My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Prince
Giant Snowball
Minions
Zap
Minions Firecracker Royal Giant Prince
Barbarian Barrel
Knight Firecracker Wizard
The Log
Firecracker Royal Giant Prince
Earthquake
Firecracker
Arrows
Minions Firecracker
Royal Delivery
Knight Minions Firecracker Wizard Prince
Fireball
Minions Firecracker Wizard
Poison
Minions Firecracker Wizard
Lightning
Knight Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Firecracker Fireball Wizard Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Firecracker

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball Knight Prince
Knight
Minions Firecracker Arrows Fireball Wizard Prince
Minions
Knight Royal Giant Firecracker Prince
Firecracker
Knight Royal Giant Minions Prince
Royal Giant
Arrows Minions Firecracker Fireball Wizard
Fireball
Arrows Royal Giant Knight
Wizard
Knight Royal Giant Prince
Prince
Arrows Knight Minions Firecracker Wizard

Defense Synergies 2 9

Arrows
Knight Fireball Prince
Knight
Minions Firecracker Arrows Fireball Wizard
Minions
Knight Firecracker Prince
Firecracker
Knight Minions Prince
Royal Giant
Fireball
Arrows Knight
Wizard
Knight Prince
Prince
Arrows Minions Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Fireball Wizard
Knight Minions Firecracker Prince
Prince Knight Minions
Prince Knight Minions Firecracker
Arrows Firecracker Fireball Prince
Arrows Fireball Minions Firecracker
Minions Arrows Firecracker Fireball Wizard
Arrows Fireball
Minions Prince
Knight Firecracker Prince
Minions Arrows Knight Firecracker Fireball Wizard
Arrows Minions Firecracker Fireball Wizard
Prince Knight Minions Fireball Wizard
Fireball Wizard Arrows Minions Firecracker Prince
Knight Prince
Fireball Prince
Wizard Arrows Knight Minions Firecracker Fireball Prince
Arrows Fireball Knight Minions Firecracker Wizard Prince
Arrows Wizard Knight Minions Firecracker Fireball
Prince
Wizard Arrows Knight Minions Firecracker Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Prince
Fireball Arrows Knight Firecracker Wizard Prince
Knight Minions Prince
Prince Knight Fireball
Knight Prince
Arrows Firecracker Fireball Wizard Minions
Prince Knight Minions Fireball
Knight Prince
Knight Minions Firecracker Fireball Prince
Knight Minions Prince
Arrows Fireball Prince
Prince Knight Fireball Wizard
Wizard Firecracker Fireball
Knight Minions Firecracker Fireball Prince
Arrows Minions Firecracker Fireball Wizard
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Arrows Knight Firecracker Fireball Prince
Fireball Wizard Arrows Firecracker
Arrows Firecracker Fireball Wizard Minions
Arrows Firecracker Wizard
Arrows Fireball Firecracker Wizard
Arrows Fireball Firecracker Wizard
Minions Fireball Prince
Firecracker Arrows Knight Fireball Wizard Prince
Fireball Arrows Firecracker Wizard
Knight Firecracker Fireball
Arrows Minions Firecracker Fireball
Arrows Firecracker Fireball Prince
Arrows Firecracker Fireball Wizard
Arrows Firecracker Fireball Wizard
Arrows Fireball
Minions
Arrows Firecracker Fireball Wizard Prince
Arrows Firecracker Fireball Wizard
Minions Fireball Prince
Arrows Fireball Wizard
Prince
Arrows Fireball
Arrows Firecracker Fireball Wizard
Arrows Firecracker Fireball Wizard
Fireball Arrows Wizard Prince
Fireball Arrows Firecracker
Arrows Firecracker Fireball Wizard
Minions Firecracker Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Firecracker Fireball
Prince
Arrows Firecracker Fireball Wizard
Minions Fireball Prince
Fireball Arrows Firecracker Wizard
Arrows Fireball
Fireball Knight Firecracker Wizard Prince
Arrows Firecracker Fireball Wizard
Arrows Fireball
Firecracker Prince
Minions Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Prince
Prince
Fireball Firecracker Wizard

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