My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Ice Golem Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Phoenix Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Royal Hogs Phoenix Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Phoenix
Giant Snowball
Minions Royal Hogs
Zap
Minions Firecracker Royal Hogs
Barbarian Barrel
Firecracker Royal Hogs Magic Archer
The Log
Firecracker Royal Hogs
Earthquake
Firecracker Royal Hogs
Arrows
Minions Firecracker Royal Hogs
Royal Delivery
Minions Firecracker Royal Hogs Magic Archer
Fireball
Minions Firecracker Royal Hogs Magic Archer
Poison
Minions Firecracker Royal Hogs Phoenix Magic Archer
Lightning
Ice Golem Phoenix Magic Archer
Rocket
Royal Hogs Phoenix Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Fireball Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Minions Firecracker Fireball Phoenix Magic Archer Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Minions Firecracker Fireball

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Firecracker Ice Golem Royal Hogs
Firecracker
Minions Ice Golem Royal Hogs Mega Knight
Ice Golem
Minions Firecracker Royal Hogs Magic Archer
Fireball
Royal Hogs Magic Archer Mega Knight
Royal Hogs
Minions Firecracker Ice Golem Fireball Magic Archer Mega Knight
Phoenix
Magic Archer
Ice Golem Fireball Royal Hogs Mega Knight
Mega Knight
Minions Firecracker Fireball Royal Hogs Magic Archer

Defense Synergies 2 9

Minions
Ice Golem Firecracker Mega Knight
Firecracker
Ice Golem Minions Mega Knight
Ice Golem
Minions Firecracker Fireball Phoenix Magic Archer Mega Knight
Fireball
Ice Golem Mega Knight
Royal Hogs
Phoenix
Ice Golem
Magic Archer
Ice Golem Mega Knight
Mega Knight
Minions Firecracker Ice Golem Fireball Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Ice Golem Fireball Magic Archer
Minions Firecracker Phoenix Mega Knight
Mega Knight Minions
Minions Firecracker Phoenix Mega Knight
Firecracker Fireball Mega Knight
Fireball Minions Firecracker Magic Archer Mega Knight
Minions Firecracker Fireball Phoenix Magic Archer
Ice Golem Fireball Phoenix Magic Archer Mega Knight
Minions Phoenix
Firecracker Ice Golem Phoenix Mega Knight
Minions Firecracker Ice Golem Fireball Magic Archer Mega Knight
Minions Firecracker Fireball Phoenix Magic Archer
Mega Knight Minions Fireball
Fireball Mega Knight Minions Firecracker Magic Archer
Phoenix Mega Knight
Fireball Mega Knight
Mega Knight Minions Firecracker Fireball
Fireball Mega Knight Minions Firecracker Magic Archer
Minions Firecracker Ice Golem Fireball Magic Archer Mega Knight
Phoenix
Mega Knight Minions Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Ice Golem Fireball
Fireball Firecracker Ice Golem Phoenix Magic Archer Mega Knight
Mega Knight Minions Ice Golem
Mega Knight Ice Golem Fireball Phoenix
Phoenix Mega Knight
Firecracker Fireball Minions Ice Golem Magic Archer
Minions Ice Golem Fireball Phoenix
Mega Knight Phoenix
Mega Knight Minions Firecracker Ice Golem Fireball Phoenix Magic Archer
Phoenix
Mega Knight Minions Phoenix
Mega Knight Fireball Phoenix
Mega Knight Ice Golem Fireball
Firecracker Fireball Magic Archer Mega Knight
Phoenix Minions Firecracker Ice Golem Fireball Magic Archer
Minions Mega Knight Firecracker Ice Golem Fireball Phoenix Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker Ice Golem
Firecracker Fireball Magic Archer
Fireball Magic Archer
Firecracker Ice Golem Fireball
Fireball Firecracker Magic Archer Mega Knight
Firecracker Fireball Minions Ice Golem Magic Archer
Firecracker Magic Archer
Fireball Firecracker Ice Golem Magic Archer
Fireball Firecracker
Minions Fireball
Firecracker Fireball Magic Archer
Fireball Firecracker Magic Archer
Firecracker Ice Golem Fireball Magic Archer
Minions Firecracker Fireball Magic Archer
Firecracker Ice Golem Fireball Magic Archer
Firecracker Fireball Magic Archer
Magic Archer Firecracker Fireball Mega Knight
Fireball
Minions
Firecracker Fireball Magic Archer Mega Knight
Firecracker Fireball Magic Archer Mega Knight
Minions Fireball Magic Archer Mega Knight
Fireball
Fireball
Firecracker Ice Golem Fireball Magic Archer Mega Knight
Firecracker Fireball Magic Archer
Fireball Magic Archer Mega Knight
Fireball Firecracker Magic Archer
Firecracker Ice Golem Fireball Magic Archer
Minions Firecracker Fireball
Fireball
Fireball Magic Archer Mega Knight
Firecracker Fireball Magic Archer
Mega Knight
Firecracker Fireball Magic Archer
Minions Fireball Magic Archer
Fireball Firecracker Magic Archer
Fireball
Fireball Firecracker Magic Archer Mega Knight
Firecracker Ice Golem Fireball Magic Archer
Fireball
Firecracker Mega Knight
Minions Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer Mega Knight
Fireball Firecracker Mega Knight

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