My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon P.E.K.K.A Inferno Dragon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Baby Dragon Inferno Dragon
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Skeleton Army
The Log
Mini P.E.K.K.A Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Skeleton Army Baby Dragon P.E.K.K.A Inferno Dragon
Fireball
Skeleton Army Baby Dragon Inferno Dragon
Poison
Skeleton Army
Lightning
Mini P.E.K.K.A Baby Dragon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Baby Dragon P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Mini P.E.K.K.A Baby Dragon Inferno Dragon Golden Knight P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Mini P.E.K.K.A Baby Dragon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Baby Dragon The Log Mega Knight
Skeleton Army
Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Mega Knight
P.E.K.K.A
Baby Dragon The Log
The Log
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Inferno Dragon
Mega Knight Baby Dragon
Mega Knight
Inferno Dragon Mini P.E.K.K.A Baby Dragon The Log
Golden Knight

Defense Synergies 2 12

Mini P.E.K.K.A
The Log Skeleton Army Baby Dragon
Skeleton Army
Mini P.E.K.K.A The Log Inferno Dragon
Baby Dragon
Mini P.E.K.K.A P.E.K.K.A The Log Inferno Dragon Mega Knight
P.E.K.K.A
The Log Baby Dragon
The Log
Mini P.E.K.K.A P.E.K.K.A Skeleton Army Baby Dragon Inferno Dragon Mega Knight Golden Knight
Inferno Dragon
Skeleton Army Baby Dragon The Log Mega Knight
Mega Knight
Baby Dragon The Log Inferno Dragon
Golden Knight
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Golden Knight
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Inferno Dragon The Log Mega Knight
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight Inferno Dragon
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Inferno Dragon Mega Knight
Mini P.E.K.K.A Skeleton Army P.E.K.K.A The Log Mega Knight
Skeleton Army The Log Baby Dragon Mega Knight
Inferno Dragon Baby Dragon
Baby Dragon P.E.K.K.A The Log Mega Knight Golden Knight
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Mini P.E.K.K.A Mega Knight
Skeleton Army Baby Dragon The Log Mega Knight
Inferno Dragon Baby Dragon
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight The Log
Skeleton Army Mega Knight Mini P.E.K.K.A Baby Dragon P.E.K.K.A The Log Golden Knight
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Inferno Dragon Mega Knight
Skeleton Army Mini P.E.K.K.A P.E.K.K.A The Log Inferno Dragon Mega Knight
Mega Knight Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Mega Knight Skeleton Army Baby Dragon The Log Golden Knight
Baby Dragon The Log Inferno Dragon Mega Knight
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Skeleton Army Mega Knight Mini P.E.K.K.A Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight P.E.K.K.A
Mini P.E.K.K.A Baby Dragon The Log Inferno Dragon Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Mini P.E.K.K.A The Log Golden Knight
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight The Log
P.E.K.K.A Mini P.E.K.K.A Skeleton Army Inferno Dragon Mega Knight
Baby Dragon
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Mega Knight Skeleton Army Inferno Dragon
P.E.K.K.A Mega Knight Mini P.E.K.K.A Skeleton Army Baby Dragon The Log Inferno Dragon
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Mini P.E.K.K.A Golden Knight
Skeleton Army P.E.K.K.A Mega Knight The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight Golden Knight
Skeleton Army Baby Dragon Mega Knight
Skeleton Army Mini P.E.K.K.A Baby Dragon P.E.K.K.A The Log Inferno Dragon Golden Knight
Mega Knight Mini P.E.K.K.A Baby Dragon P.E.K.K.A The Log Inferno Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log Golden Knight
Baby Dragon The Log Golden Knight
Baby Dragon The Log
The Log
Baby Dragon The Log Mega Knight
Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log Golden Knight
Mini P.E.K.K.A
The Log Golden Knight
Baby Dragon
Baby Dragon The Log Golden Knight
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log Golden Knight
Baby Dragon The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight Golden Knight
Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
The Log Baby Dragon Mega Knight
Inferno Dragon
The Log Baby Dragon Golden Knight
Baby Dragon The Log Mega Knight Golden Knight
Baby Dragon The Log Golden Knight
Baby Dragon
Mini P.E.K.K.A
The Log Mega Knight
P.E.K.K.A Mega Knight
The Log
Skeleton Army
Baby Dragon
The Log
Mini P.E.K.K.A Baby Dragon Mega Knight
The Log Baby Dragon
P.E.K.K.A Mega Knight
Baby Dragon The Log Golden Knight
Baby Dragon The Log Mega Knight Golden Knight
P.E.K.K.A Inferno Dragon
Mega Knight

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