My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Bandit Inferno Dragon Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Bandit Inferno Dragon Night Witch
Giant Snowball
Royal Hogs Witch Inferno Dragon Night Witch
Zap
Royal Hogs Witch Bandit Inferno Dragon Night Witch
Barbarian Barrel
Wizard Royal Hogs Witch Bandit Night Witch
The Log
Mini P.E.K.K.A Royal Hogs Witch Bandit
Earthquake
Royal Hogs Witch
Arrows
Royal Hogs Witch Night Witch
Royal Delivery
Mini P.E.K.K.A Wizard Royal Hogs Witch Bandit Inferno Dragon Night Witch
Fireball
Wizard Royal Hogs Witch Bandit Inferno Dragon Night Witch
Poison
Wizard Royal Hogs Witch Night Witch
Lightning
Mini P.E.K.K.A Wizard Witch Bandit Inferno Dragon Night Witch
Rocket
Wizard Royal Hogs Witch Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Dragon Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Mini P.E.K.K.A Inferno Dragon Night Witch Wizard Royal Hogs Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Mini P.E.K.K.A Inferno Dragon Night Witch

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Wizard Royal Hogs Mega Knight
Wizard
Mini P.E.K.K.A Royal Hogs Bandit Mega Knight
Royal Hogs
Mini P.E.K.K.A Wizard Bandit Mega Knight
Witch
Bandit Mega Knight
Bandit
Wizard Royal Hogs Witch Mega Knight
Inferno Dragon
Mega Knight
Night Witch
Mega Knight
Mega Knight
Inferno Dragon Mini P.E.K.K.A Wizard Royal Hogs Witch Bandit Night Witch

Defense Synergies 0 9

Mini P.E.K.K.A
Wizard Witch
Wizard
Mini P.E.K.K.A Bandit Mega Knight
Royal Hogs
Witch
Mini P.E.K.K.A Bandit Mega Knight
Bandit
Wizard Witch Mega Knight
Inferno Dragon
Mega Knight
Night Witch
Mega Knight
Mega Knight
Wizard Witch Bandit Inferno Dragon Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A Inferno Dragon Witch Bandit Night Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight Bandit Inferno Dragon Night Witch
Mini P.E.K.K.A Witch Inferno Dragon Night Witch Bandit Mega Knight
Mini P.E.K.K.A Mega Knight
Bandit Night Witch Mega Knight
Inferno Dragon Wizard Witch Night Witch
Bandit Mega Knight
Mini P.E.K.K.A Witch Inferno Dragon Night Witch
Mini P.E.K.K.A Bandit Night Witch Mega Knight
Witch Wizard Bandit Night Witch Mega Knight
Inferno Dragon Wizard Witch Night Witch
Mini P.E.K.K.A Night Witch Mega Knight Wizard Witch Bandit
Wizard Mega Knight Mini P.E.K.K.A Witch Night Witch
Mini P.E.K.K.A Inferno Dragon Bandit Mega Knight
Mini P.E.K.K.A Bandit Inferno Dragon Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Witch Night Witch
Mega Knight Wizard Witch Bandit Night Witch
Wizard Witch Bandit Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Wizard Mega Knight Mini P.E.K.K.A Witch Bandit Night Witch
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Witch Bandit
Bandit Mini P.E.K.K.A Wizard Inferno Dragon Mega Knight
Bandit Mega Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight Bandit Night Witch
Mini P.E.K.K.A Witch Bandit Inferno Dragon Night Witch Mega Knight
Wizard Witch
Mini P.E.K.K.A Witch Bandit Night Witch
Mini P.E.K.K.A Mega Knight Inferno Dragon
Mega Knight Mini P.E.K.K.A Witch Bandit Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Witch
Mega Knight
Mini P.E.K.K.A Mega Knight Wizard Witch Bandit Night Witch
Wizard Witch Mega Knight
Witch Mini P.E.K.K.A Inferno Dragon Night Witch
Mega Knight Mini P.E.K.K.A Wizard Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Bandit
Bandit
Wizard Mega Knight
Wizard Witch
Wizard Witch
Wizard
Wizard Bandit
Mini P.E.K.K.A Night Witch
Wizard Bandit
Wizard
Bandit
Bandit
Wizard Witch Bandit
Wizard Bandit Mega Knight
Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Wizard Bandit Mega Knight
Wizard Witch Mega Knight
Night Witch Mega Knight
Wizard
Wizard Witch Mega Knight
Witch Inferno Dragon
Wizard Witch Bandit
Wizard Witch Bandit Mega Knight
Bandit
Wizard Witch Night Witch
Wizard Witch
Mini P.E.K.K.A Night Witch
Wizard Bandit Night Witch Mega Knight
Mega Knight
Wizard
Witch Bandit Night Witch
Wizard Witch
Mini P.E.K.K.A Wizard Mega Knight
Wizard
Mega Knight
Witch
Witch
Witch Bandit Mega Knight
Inferno Dragon
Wizard Mega Knight

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