My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Rune Giant Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Dart Goblin Hog Rider
Zap
Minions Dart Goblin
Barbarian Barrel
Dart Goblin Wizard Electro Wizard
The Log
Dart Goblin Hog Rider
Earthquake
Hog Rider
Arrows
Minions Dart Goblin
Royal Delivery
Minions Dart Goblin Hog Rider Wizard Electro Wizard
Fireball
Minions Dart Goblin Hog Rider Wizard Electro Wizard
Poison
Minions Dart Goblin Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Rune Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Dart Goblin Hog Rider Rune Giant Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Minions Dart Goblin Hog Rider

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Rage Mega Knight Rune Giant
Dart Goblin
Hog Rider Rune Giant Mega Knight
Hog Rider
Minions Rage Dart Goblin Wizard Electro Wizard Mega Knight
Wizard
Hog Rider Rage Mega Knight
Rage
Minions Hog Rider Wizard Electro Wizard
Rune Giant
Minions Dart Goblin Electro Wizard
Electro Wizard
Hog Rider Rage Rune Giant Mega Knight
Mega Knight
Minions Dart Goblin Hog Rider Wizard Electro Wizard

Defense Synergies 0 8

Minions
Dart Goblin Electro Wizard Mega Knight
Dart Goblin
Minions Electro Wizard Mega Knight
Hog Rider
Wizard
Electro Wizard Mega Knight
Rage
Rune Giant
Electro Wizard
Minions Dart Goblin Wizard Mega Knight
Mega Knight
Minions Dart Goblin Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin Wizard Electro Wizard
Minions Dart Goblin Electro Wizard Mega Knight
Mega Knight Minions Dart Goblin Electro Wizard
Minions Dart Goblin Electro Wizard Mega Knight
Mega Knight
Minions Dart Goblin Electro Wizard Mega Knight
Minions Dart Goblin Electro Wizard Wizard
Dart Goblin Electro Wizard Mega Knight
Minions
Dart Goblin Electro Wizard Mega Knight
Minions Dart Goblin Electro Wizard Wizard Mega Knight
Minions Dart Goblin Wizard Electro Wizard
Mega Knight Minions Wizard Electro Wizard
Wizard Mega Knight Minions Dart Goblin Electro Wizard
Electro Wizard Mega Knight
Electro Wizard Mega Knight
Wizard Mega Knight Minions Electro Wizard
Mega Knight Minions Dart Goblin Wizard Electro Wizard
Wizard Minions Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard
Wizard Mega Knight Minions Dart Goblin Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Wizard Mega Knight
Mega Knight Minions Electro Wizard
Mega Knight Electro Wizard
Mega Knight
Wizard Minions Dart Goblin Electro Wizard
Minions Dart Goblin Electro Wizard
Mega Knight
Electro Wizard Mega Knight Minions
Dart Goblin
Mega Knight Minions Dart Goblin
Mega Knight Electro Wizard
Mega Knight Wizard
Wizard Dart Goblin Mega Knight
Electro Wizard Minions Dart Goblin
Minions Mega Knight Dart Goblin Wizard Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin Electro Wizard
Dart Goblin
Dart Goblin
Wizard Mega Knight
Wizard Minions Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Minions Electro Wizard
Dart Goblin Wizard Electro Wizard
Dart Goblin Wizard
Dart Goblin
Minions Dart Goblin
Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard Mega Knight
Minions
Dart Goblin Wizard Electro Wizard Mega Knight
Dart Goblin Wizard Mega Knight
Minions Mega Knight
Wizard
Wizard Mega Knight
Dart Goblin Wizard Electro Wizard
Wizard Mega Knight
Dart Goblin
Dart Goblin Wizard Electro Wizard
Electro Wizard Minions Dart Goblin Wizard
Dart Goblin Wizard Mega Knight
Electro Wizard
Mega Knight
Wizard
Electro Wizard Minions Dart Goblin
Dart Goblin Wizard Electro Wizard
Dart Goblin Wizard Electro Wizard Mega Knight
Dart Goblin Wizard
Dart Goblin Mega Knight
Minions Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Mega Knight
Dart Goblin Wizard Mega Knight

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