My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Army Prince
Giant Snowball
Minions Barbarians Skeleton Army
Zap
Minions Skeleton Army Prince
Barbarian Barrel
Barbarians Valkyrie Skeleton Army
The Log
Barbarians Mini P.E.K.K.A Skeleton Army Prince
Earthquake
Barbarians Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Fireball
Minions Barbarians Skeleton Army
Poison
Minions Barbarians Skeleton Army
Lightning
Mini P.E.K.K.A Valkyrie Prince
Rocket
Barbarians Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Fireball Mini P.E.K.K.A Valkyrie Barbarians Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Skeleton Army Fireball Mini P.E.K.K.A

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Mini P.E.K.K.A Valkyrie Prince
Barbarians
Fireball
Giant
Mini P.E.K.K.A
Giant Minions Valkyrie
Valkyrie
Prince Minions Mini P.E.K.K.A Giant
Giant
Minions Mini P.E.K.K.A Prince Fireball Valkyrie
Skeleton Army
Prince
Valkyrie Giant Minions

Defense Synergies 1 8

Minions
Valkyrie Prince
Barbarians
Skeleton Army
Fireball
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Fireball Valkyrie Skeleton Army
Valkyrie
Minions Fireball Mini P.E.K.K.A Prince
Giant
Skeleton Army
Barbarians Mini P.E.K.K.A Prince
Prince
Minions Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie
Barbarians Mini P.E.K.K.A Skeleton Army Minions Valkyrie Prince
Barbarians Mini P.E.K.K.A Skeleton Army Prince Minions Valkyrie
Barbarians Mini P.E.K.K.A Skeleton Army Prince Minions Valkyrie
Barbarians Fireball Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Fireball Skeleton Army Minions Valkyrie
Minions Fireball
Barbarians Fireball Valkyrie
Barbarians Mini P.E.K.K.A Minions Skeleton Army Prince
Skeleton Army Barbarians Mini P.E.K.K.A Valkyrie Prince
Minions Barbarians Valkyrie Skeleton Army Fireball
Minions Fireball
Barbarians Mini P.E.K.K.A Skeleton Army Prince Minions Fireball Valkyrie
Fireball Valkyrie Skeleton Army Minions Barbarians Mini P.E.K.K.A Prince
Barbarians Mini P.E.K.K.A Skeleton Army Prince
Barbarians Skeleton Army Fireball Mini P.E.K.K.A Prince
Barbarians Minions Fireball Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Fireball Valkyrie Minions Barbarians Skeleton Army Prince
Valkyrie Minions Barbarians Fireball
Barbarians Mini P.E.K.K.A Prince
Valkyrie Skeleton Army Minions Barbarians Fireball Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Fireball Prince
Fireball Mini P.E.K.K.A Valkyrie Prince
Barbarians Skeleton Army Minions Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Valkyrie Skeleton Army Prince Barbarians Fireball
Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Fireball Minions
Mini P.E.K.K.A Skeleton Army Prince Minions Barbarians Fireball Valkyrie
Mini P.E.K.K.A Barbarians Valkyrie Skeleton Army Prince
Minions Barbarians Fireball Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Barbarians Skeleton Army
Minions Barbarians Mini P.E.K.K.A Valkyrie Prince
Skeleton Army Barbarians Fireball Valkyrie Prince
Barbarians Mini P.E.K.K.A Skeleton Army Prince Fireball Valkyrie
Barbarians Fireball Valkyrie Skeleton Army
Barbarians Skeleton Army Minions Fireball Mini P.E.K.K.A Valkyrie Prince
Minions Valkyrie Barbarians Fireball Mini P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Barbarians Fireball Valkyrie Prince
Fireball Valkyrie
Fireball Minions
Fireball
Fireball
Minions Fireball Mini P.E.K.K.A Prince
Fireball Valkyrie Prince
Fireball
Fireball
Minions Fireball
Fireball Prince
Fireball
Fireball
Fireball
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Prince
Fireball Valkyrie
Minions Fireball Prince
Fireball
Prince
Barbarians Fireball
Fireball Valkyrie
Fireball
Fireball Prince
Fireball
Fireball
Minions Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Prince
Fireball
Minions Barbarians Fireball Skeleton Army Prince
Fireball
Fireball
Fireball Mini P.E.K.K.A Valkyrie Prince
Fireball
Fireball
Prince
Minions Fireball
Fireball
Fireball Prince
Prince
Fireball

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