My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Giant Ice Wizard Royal Ghost Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Electro Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Inferno Dragon
Giant Snowball
Minions Goblin Barrel Inferno Dragon Little Prince
Zap
Minions Goblin Barrel Inferno Dragon Little Prince
Barbarian Barrel
Goblin Barrel Ice Wizard Royal Ghost Little Prince
The Log
Goblin Barrel Little Prince
Earthquake
Goblin Barrel
Arrows
Minions Goblin Barrel Little Prince
Royal Delivery
Minions Goblin Barrel Ice Wizard Royal Ghost Inferno Dragon Little Prince
Fireball
Minions Goblin Barrel Ice Wizard Inferno Dragon Little Prince
Poison
Minions Ice Wizard Little Prince
Lightning
Ice Wizard Inferno Dragon Little Prince
Rocket
Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant The Log Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Ice Wizard Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Barrel Ice Wizard Royal Ghost Little Prince Inferno Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Goblin Barrel Ice Wizard

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Inferno Dragon
Goblin Barrel
Ice Wizard Royal Ghost
Electro Giant
Inferno Dragon
The Log
Little Prince
Ice Wizard
Goblin Barrel
Royal Ghost
Goblin Barrel Little Prince
Inferno Dragon
Minions Electro Giant
Little Prince
The Log Royal Ghost

Defense Synergies 0 11

Minions
The Log Ice Wizard
Goblin Barrel
Electro Giant
Ice Wizard Inferno Dragon
The Log
Minions Ice Wizard Royal Ghost Inferno Dragon Little Prince
Ice Wizard
Minions Electro Giant The Log Inferno Dragon Little Prince
Royal Ghost
The Log Little Prince
Inferno Dragon
Electro Giant The Log Ice Wizard
Little Prince
The Log Ice Wizard Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log
Inferno Dragon Minions The Log Ice Wizard
Minions Ice Wizard Inferno Dragon
Inferno Dragon Minions Ice Wizard
The Log
The Log Minions Ice Wizard Royal Ghost
Minions Inferno Dragon Ice Wizard Little Prince
Electro Giant The Log
Inferno Dragon Minions Ice Wizard
Ice Wizard Royal Ghost Little Prince
Minions Ice Wizard Electro Giant The Log Royal Ghost
Minions Inferno Dragon Ice Wizard
Minions The Log Ice Wizard
Minions The Log Royal Ghost
Inferno Dragon
Electro Giant The Log Inferno Dragon
Minions
Minions The Log Ice Wizard Royal Ghost Little Prince
The Log Minions Ice Wizard Royal Ghost Inferno Dragon Little Prince
Inferno Dragon
Royal Ghost Minions Electro Giant The Log Little Prince
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Giant Royal Ghost
The Log Royal Ghost Inferno Dragon
Minions The Log
The Log
Inferno Dragon
Electro Giant Minions Ice Wizard
Minions Ice Wizard
Inferno Dragon
Minions The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Minions
Electro Giant The Log
Electro Giant
Electro Giant Minions The Log Inferno Dragon Little Prince
Minions Electro Giant The Log Ice Wizard Royal Ghost Inferno Dragon
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
The Log Ice Wizard Royal Ghost
The Log
The Log
The Log
Electro Giant Minions Ice Wizard
The Log
The Log Ice Wizard
The Log
Minions
The Log
The Log
Minions
The Log
The Log
The Log
Minions
The Log
Electro Giant The Log Little Prince
Minions The Log
The Log
The Log
Electro Giant The Log Ice Wizard Little Prince
Inferno Dragon
The Log Ice Wizard Royal Ghost
The Log
The Log
Electro Giant Ice Wizard Little Prince
Minions Electro Giant
The Log
The Log
Minions
Ice Wizard
The Log
The Log
Electro Giant
Electro Giant Minions The Log
Electro Giant The Log Royal Ghost Little Prince
Inferno Dragon

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