My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Graveyard
Giant Snowball
Minions Barbarians Skeleton Army Graveyard
Zap
Minions Firecracker Skeleton Army Graveyard
Barbarian Barrel
Firecracker Barbarians Wizard Skeleton Army Graveyard
The Log
Firecracker Barbarians Skeleton Army Graveyard
Earthquake
Firecracker Barbarians Skeleton Army Graveyard
Arrows
Minions Firecracker Skeleton Army Graveyard
Royal Delivery
Minions Firecracker Barbarians Wizard Skeleton Army Graveyard
Fireball
Minions Firecracker Barbarians Wizard Skeleton Army
Poison
Minions Firecracker Barbarians Wizard Skeleton Army Graveyard
Lightning
Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Firecracker Skeleton Army Freeze Barbarians Wizard Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Firecracker Skeleton Army Freeze

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Firecracker Graveyard
Firecracker
Minions Mega Knight
Barbarians
Wizard
Mega Knight
Skeleton Army
Freeze
Graveyard
Graveyard
Freeze Minions Mega Knight
Mega Knight
Minions Firecracker Wizard Graveyard

Defense Synergies 0 11

Minions
Firecracker Freeze Mega Knight
Firecracker
Minions Skeleton Army Mega Knight
Barbarians
Skeleton Army
Wizard
Skeleton Army Freeze Mega Knight
Skeleton Army
Firecracker Barbarians Wizard Freeze
Freeze
Minions Wizard Skeleton Army Mega Knight
Graveyard
Mega Knight
Minions Firecracker Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Wizard
Barbarians Skeleton Army Minions Firecracker Mega Knight
Barbarians Skeleton Army Mega Knight Minions Freeze
Barbarians Skeleton Army Minions Firecracker Mega Knight
Firecracker Barbarians Skeleton Army Mega Knight
Skeleton Army Freeze Minions Firecracker Mega Knight
Minions Firecracker Wizard Freeze
Barbarians Mega Knight
Barbarians Minions Skeleton Army
Skeleton Army Firecracker Barbarians Mega Knight
Minions Barbarians Skeleton Army Firecracker Wizard Freeze Mega Knight
Minions Firecracker Wizard
Barbarians Skeleton Army Mega Knight Minions Wizard Freeze
Wizard Skeleton Army Mega Knight Minions Firecracker Barbarians Freeze
Barbarians Skeleton Army Mega Knight
Barbarians Skeleton Army Freeze Mega Knight
Barbarians Wizard Mega Knight Minions Firecracker Skeleton Army
Mega Knight Minions Firecracker Barbarians Wizard Skeleton Army
Wizard Freeze Minions Firecracker Barbarians Mega Knight
Barbarians
Wizard Skeleton Army Mega Knight Minions Firecracker Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Mega Knight
Firecracker Wizard Mega Knight
Barbarians Skeleton Army Mega Knight Minions
Skeleton Army Mega Knight Barbarians
Barbarians Skeleton Army Mega Knight
Firecracker Wizard Minions Freeze
Skeleton Army Minions Barbarians
Mega Knight Barbarians Skeleton Army
Freeze Mega Knight Minions Firecracker Barbarians Skeleton Army
Barbarians Skeleton Army
Mega Knight Minions Barbarians
Skeleton Army Mega Knight Barbarians
Barbarians Skeleton Army Mega Knight Wizard
Wizard Firecracker Barbarians Skeleton Army Mega Knight
Barbarians Skeleton Army Minions Firecracker Freeze
Minions Mega Knight Firecracker Barbarians Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker
Firecracker Barbarians Freeze
Wizard Firecracker Mega Knight
Firecracker Wizard Minions Freeze
Firecracker Wizard
Firecracker Wizard Freeze
Firecracker Wizard
Minions
Firecracker Wizard
Firecracker Wizard
Firecracker
Minions Firecracker Freeze
Firecracker
Firecracker Wizard
Firecracker Wizard Mega Knight
Freeze
Minions
Firecracker Wizard Mega Knight
Firecracker Wizard Mega Knight
Minions Mega Knight
Wizard
Barbarians
Firecracker Freeze Wizard Mega Knight
Firecracker Wizard
Wizard Mega Knight
Firecracker
Firecracker Wizard
Minions Firecracker Wizard Freeze
Wizard Mega Knight
Firecracker Freeze
Mega Knight
Firecracker Wizard
Minions Barbarians Skeleton Army Freeze
Firecracker Wizard
Freeze
Firecracker Wizard Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Minions Firecracker Freeze
Firecracker
Firecracker Freeze Mega Knight
Firecracker Wizard Mega Knight

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