My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Goblin Hut Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Prince Electro Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Clone Prince
Giant Snowball
Minions Goblin Gang Goblin Hut Clone Electro Dragon
Zap
Minions Goblin Gang Goblin Hut Clone Prince
Barbarian Barrel
Goblin Gang Goblin Hut Clone
The Log
Goblin Gang Goblin Hut Clone Prince
Earthquake
Goblin Gang Goblin Hut Clone
Arrows
Minions Goblin Gang Goblin Hut Clone
Royal Delivery
Minions Goblin Gang Goblin Hut Clone Prince Electro Dragon
Fireball
Minions Goblin Gang Goblin Hut Clone Electro Dragon
Poison
Minions Goblin Gang Goblin Hut Clone Electro Dragon
Lightning
Goblin Hut Prince Electro Dragon Goblinstein
Rocket
Goblin Hut Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Clone Goblin Hut Prince Electro Dragon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Clone

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince
Minions
Clone Prince
Goblin Gang
Goblin Hut Clone Prince
Goblin Hut
Goblin Gang Prince
Clone
Minions Goblin Gang
Prince
Arrows Minions Goblin Gang Goblin Hut
Electro Dragon
Goblinstein

Defense Synergies 0 5

Arrows
Goblin Hut Prince
Minions
Prince
Goblin Gang
Goblin Hut Prince
Goblin Hut
Arrows Goblin Gang
Clone
Prince
Arrows Minions Goblin Gang
Electro Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Hut Electro Dragon
Minions Goblin Gang Goblin Hut Prince Electro Dragon
Goblin Gang Goblin Hut Prince Minions Electro Dragon
Goblin Hut Prince Minions Goblin Gang Electro Dragon
Arrows Prince
Arrows Goblin Gang Minions Electro Dragon
Minions Arrows Goblin Gang Goblin Hut Electro Dragon
Arrows Electro Dragon
Minions Goblin Gang Goblin Hut Prince
Goblin Gang Prince
Minions Goblin Gang Arrows Goblin Hut Electro Dragon
Arrows Minions Goblin Gang Goblin Hut Electro Dragon
Goblin Hut Prince Minions Goblin Gang Electro Dragon
Arrows Minions Goblin Gang Goblin Hut Prince Electro Dragon
Goblin Gang Goblin Hut Prince
Goblin Gang Goblin Hut Prince
Arrows Minions Goblin Gang Goblin Hut Prince Electro Dragon
Arrows Minions Goblin Gang Goblin Hut Prince Electro Dragon
Arrows Minions Goblin Hut Electro Dragon
Goblin Hut Prince
Goblin Gang Arrows Minions Prince Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Hut Prince
Arrows Goblin Gang Prince Electro Dragon
Goblin Gang Minions Goblin Hut Prince Electro Dragon
Goblin Gang Prince
Goblin Gang Goblin Hut Prince
Arrows Minions Goblin Gang Goblin Hut Electro Dragon
Goblin Gang Prince Minions Goblin Hut
Prince
Electro Dragon Minions Goblin Hut Prince
Goblin Gang Goblin Hut
Minions Goblin Hut Prince Electro Dragon
Arrows Prince
Prince Goblin Gang
Electro Dragon
Goblin Gang Goblin Hut Electro Dragon Minions Prince
Arrows Minions Goblin Hut Electro Dragon
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Electro Dragon
Arrows Goblin Hut Electro Dragon
Arrows Prince
Arrows
Arrows Minions Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Minions Goblin Gang Prince Electro Dragon
Arrows Prince Electro Dragon
Arrows Electro Dragon
Goblin Hut
Arrows Minions Electro Dragon
Arrows Goblin Hut Prince
Arrows Goblin Hut Electro Dragon
Arrows Goblin Hut Electro Dragon
Arrows
Minions
Arrows Prince Electro Dragon
Arrows Electro Dragon
Minions Prince
Arrows
Prince
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Prince Electro Dragon
Arrows
Arrows Electro Dragon
Electro Dragon Minions Goblin Hut
Arrows Electro Dragon
Arrows Electro Dragon
Prince
Arrows
Minions Goblin Gang Goblin Hut Prince Electro Dragon
Arrows Electro Dragon
Arrows
Goblin Gang Prince Electro Dragon
Arrows Electro Dragon
Arrows
Prince Electro Dragon
Electro Dragon Minions Goblin Gang
Electro Dragon
Electro Dragon Prince
Prince
Electro Dragon

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