My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Minions Skeleton Army
Zap
Minions Firecracker Skeleton Army
Barbarian Barrel
Firecracker Skeleton Army Electro Wizard
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Minions Firecracker Skeleton Army
Royal Delivery
Minions Firecracker Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Minions Firecracker Skeleton Army Electro Wizard
Poison
Minions Firecracker Skeleton Army Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Firecracker Skeleton Army Freeze Electro Wizard Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Minions Firecracker Skeleton Army

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Firecracker P.E.K.K.A
Firecracker
Minions Mirror P.E.K.K.A
Mirror
Firecracker Skeleton Army Freeze
Skeleton Army
Mirror
Freeze
Mirror
P.E.K.K.A
Electro Wizard Minions Firecracker
Electro Wizard
P.E.K.K.A
Golden Knight

Defense Synergies 1 15

Minions
Firecracker Freeze P.E.K.K.A Electro Wizard Golden Knight
Firecracker
Minions Mirror Skeleton Army P.E.K.K.A Electro Wizard Golden Knight
Mirror
Skeleton Army Firecracker Electro Wizard
Skeleton Army
Mirror Firecracker Freeze Electro Wizard
Freeze
Minions Skeleton Army Electro Wizard
P.E.K.K.A
Minions Firecracker Electro Wizard
Electro Wizard
Minions Firecracker Mirror Skeleton Army Freeze P.E.K.K.A
Golden Knight
Minions Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Electro Wizard Golden Knight
Skeleton Army P.E.K.K.A Minions Firecracker Electro Wizard
Skeleton Army P.E.K.K.A Minions Freeze Electro Wizard
Skeleton Army P.E.K.K.A Minions Firecracker Electro Wizard
Firecracker Skeleton Army P.E.K.K.A
Skeleton Army Freeze Minions Firecracker Electro Wizard
Minions Electro Wizard Firecracker Freeze
P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A Minions Skeleton Army
Skeleton Army Firecracker Electro Wizard
Minions Skeleton Army Electro Wizard Firecracker Freeze
Minions Firecracker Electro Wizard
Skeleton Army P.E.K.K.A Minions Freeze Electro Wizard
Skeleton Army Minions Firecracker Freeze P.E.K.K.A Electro Wizard Golden Knight
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Freeze P.E.K.K.A Electro Wizard
Minions Firecracker Skeleton Army P.E.K.K.A Electro Wizard
Minions Firecracker Skeleton Army Electro Wizard Golden Knight
Freeze Minions Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Skeleton Army Minions Firecracker P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A Electro Wizard
Electro Wizard Firecracker
Skeleton Army P.E.K.K.A Minions Electro Wizard Golden Knight
Skeleton Army P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army
Firecracker Minions Freeze Electro Wizard
Skeleton Army P.E.K.K.A Minions Electro Wizard
P.E.K.K.A Skeleton Army
Freeze P.E.K.K.A Electro Wizard Minions Firecracker Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Minions Golden Knight
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Golden Knight
Firecracker Skeleton Army
Skeleton Army Electro Wizard Minions Firecracker Freeze P.E.K.K.A Golden Knight
Minions Firecracker Freeze P.E.K.K.A Electro Wizard Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze Golden Knight
Firecracker Electro Wizard Golden Knight
Firecracker Freeze
Firecracker
Firecracker Minions Freeze
Firecracker
Firecracker Freeze
Firecracker Golden Knight
Minions Electro Wizard
Firecracker Electro Wizard Golden Knight
Firecracker
Firecracker Golden Knight
Minions Firecracker Freeze
Firecracker
Firecracker Golden Knight
Firecracker
Freeze
Minions
Firecracker Electro Wizard
Firecracker Golden Knight
Minions
Firecracker Freeze
Firecracker Electro Wizard Golden Knight
Golden Knight
Firecracker Golden Knight
Firecracker Electro Wizard
Electro Wizard Minions Firecracker Freeze
Firecracker Freeze Electro Wizard
P.E.K.K.A
Firecracker
Electro Wizard Minions Skeleton Army Freeze
Firecracker Electro Wizard
Freeze
Firecracker Electro Wizard
Firecracker
Firecracker P.E.K.K.A
Minions Firecracker Freeze Electro Wizard Golden Knight
Firecracker Electro Wizard
Firecracker Freeze Electro Wizard Golden Knight
P.E.K.K.A
Firecracker

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