My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince Bandit Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Prince Bandit Ram Rider
Giant Snowball
Minions Witch Ram Rider
Zap
Minions Witch Prince Bandit Ram Rider
Barbarian Barrel
Wizard Witch Bandit Electro Wizard
The Log
Witch Prince Bandit Ram Rider
Earthquake
Witch
Arrows
Minions Witch
Royal Delivery
Minions Wizard Witch Prince Bandit Electro Wizard Ram Rider
Fireball
Minions Wizard Witch Bandit Electro Wizard Ram Rider
Poison
Minions Wizard Witch Electro Wizard
Lightning
Wizard Witch Prince Bandit Electro Wizard Ram Rider
Rocket
Wizard Witch Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Bandit Fireball Electro Wizard Wizard Witch Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Bandit Fireball Electro Wizard

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Prince Bandit Ram Rider
Fireball
Electro Wizard Ram Rider
Wizard
Prince Bandit Ram Rider
Witch
Prince Bandit Ram Rider
Prince
Minions Wizard Witch Electro Wizard Ram Rider
Bandit
Minions Wizard Witch Electro Wizard Ram Rider
Electro Wizard
Fireball Prince Bandit Ram Rider
Ram Rider
Minions Fireball Wizard Witch Prince Bandit Electro Wizard

Defense Synergies 0 17

Minions
Prince Bandit Electro Wizard Ram Rider
Fireball
Bandit Electro Wizard Ram Rider
Wizard
Prince Bandit Electro Wizard
Witch
Prince Bandit Electro Wizard
Prince
Minions Wizard Witch Electro Wizard
Bandit
Minions Fireball Wizard Witch Electro Wizard Ram Rider
Electro Wizard
Minions Fireball Wizard Witch Prince Bandit Ram Rider
Ram Rider
Minions Fireball Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard Electro Wizard Ram Rider
Minions Witch Prince Bandit Electro Wizard Ram Rider
Witch Prince Ram Rider Minions Bandit Electro Wizard
Witch Prince Minions Bandit Electro Wizard Ram Rider
Fireball Prince
Fireball Minions Bandit Electro Wizard
Minions Electro Wizard Ram Rider Fireball Wizard Witch
Fireball Bandit Electro Wizard Ram Rider
Witch Minions Prince
Prince Bandit Electro Wizard
Minions Witch Electro Wizard Fireball Wizard Bandit Ram Rider
Minions Fireball Wizard Witch Electro Wizard Ram Rider
Prince Minions Fireball Wizard Witch Bandit Electro Wizard Ram Rider
Fireball Wizard Minions Witch Prince Electro Wizard
Prince Bandit Electro Wizard Ram Rider
Fireball Prince Bandit Electro Wizard Ram Rider
Wizard Minions Fireball Witch Prince Electro Wizard
Fireball Minions Wizard Witch Prince Bandit Electro Wizard Ram Rider
Wizard Witch Minions Fireball Bandit Electro Wizard Ram Rider
Prince Electro Wizard Ram Rider
Wizard Minions Fireball Witch Prince Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Prince Bandit Electro Wizard
Fireball Bandit Electro Wizard Wizard Prince
Bandit Minions Witch Prince Electro Wizard Ram Rider
Prince Fireball Bandit Electro Wizard Ram Rider
Witch Prince Bandit Ram Rider
Fireball Wizard Minions Witch Electro Wizard Ram Rider
Prince Minions Fireball Witch Bandit Electro Wizard Ram Rider
Prince
Electro Wizard Minions Fireball Witch Prince Bandit
Witch
Minions Witch Prince
Fireball Prince Electro Wizard
Prince Fireball Wizard Witch Bandit Ram Rider
Wizard Fireball Witch
Witch Electro Wizard Minions Fireball Prince
Minions Fireball Wizard Witch Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Bandit Electro Wizard Ram Rider
Fireball Bandit
Fireball Prince
Fireball Wizard
Fireball Wizard Minions Witch Ram Rider
Wizard Witch
Fireball Wizard Ram Rider
Fireball Wizard Bandit Ram Rider
Minions Fireball Prince Electro Wizard
Fireball Wizard Prince Bandit Electro Wizard Ram Rider
Fireball Wizard
Fireball Bandit
Minions Fireball Bandit
Fireball Prince
Fireball Wizard Witch Bandit
Fireball Wizard Bandit
Fireball
Minions
Fireball Wizard Prince Bandit Electro Wizard
Fireball Wizard Witch
Minions Fireball Prince
Fireball Wizard
Prince
Fireball
Fireball Wizard Witch
Witch
Fireball Wizard Witch Bandit Electro Wizard Ram Rider
Fireball Wizard Witch Prince Bandit Ram Rider
Fireball Bandit
Fireball Wizard Witch Electro Wizard
Electro Wizard Minions Fireball Wizard Witch
Fireball
Fireball Wizard Bandit
Fireball Electro Wizard
Prince
Fireball Wizard
Electro Wizard Minions Fireball Witch Prince Bandit
Fireball Wizard Witch Electro Wizard Ram Rider
Fireball
Fireball Wizard Prince Electro Wizard
Fireball Wizard
Fireball
Prince
Minions Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Prince Bandit Electro Wizard
Prince
Fireball Wizard

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