My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Bandit Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit
Giant Snowball
Miner Lumberjack
Zap
Bandit
Barbarian Barrel
Ice Wizard Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack
The Log
Bandit Lumberjack
Earthquake
Arrows
Royal Delivery
Miner Ice Wizard Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack
Fireball
Ice Wizard Bandit Electro Wizard Magic Archer Lumberjack
Poison
Ice Wizard Electro Wizard Magic Archer
Lightning
Ice Wizard Bandit Electro Wizard Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard Royal Ghost Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Ice Wizard Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Ice Wizard Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Miner Ice Wizard Royal Ghost Bandit

Attack Synergies 0 23

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Miner
Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack Mega Knight
Ice Wizard
Bandit Lumberjack
Royal Ghost
Miner Bandit Electro Wizard Magic Archer Lumberjack Mega Knight
Bandit
Miner Ice Wizard Royal Ghost Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard
Miner Royal Ghost Bandit Magic Archer Lumberjack Mega Knight
Magic Archer
Miner Royal Ghost Bandit Electro Wizard Lumberjack Mega Knight
Lumberjack
Miner Ice Wizard Royal Ghost Bandit Electro Wizard Magic Archer Mega Knight
Mega Knight
Miner Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack

Defense Synergies 0 15

Miner
Mega Knight
Ice Wizard
Bandit Lumberjack Mega Knight
Royal Ghost
Electro Wizard Mega Knight
Bandit
Ice Wizard Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard
Royal Ghost Bandit Magic Archer Lumberjack Mega Knight
Magic Archer
Bandit Electro Wizard Lumberjack Mega Knight
Lumberjack
Ice Wizard Bandit Electro Wizard Magic Archer
Mega Knight
Miner Ice Wizard Royal Ghost Bandit Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Magic Archer
Lumberjack Ice Wizard Bandit Electro Wizard Mega Knight
Lumberjack Mega Knight Ice Wizard Bandit Electro Wizard
Lumberjack Ice Wizard Bandit Electro Wizard Mega Knight
Lumberjack Mega Knight
Ice Wizard Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard Ice Wizard Magic Archer
Bandit Electro Wizard Magic Archer Mega Knight
Ice Wizard Lumberjack
Miner Ice Wizard Royal Ghost Bandit Electro Wizard Lumberjack Mega Knight
Ice Wizard Electro Wizard Royal Ghost Bandit Magic Archer Lumberjack Mega Knight
Ice Wizard Electro Wizard Magic Archer
Lumberjack Mega Knight Ice Wizard Bandit Electro Wizard
Mega Knight Royal Ghost Electro Wizard Magic Archer Lumberjack
Bandit Electro Wizard Lumberjack Mega Knight
Bandit Electro Wizard Lumberjack Mega Knight
Mega Knight Electro Wizard Lumberjack
Mega Knight Ice Wizard Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack
Ice Wizard Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard Lumberjack
Royal Ghost Mega Knight Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Miner Royal Ghost Magic Archer Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Electro Wizard
Lumberjack Mega Knight Bandit Electro Wizard
Bandit Lumberjack Mega Knight
Ice Wizard Electro Wizard Magic Archer
Ice Wizard Bandit Electro Wizard Lumberjack
Mega Knight Lumberjack
Electro Wizard Mega Knight Bandit Magic Archer
Mega Knight Lumberjack
Mega Knight Electro Wizard
Mega Knight Bandit Lumberjack
Magic Archer Mega Knight
Electro Wizard Magic Archer Lumberjack
Mega Knight Ice Wizard Royal Ghost Electro Wizard Magic Archer
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Ghost Bandit
Miner Ice Wizard Royal Ghost Bandit Electro Wizard Magic Archer
Miner Bandit Magic Archer
Magic Archer Mega Knight
Ice Wizard Magic Archer
Magic Archer
Ice Wizard Magic Archer
Miner Bandit
Electro Wizard Lumberjack
Miner Bandit Electro Wizard Magic Archer
Magic Archer
Miner Bandit Magic Archer
Bandit Magic Archer
Magic Archer
Bandit Magic Archer
Magic Archer Bandit Mega Knight
Bandit Electro Wizard Magic Archer Mega Knight
Miner Magic Archer Mega Knight
Magic Archer Mega Knight
Ice Wizard Magic Archer Mega Knight
Miner Ice Wizard Royal Ghost Bandit Electro Wizard Magic Archer
Miner Bandit Magic Archer Mega Knight
Miner Bandit Magic Archer
Ice Wizard Electro Wizard Magic Archer
Electro Wizard
Miner Bandit Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
Magic Archer
Electro Wizard Bandit Magic Archer
Ice Wizard Electro Wizard Magic Archer
Miner Electro Wizard Magic Archer Lumberjack Mega Knight
Magic Archer
Mega Knight
Electro Wizard Magic Archer
Electro Wizard Magic Archer
Miner Royal Ghost Bandit Electro Wizard Magic Archer Mega Knight
Mega Knight

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