My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Prince Princess Ice Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Prince Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Prince Sparky
Giant Snowball
Minions Princess Lumberjack
Zap
Minions Prince Princess Sparky
Barbarian Barrel
Elixir Golem Wizard Princess Ice Wizard Lumberjack Sparky
The Log
Elixir Golem Prince Princess Lumberjack Sparky
Earthquake
Elixir Golem
Arrows
Minions Princess
Royal Delivery
Minions Elixir Golem Wizard Prince Princess Ice Wizard Lumberjack Sparky
Fireball
Minions Elixir Golem Wizard Princess Ice Wizard Lumberjack Sparky
Poison
Minions Elixir Golem Wizard Princess Ice Wizard Sparky
Lightning
Wizard Prince Ice Wizard Lumberjack Sparky
Rocket
Wizard Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Prince Princess Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Elixir Golem Princess Ice Wizard Lumberjack Wizard Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Elixir Golem Princess Ice Wizard

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Elixir Golem Prince Lumberjack Sparky
Elixir Golem
Minions Wizard Ice Wizard Lumberjack Sparky
Wizard
Elixir Golem Prince Lumberjack Sparky
Prince
Minions Wizard Princess Ice Wizard Lumberjack
Princess
Prince Sparky
Ice Wizard
Elixir Golem Prince Lumberjack
Lumberjack
Minions Elixir Golem Wizard Prince Ice Wizard Sparky
Sparky
Minions Elixir Golem Wizard Princess Lumberjack

Defense Synergies 0 9

Minions
Prince Ice Wizard Lumberjack
Elixir Golem
Wizard
Prince Ice Wizard Lumberjack
Prince
Minions Wizard Ice Wizard
Princess
Ice Wizard
Ice Wizard
Minions Wizard Prince Princess Lumberjack
Lumberjack
Minions Wizard Ice Wizard
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Sparky
Lumberjack Sparky Minions Prince Ice Wizard
Prince Lumberjack Sparky Minions Ice Wizard
Prince Lumberjack Sparky Minions Ice Wizard
Prince Princess Lumberjack Sparky
Minions Ice Wizard Lumberjack
Minions Wizard Princess Ice Wizard
Sparky
Sparky Minions Prince Princess Ice Wizard Lumberjack
Prince Ice Wizard Lumberjack Sparky
Minions Ice Wizard Wizard Princess Lumberjack
Minions Wizard Princess Ice Wizard
Prince Lumberjack Sparky Minions Wizard Ice Wizard
Wizard Sparky Minions Prince Princess Lumberjack
Sparky Prince Lumberjack
Prince Lumberjack Sparky
Wizard Sparky Minions Prince Lumberjack
Minions Wizard Prince Ice Wizard Lumberjack
Wizard Minions Princess Ice Wizard Lumberjack
Sparky Prince Lumberjack
Wizard Minions Prince Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Prince Sparky
Wizard Prince Lumberjack
Lumberjack Minions Prince Sparky
Prince Lumberjack Sparky
Prince Lumberjack Sparky
Wizard Minions Princess Ice Wizard
Prince Sparky Minions Ice Wizard Lumberjack
Prince Lumberjack Sparky
Minions Prince Sparky
Sparky
Minions Prince Lumberjack Sparky
Prince
Prince Wizard Lumberjack Sparky
Wizard Princess Sparky
Sparky Minions Prince Lumberjack
Minions Wizard Princess Ice Wizard Sparky
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Sparky
Princess Ice Wizard
Sparky
Prince Sparky
Wizard Sparky
Wizard Minions Princess Ice Wizard
Wizard Princess Sparky
Wizard Princess Ice Wizard
Wizard
Minions Prince Lumberjack Sparky
Wizard Prince Princess Sparky
Wizard Princess
Princess Sparky
Minions Princess
Princess Prince Sparky
Wizard Princess Sparky
Wizard Princess Sparky
Sparky
Minions Sparky
Wizard Prince Princess Sparky
Wizard Princess
Minions Prince Sparky
Wizard Princess
Prince Sparky
Wizard Princess Ice Wizard Sparky
Wizard Princess Ice Wizard Sparky
Wizard Prince Princess Sparky
Sparky
Wizard Princess Ice Wizard Sparky
Minions Wizard
Sparky
Wizard Sparky
Princess Sparky
Prince Sparky
Wizard Princess Sparky
Minions Prince Princess
Wizard Princess Ice Wizard
Wizard Prince Princess Lumberjack Sparky
Wizard Princess
Sparky
Prince Sparky
Minions Princess Sparky
Princess
Prince Princess Sparky
Prince Sparky
Wizard Sparky

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