My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Dark Prince Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Guards Dark Prince Bandit
Giant Snowball
Minions Goblin Gang Guards
Zap
Minions Goblin Gang Firecracker Guards Dark Prince Bandit
Barbarian Barrel
Goblin Gang Firecracker Guards Dark Prince Bandit Electro Wizard
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Guards Dark Prince Bandit
Earthquake
Goblin Gang Firecracker Guards
Arrows
Minions Goblin Gang Firecracker Guards
Royal Delivery
Minions Goblin Gang Firecracker Mini P.E.K.K.A Guards Dark Prince Bandit Electro Wizard
Fireball
Minions Goblin Gang Firecracker Bandit Electro Wizard
Poison
Minions Goblin Gang Firecracker Guards Electro Wizard
Lightning
Mini P.E.K.K.A Dark Prince Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Firecracker Guards Bandit Mini P.E.K.K.A Dark Prince Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Goblin Gang Firecracker Guards

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Firecracker Mini P.E.K.K.A Dark Prince Bandit
Goblin Gang
Firecracker Mini P.E.K.K.A Dark Prince Bandit
Firecracker
Minions Goblin Gang Mini P.E.K.K.A Dark Prince Bandit
Mini P.E.K.K.A
Minions Goblin Gang Firecracker Dark Prince Electro Wizard
Guards
Bandit
Dark Prince
Minions Goblin Gang Firecracker Mini P.E.K.K.A Bandit Electro Wizard
Bandit
Minions Goblin Gang Firecracker Guards Dark Prince Electro Wizard
Electro Wizard
Mini P.E.K.K.A Dark Prince Bandit

Defense Synergies 1 20

Minions
Firecracker Dark Prince Bandit Electro Wizard
Goblin Gang
Firecracker Mini P.E.K.K.A Guards Dark Prince Bandit Electro Wizard
Firecracker
Minions Goblin Gang Mini P.E.K.K.A Guards Dark Prince Bandit Electro Wizard
Mini P.E.K.K.A
Electro Wizard Goblin Gang Firecracker Guards
Guards
Goblin Gang Firecracker Mini P.E.K.K.A Electro Wizard
Dark Prince
Minions Goblin Gang Firecracker Bandit Electro Wizard
Bandit
Minions Goblin Gang Firecracker Dark Prince Electro Wizard
Electro Wizard
Mini P.E.K.K.A Minions Goblin Gang Firecracker Guards Dark Prince Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Electro Wizard
Mini P.E.K.K.A Minions Goblin Gang Firecracker Dark Prince Bandit Electro Wizard
Goblin Gang Mini P.E.K.K.A Minions Dark Prince Bandit Electro Wizard
Mini P.E.K.K.A Minions Goblin Gang Firecracker Guards Dark Prince Bandit Electro Wizard
Firecracker Mini P.E.K.K.A Dark Prince
Goblin Gang Minions Firecracker Guards Dark Prince Bandit Electro Wizard
Minions Electro Wizard Goblin Gang Firecracker
Bandit Electro Wizard
Mini P.E.K.K.A Minions Goblin Gang
Goblin Gang Guards Firecracker Mini P.E.K.K.A Dark Prince Bandit Electro Wizard
Minions Goblin Gang Guards Electro Wizard Firecracker Dark Prince Bandit
Minions Goblin Gang Firecracker Electro Wizard
Mini P.E.K.K.A Minions Goblin Gang Guards Dark Prince Bandit Electro Wizard
Minions Goblin Gang Firecracker Mini P.E.K.K.A Guards Dark Prince Electro Wizard
Mini P.E.K.K.A Goblin Gang Bandit Electro Wizard
Goblin Gang Mini P.E.K.K.A Bandit Electro Wizard
Minions Goblin Gang Firecracker Mini P.E.K.K.A Dark Prince Electro Wizard
Minions Goblin Gang Firecracker Guards Dark Prince Bandit Electro Wizard
Minions Firecracker Guards Dark Prince Bandit Electro Wizard
Mini P.E.K.K.A Electro Wizard
Goblin Gang Dark Prince Minions Firecracker Mini P.E.K.K.A Guards Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Guards Dark Prince Bandit Electro Wizard
Bandit Electro Wizard Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang Guards Bandit Minions Mini P.E.K.K.A Dark Prince Electro Wizard
Goblin Gang Mini P.E.K.K.A Guards Dark Prince Bandit Electro Wizard
Goblin Gang Mini P.E.K.K.A Guards Dark Prince Bandit
Firecracker Minions Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Guards Dark Prince Minions Bandit Electro Wizard
Mini P.E.K.K.A Dark Prince
Electro Wizard Minions Firecracker Mini P.E.K.K.A Dark Prince Bandit
Goblin Gang Guards
Minions Mini P.E.K.K.A Guards Dark Prince
Guards Dark Prince Electro Wizard
Mini P.E.K.K.A Dark Prince Goblin Gang Guards Bandit
Firecracker
Goblin Gang Guards Electro Wizard Minions Firecracker Mini P.E.K.K.A Dark Prince
Minions Firecracker Mini P.E.K.K.A Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Bandit
Firecracker Bandit Electro Wizard
Bandit
Firecracker Guards Dark Prince
Firecracker Dark Prince
Firecracker Minions
Firecracker
Firecracker
Firecracker Bandit
Minions Goblin Gang Mini P.E.K.K.A Guards Electro Wizard
Firecracker Dark Prince Bandit Electro Wizard
Firecracker
Firecracker Bandit
Minions Firecracker Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit
Minions Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Dark Prince Bandit Electro Wizard
Firecracker
Minions
Firecracker Dark Prince
Firecracker Bandit Electro Wizard
Bandit
Firecracker Bandit
Firecracker Electro Wizard
Electro Wizard Minions Firecracker Guards
Mini P.E.K.K.A
Bandit
Firecracker Electro Wizard
Firecracker
Electro Wizard Minions Goblin Gang Guards Dark Prince Bandit
Firecracker Electro Wizard
Goblin Gang Firecracker Mini P.E.K.K.A Dark Prince Electro Wizard
Firecracker
Firecracker Dark Prince
Minions Goblin Gang Firecracker Guards Electro Wizard
Firecracker Electro Wizard
Firecracker Dark Prince Bandit Electro Wizard

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