My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Giant Skeleton Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Sparky
Giant Snowball
Musketeer Skeleton Army Lumberjack
Zap
Skeleton Army Sparky
Barbarian Barrel
Musketeer Wizard Skeleton Army Giant Skeleton Lumberjack Sparky
The Log
Mini P.E.K.K.A Musketeer Skeleton Army Giant Skeleton Lumberjack Sparky
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Musketeer Wizard Skeleton Army Giant Skeleton Lumberjack Sparky
Fireball
Musketeer Wizard Skeleton Army Lumberjack Sparky
Poison
Musketeer Wizard Skeleton Army Sparky
Lightning
Mini P.E.K.K.A Musketeer Wizard Lumberjack Sparky
Rocket
Musketeer Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Poison Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Mini P.E.K.K.A Musketeer Poison Lumberjack Wizard Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Mini P.E.K.K.A Musketeer Poison

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Sparky Musketeer Wizard Giant Skeleton Lumberjack
Musketeer
Mini P.E.K.K.A Giant Skeleton Lumberjack
Wizard
Mini P.E.K.K.A Giant Skeleton Lumberjack Sparky
Skeleton Army
Sparky
Poison
Giant Skeleton
Giant Skeleton
Mini P.E.K.K.A Musketeer Wizard Poison Lumberjack Sparky
Lumberjack
Mini P.E.K.K.A Musketeer Wizard Giant Skeleton Sparky
Sparky
Mini P.E.K.K.A Wizard Skeleton Army Giant Skeleton Lumberjack

Defense Synergies 1 13

Mini P.E.K.K.A
Musketeer Wizard Skeleton Army
Musketeer
Lumberjack Mini P.E.K.K.A Skeleton Army Giant Skeleton
Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton Lumberjack
Skeleton Army
Mini P.E.K.K.A Musketeer Wizard Giant Skeleton Lumberjack Sparky
Poison
Sparky
Giant Skeleton
Musketeer Wizard Skeleton Army Lumberjack
Lumberjack
Musketeer Wizard Skeleton Army Giant Skeleton
Sparky
Skeleton Army Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard Sparky
Mini P.E.K.K.A Skeleton Army Lumberjack Sparky Musketeer
Mini P.E.K.K.A Skeleton Army Lumberjack Sparky Musketeer Giant Skeleton
Mini P.E.K.K.A Skeleton Army Lumberjack Sparky Musketeer
Mini P.E.K.K.A Skeleton Army Poison Giant Skeleton Lumberjack Sparky
Skeleton Army Musketeer Lumberjack
Musketeer Wizard Poison
Musketeer Poison Giant Skeleton Sparky
Mini P.E.K.K.A Sparky Musketeer Skeleton Army Lumberjack
Skeleton Army Mini P.E.K.K.A Musketeer Giant Skeleton Lumberjack Sparky
Skeleton Army Poison Musketeer Wizard Giant Skeleton Lumberjack
Musketeer Wizard Poison
Mini P.E.K.K.A Skeleton Army Lumberjack Sparky Musketeer Wizard Giant Skeleton
Wizard Skeleton Army Sparky Mini P.E.K.K.A Poison Lumberjack
Mini P.E.K.K.A Skeleton Army Sparky Lumberjack
Skeleton Army Mini P.E.K.K.A Lumberjack Sparky
Wizard Sparky Mini P.E.K.K.A Musketeer Skeleton Army Poison Lumberjack
Musketeer Wizard Skeleton Army Lumberjack
Wizard Poison Musketeer Giant Skeleton Lumberjack
Mini P.E.K.K.A Sparky Musketeer Lumberjack
Wizard Skeleton Army Mini P.E.K.K.A Musketeer Poison Giant Skeleton Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Lumberjack Giant Skeleton Sparky
Poison Mini P.E.K.K.A Musketeer Wizard Lumberjack
Skeleton Army Giant Skeleton Lumberjack Mini P.E.K.K.A Musketeer Sparky
Mini P.E.K.K.A Skeleton Army Giant Skeleton Lumberjack Musketeer Sparky
Giant Skeleton Mini P.E.K.K.A Musketeer Skeleton Army Lumberjack Sparky
Wizard Poison Musketeer
Mini P.E.K.K.A Skeleton Army Sparky Musketeer Giant Skeleton Lumberjack
Mini P.E.K.K.A Giant Skeleton Skeleton Army Lumberjack Sparky
Giant Skeleton Mini P.E.K.K.A Skeleton Army Poison Sparky
Musketeer Skeleton Army Sparky
Mini P.E.K.K.A Musketeer Giant Skeleton Lumberjack Sparky
Skeleton Army Poison Giant Skeleton
Mini P.E.K.K.A Skeleton Army Giant Skeleton Wizard Lumberjack Sparky
Wizard Musketeer Skeleton Army Sparky
Skeleton Army Sparky Mini P.E.K.K.A Musketeer Poison Giant Skeleton Lumberjack
Poison Mini P.E.K.K.A Musketeer Wizard Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Giant Skeleton Sparky
Poison Musketeer
Poison Giant Skeleton Sparky
Musketeer Poison Giant Skeleton Sparky
Wizard Poison Sparky
Wizard Poison Musketeer
Musketeer Wizard Poison Sparky
Poison Wizard
Poison Wizard
Mini P.E.K.K.A Musketeer Poison Lumberjack Sparky
Poison Musketeer Wizard Sparky
Poison Musketeer Wizard
Poison Musketeer Sparky
Musketeer Poison
Musketeer Poison Sparky
Musketeer Wizard Poison Sparky
Musketeer Wizard Poison Sparky
Poison Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Musketeer Wizard Poison Sparky
Wizard Poison
Musketeer Poison Giant Skeleton Sparky
Wizard Poison
Musketeer Sparky
Musketeer Poison
Poison Wizard Sparky
Poison Musketeer Wizard Sparky
Musketeer Wizard Poison Sparky
Poison Musketeer Sparky
Poison Musketeer Wizard Sparky
Musketeer Wizard Poison
Mini P.E.K.K.A Sparky
Poison Musketeer Wizard Sparky
Poison Sparky
Giant Skeleton Sparky
Wizard Poison Sparky
Musketeer Skeleton Army
Poison Musketeer Wizard
Poison Mini P.E.K.K.A Musketeer Wizard Lumberjack Sparky
Musketeer Wizard Poison
Poison Giant Skeleton Sparky
Musketeer Sparky
Musketeer Poison Giant Skeleton Sparky
Musketeer Poison
Poison Musketeer Giant Skeleton Sparky

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