My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Tesla Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Mega Minion Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Barbarian Barrel Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Balloon
Giant Snowball
Minions Goblin Gang Mega Minion Hog Rider Balloon
Zap
Minions Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Tesla Electro Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Mega Minion Hog Rider Balloon Electro Wizard
Fireball
Minions Goblin Gang Tesla Mega Minion Hog Rider Balloon Electro Wizard
Poison
Minions Goblin Gang Mega Minion Balloon Electro Wizard
Lightning
Tesla Mega Minion Balloon Electro Wizard
Rocket
Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Minions Goblin Gang Mega Minion Tesla Hog Rider Electro Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Minions Goblin Gang Mega Minion

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Barbarian Barrel Balloon
Goblin Gang
Hog Rider Balloon
Tesla
Mega Minion
Balloon
Hog Rider
Minions Goblin Gang Barbarian Barrel Balloon Electro Wizard
Barbarian Barrel
Balloon Minions Hog Rider
Balloon
Barbarian Barrel Minions Goblin Gang Mega Minion Hog Rider Electro Wizard
Electro Wizard
Hog Rider Balloon

Defense Synergies 1 11

Minions
Tesla Barbarian Barrel Electro Wizard
Goblin Gang
Tesla Barbarian Barrel Electro Wizard
Tesla
Goblin Gang Minions Mega Minion Barbarian Barrel Electro Wizard
Mega Minion
Tesla Barbarian Barrel Electro Wizard
Hog Rider
Barbarian Barrel
Minions Goblin Gang Tesla Mega Minion Electro Wizard
Balloon
Electro Wizard
Minions Goblin Gang Tesla Mega Minion Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Mega Minion Barbarian Barrel Electro Wizard
Minions Goblin Gang Tesla Mega Minion Electro Wizard
Goblin Gang Tesla Minions Mega Minion Electro Wizard
Tesla Minions Goblin Gang Mega Minion Electro Wizard
Barbarian Barrel
Goblin Gang Barbarian Barrel Minions Tesla Mega Minion Electro Wizard
Minions Tesla Mega Minion Electro Wizard Goblin Gang
Tesla Barbarian Barrel Electro Wizard
Tesla Minions Goblin Gang
Goblin Gang Tesla Barbarian Barrel Electro Wizard
Minions Goblin Gang Electro Wizard Tesla Mega Minion Barbarian Barrel
Minions Tesla Mega Minion Goblin Gang Electro Wizard
Tesla Minions Goblin Gang Electro Wizard
Minions Goblin Gang Tesla Mega Minion Barbarian Barrel Electro Wizard
Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Electro Wizard
Tesla Minions Goblin Gang Electro Wizard
Tesla Minions Goblin Gang Mega Minion Barbarian Barrel Electro Wizard
Barbarian Barrel Minions Tesla Mega Minion Electro Wizard
Tesla Electro Wizard
Goblin Gang Minions Tesla Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Barbarian Barrel Electro Wizard
Electro Wizard Goblin Gang Tesla Mega Minion Barbarian Barrel
Goblin Gang Minions Electro Wizard
Goblin Gang Tesla Barbarian Barrel Electro Wizard
Goblin Gang Tesla
Minions Goblin Gang Tesla Electro Wizard
Goblin Gang Minions Tesla Mega Minion Electro Wizard
Tesla
Electro Wizard Minions Mega Minion Barbarian Barrel
Goblin Gang Tesla Mega Minion
Minions Tesla Mega Minion
Electro Wizard
Goblin Gang Tesla
Tesla
Goblin Gang Tesla Electro Wizard Minions Mega Minion Barbarian Barrel
Minions Tesla Mega Minion Barbarian Barrel Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel Electro Wizard
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Minions Mega Minion
Barbarian Barrel
Minions Goblin Gang Electro Wizard
Barbarian Barrel Electro Wizard
Barbarian Barrel
Minions Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Minions
Mega Minion Barbarian Barrel Electro Wizard
Barbarian Barrel
Minions
Barbarian Barrel
Barbarian Barrel
Mega Minion
Barbarian Barrel Electro Wizard
Barbarian Barrel
Electro Wizard
Electro Wizard Minions Mega Minion
Mega Minion
Electro Wizard
Electro Wizard Minions Goblin Gang Barbarian Barrel
Mega Minion Electro Wizard
Barbarian Barrel
Goblin Gang Mega Minion Electro Wizard
Mega Minion
Minions Goblin Gang Electro Wizard
Electro Wizard
Barbarian Barrel Electro Wizard

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