E.K.K.A Tornado Electro Dragon Magic Archer
Mini P.E.K.K.A
Tornado Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Tornado Electro Dragon Bowler
Tornado Electro Dragon Bowler Magic Archer
Tornado Electro Dragon Bowler Giant Skeleton Magic Archer
Mini P.E.K.K.A Tornado
Bowler Mini P.E.K.K.A Electro Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Bowler Giant Skeleton
Mini P.E.K.K.A Electro Dragon Bowler Magic Archer
Giant Skeleton Mini P.E.K.K.A Electro Dragon Bowler
Mini P.E.K.K.A Bowler Giant Skeleton Tornado
Giant Skeleton Mini P.E.K.K.A Bowler
Tornado Electro Dragon Magic Archer
Mini P.E.K.K.A Bowler Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Electro Dragon Giant Skeleton Mini P.E.K.K.A Tornado Magic Archer
Mini P.E.K.K.A Electro Dragon Bowler Giant Skeleton
Tornado Bowler Giant Skeleton
Mini P.E.K.K.A Bowler Giant Skeleton
Electro Dragon Bowler Magic Archer
Electro Dragon Mini P.E.K.K.A Tornado Bowler Giant Skeleton Magic Archer
Bowler Mini P.E.K.K.A Electro Dragon Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Electro Dragon Giant Skeleton
Tornado Electro Dragon Bowler Magic Archer
Electro Dragon Giant Skeleton Magic Archer
Giant Skeleton
Bowler Magic Archer
Tornado Electro Dragon Magic Archer
Tornado Bowler Magic Archer
Tornado Electro Dragon Bowler Magic Archer
Tornado Electro Dragon
Mini P.E.K.K.A Tornado Electro Dragon Bowler
Tornado Electro Dragon Bowler Magic Archer
Tornado Electro Dragon Magic Archer
Bowler Magic Archer
Electro Dragon Magic Archer
Magic Archer
Electro Dragon Bowler Magic Archer
Magic Archer Electro Dragon Bowler
Tornado
Mini P.E.K.K.A
Mini P.E.K.K.A Electro Dragon Bowler Magic Archer
Tornado Electro Dragon Bowler Magic Archer
Bowler Giant Skeleton Magic Archer
Tornado
Tornado Bowler
Electro Dragon
Tornado Electro Dragon Bowler Magic Archer
Tornado Electro Dragon Bowler Magic Archer
Tornado Electro Dragon Bowler Magic Archer
Tornado Magic Archer
Tornado Electro Dragon Magic Archer
Electro Dragon
Mini P.E.K.K.A Bowler
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Giant Skeleton
Bowler Magic Archer
Electro Dragon Magic Archer
Tornado Electro Dragon Magic Archer
Mini P.E.K.K.A Electro Dragon Bowler Magic Archer
Electro Dragon Bowler Magic Archer
Tornado Giant Skeleton
Electro Dragon
Electro Dragon Tornado Bowler Giant Skeleton Magic Archer
Tornado Electro Dragon Magic Archer
Electro Dragon Tornado Bowler Giant Skeleton Magic Archer
Electro Dragon Bowler

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