My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Cage Electro Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon Bandit Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Barrel Bandit
Giant Snowball
Archers Minions Goblin Barrel Electro Dragon
Zap
Archers Minions Goblin Barrel Bandit
Barbarian Barrel
Archers Goblin Cage Goblin Barrel Bandit
The Log
Archers Goblin Cage Goblin Barrel Bandit
Earthquake
Archers Goblin Cage Goblin Barrel
Arrows
Archers Minions Goblin Barrel
Royal Delivery
Archers Minions Goblin Cage Goblin Barrel Electro Dragon Bandit
Fireball
Archers Minions Goblin Cage Goblin Barrel Electro Dragon Bandit
Poison
Archers Minions Goblin Cage Electro Dragon
Lightning
Goblin Cage Electro Dragon Bandit
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Electro Dragon Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Earthquake Goblin Barrel Bandit Goblin Cage Electro Dragon Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Minions Earthquake Goblin Barrel

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Goblin Cage Electro Dragon Bandit
Minions
Goblin Cage Bandit
Earthquake
Goblin Cage
Archers Minions Goblin Barrel Bandit
Goblin Barrel
Goblin Cage Bandit
Electro Dragon
Archers
Bandit
Archers Minions Goblin Cage Goblin Barrel
Goblin Machine

Defense Synergies 0 8

Archers
Minions Goblin Cage Bandit
Minions
Archers Goblin Cage Bandit
Earthquake
Goblin Cage
Goblin Cage
Archers Minions Earthquake Electro Dragon Bandit
Goblin Barrel
Electro Dragon
Goblin Cage
Bandit
Archers Minions Goblin Cage
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Goblin Cage Electro Dragon
Minions Goblin Cage Electro Dragon Bandit
Goblin Cage Archers Minions Electro Dragon Bandit
Goblin Cage Minions Electro Dragon Bandit
Earthquake Goblin Cage
Archers Minions Earthquake Electro Dragon Bandit
Minions Archers Goblin Cage Electro Dragon
Earthquake Goblin Cage Electro Dragon Bandit
Minions Goblin Cage
Archers Bandit
Archers Minions Earthquake Electro Dragon Bandit
Minions Archers Electro Dragon
Goblin Cage Minions Earthquake Electro Dragon Bandit
Minions Earthquake Goblin Cage Electro Dragon
Goblin Cage Bandit
Goblin Cage Bandit
Minions Goblin Cage Electro Dragon
Goblin Cage Archers Minions Electro Dragon Bandit
Earthquake Goblin Cage Archers Minions Electro Dragon Bandit
Goblin Cage
Archers Minions Earthquake Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Goblin Cage Bandit
Bandit Archers Electro Dragon
Bandit Minions Goblin Cage Electro Dragon
Goblin Cage Bandit
Goblin Cage Bandit
Archers Minions Electro Dragon
Archers Minions Goblin Cage Bandit
Goblin Cage
Goblin Cage Electro Dragon Minions Bandit
Goblin Cage
Minions Goblin Cage Electro Dragon
Goblin Cage
Goblin Cage Bandit
Archers Goblin Cage Electro Dragon
Electro Dragon Archers Minions Goblin Cage
Minions Archers Earthquake Goblin Cage Electro Dragon
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Electro Dragon Bandit
Electro Dragon Bandit
Earthquake Electro Dragon Bandit
Earthquake
Earthquake
Minions Electro Dragon Goblin Machine
Archers Earthquake
Earthquake Electro Dragon
Electro Dragon Bandit
Minions Electro Dragon
Earthquake Electro Dragon Bandit Goblin Machine
Archers Electro Dragon
Earthquake Bandit
Earthquake Minions Electro Dragon Bandit
Earthquake
Earthquake Electro Dragon Bandit
Earthquake Electro Dragon Bandit
Earthquake
Minions
Archers Earthquake Electro Dragon Bandit Goblin Machine
Earthquake Electro Dragon Goblin Machine
Minions Earthquake
Earthquake Electro Dragon
Earthquake Electro Dragon Goblin Machine
Earthquake Electro Dragon Bandit
Electro Dragon Bandit
Bandit
Archers Electro Dragon
Electro Dragon Minions
Earthquake Electro Dragon Bandit
Electro Dragon
Earthquake
Earthquake Archers Minions Electro Dragon Bandit
Archers Electro Dragon
Electro Dragon
Earthquake Electro Dragon
Electro Dragon
Electro Dragon Minions
Electro Dragon
Electro Dragon Bandit
Electro Dragon

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