My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army
Giant Snowball
Wall Breakers Skeleton Army Witch Princess
Zap
Wall Breakers Skeleton Army Witch Princess
Barbarian Barrel
Wall Breakers Skeleton Army Witch Princess
The Log
Mini P.E.K.K.A Wall Breakers Skeleton Army Witch Princess
Earthquake
Skeleton Army Witch
Arrows
Wall Breakers Skeleton Army Witch Princess
Royal Delivery
Mini P.E.K.K.A Wall Breakers Skeleton Army Witch P.E.K.K.A Princess
Fireball
Wall Breakers Skeleton Army Witch Princess
Poison
Skeleton Army Witch Princess
Lightning
Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Freeze P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Skeleton Army Princess Mini P.E.K.K.A Freeze Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Skeleton Army Princess

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
The Log Princess
Wall Breakers
The Log Princess
Skeleton Army
Freeze
Witch
P.E.K.K.A
P.E.K.K.A
Witch The Log Princess
The Log
Mini P.E.K.K.A Wall Breakers P.E.K.K.A Princess
Princess
Mini P.E.K.K.A Wall Breakers P.E.K.K.A The Log

Defense Synergies 2 10

Mini P.E.K.K.A
The Log Skeleton Army Freeze Witch Princess
Wall Breakers
Skeleton Army
Mini P.E.K.K.A Freeze The Log Princess
Freeze
Mini P.E.K.K.A Skeleton Army
Witch
Mini P.E.K.K.A The Log
P.E.K.K.A
The Log Princess
The Log
Mini P.E.K.K.A P.E.K.K.A Skeleton Army Witch Princess
Princess
Mini P.E.K.K.A Skeleton Army P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Witch The Log
Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Freeze
Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A The Log Princess
Skeleton Army Freeze The Log
Freeze Witch Princess
P.E.K.K.A The Log
Mini P.E.K.K.A Witch P.E.K.K.A Skeleton Army Princess
Skeleton Army Mini P.E.K.K.A
Skeleton Army Witch Freeze The Log Princess
Witch Princess
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Freeze Witch The Log
Skeleton Army Mini P.E.K.K.A Freeze Witch P.E.K.K.A The Log Princess
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army Mini P.E.K.K.A Freeze P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A
Skeleton Army Witch The Log
Freeze Witch The Log Princess
Mini P.E.K.K.A P.E.K.K.A
Skeleton Army Mini P.E.K.K.A Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A
Mini P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A The Log
P.E.K.K.A Mini P.E.K.K.A Skeleton Army Witch
Freeze Witch Princess
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Witch
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Freeze P.E.K.K.A Mini P.E.K.K.A Skeleton Army Witch The Log
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Mini P.E.K.K.A Witch
Skeleton Army P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Witch
Skeleton Army Witch Princess
Skeleton Army Witch Mini P.E.K.K.A Freeze P.E.K.K.A The Log
Mini P.E.K.K.A Freeze Witch P.E.K.K.A The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Freeze The Log
The Log Princess
The Log
Freeze The Log
The Log
Freeze Witch Princess
Witch The Log Princess
The Log Freeze Princess
The Log
Mini P.E.K.K.A
The Log Princess
Princess
The Log Princess
Freeze Princess
Princess The Log
Witch The Log Princess
The Log Princess
Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A The Log Princess
Witch The Log Princess
The Log
Princess
The Log
The Log
Freeze The Log Witch Princess
Witch
The Log Witch Princess
Witch The Log Princess
The Log
Witch Princess
Freeze Witch
Mini P.E.K.K.A
The Log
Freeze Princess
P.E.K.K.A
The Log Princess
Skeleton Army Freeze Witch Princess
Witch Princess
Freeze
The Log
Mini P.E.K.K.A Princess
The Log Princess
P.E.K.K.A
Freeze Witch The Log Princess
Witch Princess
Freeze Witch The Log Princess
P.E.K.K.A

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