My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Baby Dragon Dark Prince Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince Prince
Giant Snowball
Goblin Hut Goblin Barrel Baby Dragon Witch
Zap
Goblin Hut Goblin Barrel Dark Prince Witch Prince
Barbarian Barrel
Goblin Hut Wizard Goblin Barrel Dark Prince Witch
The Log
Mini P.E.K.K.A Goblin Hut Goblin Barrel Dark Prince Witch Prince
Earthquake
Goblin Hut Goblin Barrel Witch
Arrows
Goblin Hut Goblin Barrel Witch
Royal Delivery
Mini P.E.K.K.A Goblin Hut Wizard Goblin Barrel Baby Dragon Dark Prince Witch Prince
Fireball
Goblin Hut Wizard Goblin Barrel Baby Dragon Witch
Poison
Goblin Hut Wizard Witch
Lightning
Mini P.E.K.K.A Goblin Hut Wizard Baby Dragon Dark Prince Witch Prince
Rocket
Goblin Hut Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Mini P.E.K.K.A Baby Dragon Dark Prince Goblin Hut Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Mini P.E.K.K.A Baby Dragon Dark Prince

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Goblin Hut Wizard Baby Dragon Dark Prince
Goblin Hut
Mini P.E.K.K.A Goblin Barrel Baby Dragon Dark Prince Prince
Wizard
Mini P.E.K.K.A Dark Prince Prince
Goblin Barrel
Dark Prince Prince Goblin Hut Baby Dragon
Baby Dragon
Mini P.E.K.K.A Goblin Hut Goblin Barrel Dark Prince Witch Prince
Dark Prince
Goblin Barrel Prince Mini P.E.K.K.A Goblin Hut Wizard Baby Dragon Witch
Witch
Baby Dragon Dark Prince Prince
Prince
Goblin Barrel Dark Prince Goblin Hut Wizard Baby Dragon Witch

Defense Synergies 0 15

Mini P.E.K.K.A
Goblin Hut Wizard Baby Dragon Witch
Goblin Hut
Mini P.E.K.K.A Wizard Baby Dragon Dark Prince
Wizard
Mini P.E.K.K.A Goblin Hut Dark Prince Prince
Goblin Barrel
Baby Dragon
Mini P.E.K.K.A Goblin Hut Dark Prince Witch Prince
Dark Prince
Goblin Hut Wizard Baby Dragon Witch Prince
Witch
Mini P.E.K.K.A Baby Dragon Dark Prince Prince
Prince
Wizard Baby Dragon Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Wizard Baby Dragon
Mini P.E.K.K.A Goblin Hut Dark Prince Witch Prince
Mini P.E.K.K.A Goblin Hut Witch Prince Dark Prince
Mini P.E.K.K.A Goblin Hut Witch Prince Dark Prince
Mini P.E.K.K.A Dark Prince Prince
Baby Dragon Dark Prince
Goblin Hut Wizard Baby Dragon Witch
Baby Dragon
Mini P.E.K.K.A Witch Goblin Hut Prince
Mini P.E.K.K.A Dark Prince Prince
Witch Goblin Hut Wizard Baby Dragon Dark Prince
Goblin Hut Wizard Baby Dragon Witch
Mini P.E.K.K.A Goblin Hut Prince Wizard Dark Prince Witch
Wizard Mini P.E.K.K.A Goblin Hut Baby Dragon Dark Prince Witch Prince
Mini P.E.K.K.A Goblin Hut Prince
Mini P.E.K.K.A Goblin Hut Prince
Wizard Mini P.E.K.K.A Goblin Hut Dark Prince Witch Prince
Goblin Hut Wizard Baby Dragon Dark Prince Witch Prince
Wizard Baby Dragon Witch Goblin Hut Dark Prince
Mini P.E.K.K.A Goblin Hut Prince
Wizard Dark Prince Mini P.E.K.K.A Baby Dragon Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblin Hut Dark Prince Witch Prince
Mini P.E.K.K.A Wizard Baby Dragon Prince
Mini P.E.K.K.A Goblin Hut Dark Prince Witch Prince
Mini P.E.K.K.A Dark Prince Prince
Mini P.E.K.K.A Goblin Hut Dark Prince Witch Prince
Wizard Goblin Hut Baby Dragon Witch
Mini P.E.K.K.A Dark Prince Prince Goblin Hut Witch
Mini P.E.K.K.A Dark Prince Prince
Mini P.E.K.K.A Goblin Hut Baby Dragon Dark Prince Witch Prince
Witch Goblin Hut
Mini P.E.K.K.A Goblin Hut Dark Prince Witch Prince
Dark Prince Prince
Mini P.E.K.K.A Dark Prince Prince Wizard Witch
Wizard Baby Dragon Witch
Goblin Hut Witch Mini P.E.K.K.A Baby Dragon Dark Prince Prince
Mini P.E.K.K.A Goblin Hut Wizard Baby Dragon Dark Prince Witch
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Goblin Hut Baby Dragon
Dark Prince Prince
Wizard Baby Dragon Dark Prince
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Mini P.E.K.K.A Prince
Wizard Dark Prince Prince
Wizard Baby Dragon
Goblin Hut Baby Dragon
Baby Dragon
Goblin Hut Baby Dragon Prince
Goblin Hut Wizard Baby Dragon Witch
Goblin Hut Wizard Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon Dark Prince Prince
Wizard Baby Dragon Witch
Baby Dragon Prince
Wizard
Prince
Baby Dragon
Wizard Baby Dragon Dark Prince Witch
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Prince
Baby Dragon
Wizard Baby Dragon Witch
Goblin Hut Wizard Witch
Mini P.E.K.K.A
Wizard
Prince
Wizard
Goblin Hut Dark Prince Witch Prince
Wizard Baby Dragon Witch
Mini P.E.K.K.A Wizard Baby Dragon Dark Prince Prince
Wizard Baby Dragon
Dark Prince Prince
Baby Dragon Witch
Witch
Baby Dragon Dark Prince Witch Prince
Prince
Wizard

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