My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Inferno Dragon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Miner Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Drill Miner Inferno Dragon
Giant Snowball
Minions Cannon Goblin Drill Miner Inferno Dragon
Zap
Minions Cannon Goblin Drill Inferno Dragon
Barbarian Barrel
Cannon Goblin Drill
The Log
Cannon Goblin Drill
Earthquake
Cannon Goblin Drill
Arrows
Minions Goblin Drill
Royal Delivery
Minions Goblin Drill Miner Inferno Dragon
Fireball
Minions Cannon Goblin Drill Inferno Dragon
Poison
Minions Cannon Goblin Drill
Lightning
Cannon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Drill Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Cannon Earthquake Miner Goblin Drill Inferno Dragon Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Cannon Earthquake Miner

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Mega Knight Goblin Drill Inferno Dragon
Cannon
Earthquake
Mega Knight
Goblin Drill
Minions Mega Knight Golden Knight
Miner
Minions Inferno Dragon Mega Knight Golden Knight
Inferno Dragon
Mega Knight Minions Miner
Mega Knight
Minions Inferno Dragon Earthquake Goblin Drill Miner
Golden Knight
Goblin Drill Miner

Defense Synergies 0 9

Minions
Cannon Goblin Drill Mega Knight Golden Knight
Cannon
Minions Earthquake Inferno Dragon
Earthquake
Cannon Mega Knight
Goblin Drill
Minions
Miner
Mega Knight
Inferno Dragon
Cannon Mega Knight
Mega Knight
Minions Earthquake Miner Inferno Dragon
Golden Knight
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Cannon Golden Knight
Inferno Dragon Minions Cannon Goblin Drill Mega Knight
Cannon Mega Knight Minions Goblin Drill Inferno Dragon
Cannon Inferno Dragon Minions Goblin Drill Mega Knight
Earthquake Mega Knight
Minions Cannon Earthquake Mega Knight
Minions Inferno Dragon Cannon
Earthquake Cannon Mega Knight Golden Knight
Cannon Inferno Dragon Minions Goblin Drill
Cannon Miner Mega Knight
Minions Cannon Earthquake Goblin Drill Mega Knight
Minions Inferno Dragon
Cannon Goblin Drill Mega Knight Minions Earthquake
Mega Knight Minions Cannon Earthquake Goblin Drill Golden Knight
Inferno Dragon Cannon Goblin Drill Mega Knight
Cannon Goblin Drill Inferno Dragon Mega Knight
Mega Knight Minions Cannon Goblin Drill
Cannon Mega Knight Minions Goblin Drill Golden Knight
Earthquake Goblin Drill Minions Cannon Inferno Dragon Mega Knight
Cannon Goblin Drill Inferno Dragon
Mega Knight Minions Cannon Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Miner Inferno Dragon Mega Knight
Mega Knight Minions Golden Knight
Mega Knight
Cannon Goblin Drill Inferno Dragon Mega Knight
Minions
Minions
Mega Knight Inferno Dragon
Mega Knight Minions Inferno Dragon
Cannon Goblin Drill Inferno Dragon
Inferno Dragon Mega Knight Minions Golden Knight
Mega Knight
Mega Knight Cannon Golden Knight
Cannon Mega Knight
Minions Goblin Drill Inferno Dragon Golden Knight
Minions Mega Knight Cannon Earthquake Inferno Dragon Golden Knight
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Goblin Drill Golden Knight
Miner Golden Knight
Earthquake Goblin Drill Miner
Earthquake
Earthquake Mega Knight
Minions
Earthquake
Earthquake
Miner Golden Knight
Minions
Miner Earthquake Golden Knight
Earthquake Miner Golden Knight
Earthquake Minions
Earthquake
Earthquake Goblin Drill Golden Knight
Earthquake Mega Knight
Earthquake
Minions
Earthquake Mega Knight
Earthquake Miner Mega Knight Golden Knight
Minions Earthquake Mega Knight
Earthquake Goblin Drill
Earthquake Mega Knight
Inferno Dragon
Miner Earthquake Golden Knight
Miner Mega Knight Golden Knight
Miner Golden Knight
Minions
Earthquake Miner Mega Knight
Mega Knight
Earthquake
Earthquake Minions
Miner Mega Knight
Earthquake
Mega Knight
Minions Golden Knight
Miner Mega Knight Golden Knight
Inferno Dragon
Mega Knight

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