My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Royal Ghost Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Minions Barbarians Lumberjack
Zap
Minions
Barbarian Barrel
Barbarians Royal Ghost Electro Wizard Lumberjack
The Log
Barbarians Lumberjack
Earthquake
Barbarians
Arrows
Minions
Royal Delivery
Minions Barbarians Royal Ghost Electro Wizard Lumberjack
Fireball
Minions Barbarians Electro Wizard Lumberjack
Poison
Minions Barbarians Electro Wizard
Lightning
Electro Wizard Lumberjack
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Royal Ghost Freeze Electro Wizard Lumberjack Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Royal Ghost Freeze

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Lumberjack
Barbarians
Giant
Minions The Log Royal Ghost Electro Wizard Lumberjack
Freeze
The Log
Giant Lumberjack
Royal Ghost
Giant Electro Wizard Lumberjack
Electro Wizard
Giant Royal Ghost Lumberjack
Lumberjack
Minions Giant The Log Royal Ghost Electro Wizard

Defense Synergies 0 11

Minions
Freeze The Log Electro Wizard Lumberjack
Barbarians
Giant
Freeze
Minions Electro Wizard Lumberjack
The Log
Minions Royal Ghost Electro Wizard Lumberjack
Royal Ghost
The Log Electro Wizard
Electro Wizard
Minions Freeze The Log Royal Ghost Lumberjack
Lumberjack
Minions Freeze The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log Electro Wizard
Barbarians Lumberjack Minions The Log Electro Wizard
Barbarians Lumberjack Minions Freeze Electro Wizard
Barbarians Lumberjack Minions Electro Wizard
Barbarians The Log Lumberjack
Freeze The Log Minions Royal Ghost Electro Wizard Lumberjack
Minions Electro Wizard Freeze
Barbarians The Log Electro Wizard
Barbarians Minions Lumberjack
Barbarians Royal Ghost Electro Wizard Lumberjack
Minions Barbarians Electro Wizard Freeze The Log Royal Ghost Lumberjack
Minions Electro Wizard
Barbarians Lumberjack Minions Freeze The Log Electro Wizard
Minions Barbarians Freeze The Log Royal Ghost Electro Wizard Lumberjack
Barbarians Electro Wizard Lumberjack
Barbarians Freeze The Log Electro Wizard Lumberjack
Barbarians Minions Electro Wizard Lumberjack
Minions Barbarians The Log Royal Ghost Electro Wizard Lumberjack
Freeze The Log Minions Barbarians Royal Ghost Electro Wizard Lumberjack
Barbarians Electro Wizard Lumberjack
Royal Ghost Minions Barbarians The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Royal Ghost Electro Wizard
Electro Wizard The Log Royal Ghost Lumberjack
Barbarians Lumberjack Minions The Log Electro Wizard
Lumberjack Barbarians The Log Electro Wizard
Barbarians Lumberjack
Minions Freeze Electro Wizard
Minions Barbarians Electro Wizard Lumberjack
Barbarians Lumberjack
Freeze Electro Wizard Minions Barbarians The Log
Barbarians
Minions Barbarians Lumberjack
Barbarians The Log Electro Wizard
Barbarians Lumberjack
Barbarians
Barbarians Electro Wizard Minions Freeze The Log Lumberjack
Minions Barbarians Freeze The Log Royal Ghost Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log Royal Ghost
The Log Royal Ghost Electro Wizard
The Log
Barbarians Freeze The Log
The Log
Minions Freeze
The Log
The Log Freeze
The Log
Minions Electro Wizard Lumberjack
The Log Electro Wizard
The Log
Minions Freeze
The Log
The Log
The Log
Freeze
Minions
The Log Electro Wizard
The Log
Minions The Log
The Log
Barbarians The Log
Freeze The Log
The Log Royal Ghost Electro Wizard
The Log
The Log
Electro Wizard
Electro Wizard Minions Freeze
The Log
Freeze Electro Wizard
The Log
Electro Wizard Minions Barbarians Freeze
Electro Wizard
Freeze
The Log
Electro Wizard Lumberjack
The Log
Minions Freeze The Log Electro Wizard
Electro Wizard
Freeze The Log Royal Ghost Electro Wizard

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