My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Goblin Cage Electro Giant Ice Wizard Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Cannon
Zap
Minions Cannon
Barbarian Barrel
Cannon Rascals Goblin Cage Ice Wizard Electro Wizard
The Log
Cannon Rascals Goblin Cage
Earthquake
Cannon Goblin Cage
Arrows
Minions Rascals
Royal Delivery
Minions Rascals Goblin Cage Ice Wizard Electro Wizard
Fireball
Minions Cannon Rascals Goblin Cage Ice Wizard Electro Wizard
Poison
Minions Cannon Rascals Goblin Cage Ice Wizard Electro Wizard
Lightning
Cannon Goblin Cage Ice Wizard Electro Wizard
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Cannon Ice Wizard Goblin Cage Electro Wizard Golden Knight Rascals Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Cannon Ice Wizard Goblin Cage

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rascals Goblin Cage
Cannon
Rascals
Minions Electro Wizard
Goblin Cage
Minions
Electro Giant
Golden Knight
Ice Wizard
Electro Wizard
Rascals
Golden Knight
Electro Giant

Defense Synergies 0 15

Minions
Cannon Goblin Cage Ice Wizard Electro Wizard Golden Knight
Cannon
Minions Rascals Electro Giant Ice Wizard Electro Wizard
Rascals
Cannon
Goblin Cage
Minions Electro Giant Ice Wizard Electro Wizard
Electro Giant
Cannon Goblin Cage Ice Wizard Golden Knight
Ice Wizard
Minions Cannon Goblin Cage Electro Giant Golden Knight
Electro Wizard
Minions Cannon Goblin Cage
Golden Knight
Minions Electro Giant Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Goblin Cage Electro Wizard Golden Knight
Minions Cannon Rascals Goblin Cage Ice Wizard Electro Wizard
Cannon Goblin Cage Minions Rascals Ice Wizard Electro Wizard
Cannon Goblin Cage Minions Rascals Ice Wizard Electro Wizard
Goblin Cage
Minions Cannon Rascals Ice Wizard Electro Wizard
Minions Electro Wizard Cannon Rascals Goblin Cage Ice Wizard
Cannon Rascals Goblin Cage Electro Giant Electro Wizard Golden Knight
Cannon Minions Rascals Goblin Cage Ice Wizard
Cannon Rascals Ice Wizard Electro Wizard
Minions Ice Wizard Electro Wizard Cannon Rascals Electro Giant
Minions Rascals Ice Wizard Electro Wizard
Cannon Goblin Cage Minions Rascals Ice Wizard Electro Wizard
Minions Cannon Rascals Goblin Cage Electro Wizard Golden Knight
Cannon Rascals Goblin Cage Electro Wizard
Cannon Rascals Goblin Cage Electro Giant Electro Wizard
Minions Cannon Rascals Goblin Cage Electro Wizard
Cannon Goblin Cage Minions Rascals Ice Wizard Electro Wizard Golden Knight
Goblin Cage Minions Cannon Rascals Ice Wizard Electro Wizard
Cannon Goblin Cage Electro Wizard
Rascals Minions Cannon Electro Giant Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Goblin Cage Electro Giant Electro Wizard
Electro Wizard
Minions Rascals Goblin Cage Electro Wizard Golden Knight
Rascals Goblin Cage Electro Wizard
Cannon Rascals Goblin Cage
Electro Giant Minions Rascals Ice Wizard Electro Wizard
Rascals Minions Goblin Cage Ice Wizard Electro Wizard
Rascals Goblin Cage
Goblin Cage Electro Wizard Minions
Cannon Goblin Cage
Minions Rascals Goblin Cage Golden Knight
Goblin Cage Electro Giant Electro Wizard
Rascals Cannon Goblin Cage Golden Knight
Cannon Rascals Goblin Cage Electro Giant
Rascals Electro Giant Electro Wizard Minions Goblin Cage Golden Knight
Minions Cannon Rascals Goblin Cage Electro Giant Ice Wizard Electro Wizard Golden Knight
Cannon Goblin Cage Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Golden Knight
Ice Wizard Electro Wizard Golden Knight
Rascals
Electro Giant Minions Ice Wizard
Ice Wizard
Golden Knight
Minions Electro Wizard
Electro Wizard Golden Knight
Golden Knight
Minions
Golden Knight
Minions
Electro Wizard
Electro Giant Golden Knight
Minions
Electro Giant Ice Wizard
Ice Wizard Electro Wizard Golden Knight
Golden Knight
Golden Knight
Electro Giant Ice Wizard Electro Wizard
Electro Wizard Minions Electro Giant
Electro Wizard
Electro Wizard Minions
Ice Wizard Electro Wizard
Rascals Electro Wizard
Electro Giant
Electro Giant Minions Rascals Electro Wizard Golden Knight
Electro Wizard
Electro Giant Electro Wizard Golden Knight

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